4 Questions About Core Mining

I'm very confused. Few questions here:

- Is musgravite found in any Rocky rings or specifically in hotspots?
I'm currently parked outside a planet with Pristine Rocky rings. (There's a painite & platinum hotspot in it) If I go down into the ring, will I find musgravite? Or do I need to specifically find a hotspot?

- How do I actually find Musgravite hotspots?
I don't understand. Was Frontier's intention for me to actually fly around to different, countless systems with rocky rings and scan them for the odd chance of finding a hotspot? Unless I'm ignorant of something important, this is a really crazy, hopeless task right? This game has millions (billions?) of ringed planets. I can't just randomly fly to different systems hoping to come across a hotspot...or is that the intended design? There HAS to be an in-game method, a 3rd party tool, a list, or some meaningful way of finding musgravite hotspots.

- How common are Musgravite hotspots?
Are they rare? I've only scanned 2 rocky ring planets before I stepped back at the realization that I'd have to search countless systems. Is it not as mind-boggling hopeless as I think it is?

- Do Overlaps Matter for Core Mining as Much as Laser Mining?
Someone said overlaps matter to laser mining, but don't matter for core mining. Is this true/accurate?
"...core mining makes very little difference with over laps to cores after the FC updates"
"...over laps matter to laser mining"



Thank you for your time!
Dustin
 

Deleted member 38366

D
- Musgravite can be technically found in any Rocky Rings but it's far more likely to be found in a Musgravite Hotspot

- Hotspots are found by checking Asteroid Rings indeed... how else would you find them? This isn't some crazy, hopeless task - but rather a completely normal requirement. But for existing Hotspots, you can always check the public Databases, i.e. here : http://edtools.ddns.net/miner

- Musgravite isn't very rare, so you'll quickly find some. To find a rare Double or even Triple Hotspot, you'd need to scan "countless Systems" indeed but not for an ordinary single Hotspot

- Overlaps typically don't matter for Core Mining, although there's apparently some (very mild) statistical advantage to them. No comparison to the huge difference it makes compared to affecting Laser Mining though.
 
Musgravite is core only I think, so really you need a hotspot. You MIGHT find it in a different hotspot (eg. painite / platinum) but that's a long shot. A Bentoite hotspot MIGHT improve your chances but don't quote me.

Flying around countless rocky rings is a stretch but you will likely need to scan a few. Just think of it as a survey trip and part of the mining process, which is multidisciplinary already (explore - find hotspot, trade - find good market, mine - manage limpets, combat - evasion!). You've only scanned two rings, maybe come back if you can't find a hotspot after 20.

We're expecting a fix to the Pulse Width Analyser some time today. It does still work (before the fix) but - it's laggy - so doesn't work well at full throttle. 50 - 60% throttle is basically ok. (Should be fixed today).
 
- Do Overlaps Matter for Core Mining as Much as Laser Mining?

They do matter for both laser mining and core mining.

For laser mining Overlaps increase the incidence of asteroids with the material and it also increases the % of material in asteroids (the percentage seems to be hard capped based on material)*
For core mining, they do not increase the number of cores, but they do increase the chance of finding the hotspot material inside of cores.
for example, in a normal void opal hotspot you will find void opal cores, but also alexandrite, ltd and bromellite cores. In a double overlap you will find mostly void opals and very little secondary cores. In a triple void opal hotspot you'd not normally find anything else than void opals

But...
they ruined the double/triple overlaps in Ice Rings during July series of patches - mainly affecting the laser mining in Ice rings (Painite was still ok)
As in the bonuses offered by overlaps are starting to fade based on now far from the hotspot center the overlap happens. Starting with even 10-15% from the center.
(Before that, overlaps in yellow part were good, the ones on the orange/red part had rapidly diminishing bonuses).
And this change made useless all triple overlaps for laser mining and killed most of the double overlaps



* (for Tritium i never seen more than 30% material, not even in a triple overlap - but that triple like 16 out of 20 asteroids had 20%+ tritium, while for Painite, 60% was seen in a double hotspot)
 
- Musgravite can be technically found in any Rocky Rings but it's far more likely to be found in a Musgravite Hotspot

- Hotspots are found by checking Asteroid Rings indeed... how else would you find them? This isn't some crazy, hopeless task - but rather a completely normal requirement. But for existing Hotspots, you can always check the public Databases, i.e. here : http://edtools.ddns.net/miner

- Musgravite isn't very rare, so you'll quickly find some. To find a rare Double or even Triple Hotspot, you'd need to scan "countless Systems" indeed but not for an ordinary single Hotspot

- Overlaps typically don't matter for Core Mining, although there's apparently some (very mild) statistical advantage to them. No comparison to the huge difference it makes compared to affecting Laser Mining though.

There is no list of Musg hotspots.

