Pulse Wave Scanner Works...Backwards

Yeah it's been fixed. Asteroids light up much further away and they are consistent but the resolution is still garbage.
I have a good video card that always runs everything on the highest settings but when I send out a pulse the asteroids are blocky as hell. Looking at videos of core mining you can see how clear they used to be before this stuff up.
 
Wonderful!

A big thank you to all the Commanders who stayed on top of this issue (the malfunctioning PWA) until it was fixed by Frontier Developments. Onward!
Hmm, yeah... "Onward" Sadness 😥

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Right. Well, sad or not - it seems to be working again as it did before the September update. And I agree with St0rmFury, as I'm working on mining several different types of minerals, metals. Diversity in portfolio seems to be working out quite well. The most important feature of FD having fixed the PWA, is less frustration for me when core mining and this equals more enjoyable game time. The reduction of "ready to grab" valuable minerals is apparent to me, but there is still valuable resources out there, it just requires more time, more effort. And hell yes - onward.

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@CMDR Red House I've been keeping a spreadsheet tracking mineable prices since the update and I've found VOs as high as 900K but they mighy actually go higher than that. It's not been enough time. Hold on to your cargo until the price gets to something good. I recorded Musgavite going as high as 1.1 million so don't give up hope just because the market low today.
 
Right. Well, sad or not - it seems to be working again as it did before the September update. And I agree with St0rmFury, as I'm working on mining several different types of minerals, metals. Diversity in portfolio seems to be working out quite well. The most important feature of FD having fixed the PWA, is less frustration for me when core mining and this equals more enjoyable game time. The reduction of "ready to grab" valuable minerals is apparent to me, but there is still valuable resources out there, it just requires more time, more effort. And hell yes - onward.

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Here's MY issue. The system I call home has a great multiple VO ring system, with a double overlap and single spot, only 3000Ls from my Home station. Was a great setup. Outfit the ship for Core mining, fill up (even when the PWA was "broken") and head back to the station to swap out for more combat build, then off to sell. There was ALWAYS a station within 7 jumps paying $1.3M a ton, so I was pulling in, on each Krait run, nearly $200M. Now, I don't even want to go mine. Seems like a waste of time. It takes time to find VO, or any Core, time to mine it, time to collect it, time to find another one and so on... I don't NEED the money, I am OK, and there's always Robigo for picking up a few hundred million when needed, but I miss VO mining, and I miss being rewarded for all the, if not exactly "hard work", at the least, very time consuming work. VO mining was my second favorite thing in this game, even though it was a GRIND finding them, easy 4 hours looking for VO to fill up 128t + 6 in the Hopper, but there was a well deserved reward for all that time spent. Now, I am going to assume same time spent for roughly 1/3 the reward. I just don't understand why they had to take that from us. It's a slap in the face to the player, AND they did it when the PWA was still "broken" for many, a double slap in the face!

Update: Just got the ED Newsletter and "Passenger Runs" are going to be "rebalanced" now, to pay for distance and time spent on mission. Which, read the fine print, means they are going to even kill Robigo now. Damn shame.
 
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Dang Robigo isn't even that profitable anyway.
It's not but, it's worth about $100M an hour. I do it mostly for MATS, and even when doing the runs for MATS, I still end up with well over $100M in about 2 hours of runs, and that's with taking smoke breaks, I am not just grinding one after another. I do say 3 runs and take a break. So, yeah, it's not a Cargo full of VO at pre-nerf prices but it ain't bad, it's easy (boring I know) and it's a quick way to make some credits. Anyway, I think Odyssey is going to nail this coffin shut for me, so, I'll just fly it out until that day. :confused:
 
You'd think that adding extremely expensive stuff like fleet carriers would deter FDev from immediately nerfing the viable ways of getting enough money in time to buy them before the game gets boring (after farming credits for so long) and maintain them thereafter. If they were supposed to be more of a group effort kind of thing then not everyone should be allowed to buy them, they should be limited to certain Squadron personnel, for example, to underscore how they should be used. With the price crash of core mining I just don't see any point in trying to get a fleet carrier. It takes more than a long time (far more than is reasonable) just to get a good damned ship to go and do the stuff I'd like to do. Being able to hoard somewhat expensive commodities, ready to sell in vast bulk to somewhere that crops up with high demand—that too is crashing the value. It's not just a few players doing this. There are hundreds of them, all over the place, hoarding and selling in tremendous bulk. It's incredibly unfair because the people who lose out are the people who don't own a carrier. They can't hope to own a carrier because it appears to be getting harder and harder to accumulate enough funds for one before they get completely bored of the game. And are carriers being used as intended—as mobile trading platforms? Not really. As far as I can see, they're best used as personal garages and treasure hoards.

And yet, contrarily, the best way to make credits right now would appear to be by owning a carrier.

The last time I left this game, core mining was still going strong. We knew a nerf was coming soon, but it was still going. Shortly after I left, FCs were introduced. I've come back to see (as of today at least, and the preceding two weeks) the most expensive core commodity at just under 900Kcr which fluctuates give or take 100Kcr/200Kcr, and that's inevitably never anywhere near where you mine for it. This is just over 50% of the last values I remember seeing at the top of the commodities list. Most stations have dwindling demands that could only really support a few runs at most (assuming a standard of, like, 100-200t of space per run). Imagine someone emptying a fleet carrier at a station that only has <500 demand. Now imagine it en masse. It wasn't a ridiculous race to get the best prices for your newly mined stock but now it's more desperate. It's especially frustrating to locate a good selling spot, turn up, and find that in the time it took you to get there (even just crossing 150ly), someone has already blown out the demand enough to make the station drop its budget, probably in one swoop. I did quite a bit of core mining a couple of years ago, and that never happened to me—now it happens more often than I care to defend. It's ridiculous. You spend hours getting core mining gear in and then you discover that you should really spend hours watching and racing for a market opening just to shift it—you know, as if the time spent getting it wasn't enough. Miners aren't marketeers, they're miners, suppliers. Maybe leave the racing to the freaking trade runners, y' know?

Normal core mining is dying out to make way for FC mining, so when I see stuff like:
Update: Just got the ED Newsletter and "Passenger Runs" are going to be "rebalanced" now, to pay for distance and time spent on mission. Which, read the fine print, means they are going to even kill Robigo now. Damn shame.
...it rather makes me want to uninstall the game again. Which is a shame, because Elite is otherwise brilliant. I just can't be bothered, don't have the time and/or incentive. It's a video-game, not a life investment, people. We have work for doing work. Games ought to be fun if nothing else. Right now, Elite is a borderline mind-numbing chore. And it's getting worse.
 
If I could put this game into some sort of perspective... it's like Meth. It's highly addicting, feels good to the dopamine receptors, and HORRIBLE FOR YOU! I have over 2500 hours into this "game", hours of my life I will never get back, hours of my life I could have spent practicing guitar, playing a game with an end goal, playing with my dogs, working out, learning new IT related stuff, mastering Blender or Maya... but I keep hitting myself in the head with a hammer, and the worst part is... I let the developers of this "game" also hit me in the head with a hammer! WT?! What am I thinking here?! :unsure: Somehow this is a good thing? There's a billion other games to play. MY Steam library looks like