Thanks everyone for the info/advice. I'll keep flying around and looking at systems for Musg hotspots.
 
We're expecting a fix to the Pulse Width Analyser some time today. It does still work (before the fix) but - it's laggy - so doesn't work well at full throttle. 50 - 60% throttle is basically ok. (Should be fixed today).
interesting
i didn't know that
where did you read this ???
 
interesting
i didn't know that
where did you read this ???

The PWM fix was rolled out a couple of days ago, December 16 ..

 
The PWM fix was rolled out a couple of days ago, December 16 ..

that part i know
i misunderstood your post
i didn't know that the bug was happening at 100% throttle ( is it in the bug tracker ? )
so i thought that we were waiting for a second patch of the PWA...
 
that part i know
i misunderstood your post
i didn't know that the bug was happening at 100% throttle ( is it in the bug tracker ? )
so i thought that we were waiting for a second patch of the PWA...

No. It should be fixed now .. and to me at least it seems to have been.

My first post was just before the patch. Was only pointing out at the time that the PWA was useable pre-patch if you flew slowly. Pretty sure you can throttle up now, though I seem to have got into the habit of taking it slower.
 
No. It should be fixed now .. and to me at least it seems to have been.

My first post was just before the patch. Was only pointing out at the time that the PWA was useable pre-patch if you flew slowly. Pretty sure you can throttle up now, though I seem to have got into the habit of taking it slower.
ok, thanks
my tests of core mining weren't very conclusive
2h to fill my 192+6t python, compared to 2h to fill a 522+10t cutter with laser mining !
so if the PWA is really repaired, now i hope the "broken" hotspots will also be patched (one can dream) :)
 
The PWM fix was rolled out a couple of days ago, December 16 ..

Nize! Thanks for the info.

It also seemed that core containing rocks were only spawned behind you when flying in one direction. The trick seemed to be to fly in a circle. The rocks that spawns are not just one of the existing rocks being transformed into a juicy one. They are spawned brand spanking new, meaning that if you flew in a circle, you could spawn a lot of new rocks in more or less the same place, but it quickly became a mess keeping track of what rocks you had already prospected. Back in the days when you could slip mine, the rocks seemed to behave in the same way. Back then the mechanics were more obvious, because the only rocks you saw were the core containing that spawned. Back then you had rocks spawning in front of you, but mostly behind you, and you could still stay in the same place and more or less force the spawn, simply by turning 180.
 
Nize! Thanks for the info.

It also seemed that core containing rocks were only spawned behind you when flying in one direction.

Not exactly. Cores are not spawned. They happen in fixed positions inside the ring. They are always there and a cracked core is staying cracked for a week or so.

There was once a bug that made it possible to pop in a ring, with no regular asteroids except the cores. It made for a really disconcerting view, but... full of riches if i may say so.
 
Not exactly. Cores are not spawned. They happen in fixed positions inside the ring. They are always there and a cracked core is staying cracked for a week or so.

There was once a bug that made it possible to pop in a ring, with no regular asteroids except the cores. It made for a really disconcerting view, but... full of riches if i may say so.
I think what you are referring to was slip mining. You went into one of two rings around a planet, and once gravitationally locked in the ring, you started flying towards the other ring. Once you approached the other ring, you were still locked to the ring you'd just left, and on the edge of the second ring you noticed two things. One was that the rocks in the new ring, that you weren't locked to were moving insanely fast, and getting hit by one was instant rebuy. Secondly rocks would spawn at the outskirts of the ring where there were no other rocks, and all the spawned rocks would contain cores.

Some considered it an exploit, and it has since been nerfed, but I'm not so sure I agree on the "exploit". It was prosperous to slip mine, but not more than just normal core mining, mainly because the juicy rocks were the same. The main reason for slip mining was the thrill of the danger, which was way more real than similar to PvP or going up against a large wing of thargoids. I still remember my T-10 literally screaming in a strange distorted way, once we got a rock smack in the face out of nowhere. There were no time to react, and there were no time for repair. It was 100 to zero in the blink of an eye. Both with regards to HP and your precious cargo of opals. Great fun, it was :)
 
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No, they fixed it. Or at least i never seen reports about it.
What i meant by Still is not that is currently working, but even if we give it a nice, clever and fancy name as Slip Mining, it was nothing more than a bug :)
Yep it was. On the other hand, people these days seem to have forgotten what "hacking" originally was about: Finding ways to trick any sort of mechanics to do something it wasn't intended to do. That is always fun, and in this case it wasn't totally unreasonable that you could find good rocks at the outskirts of a ring. If the cores were evenly distributed, there would be no hotspots. Also, I like the creativity of the whole slip mining thing. I heard about slip mining because I was trying to see if I could actually get from one ring to another, just as I've tried to SC to another star. I'm often kind of testing the limits of the game to see what randomness or overlooked parts of "reality" might come up with.
 
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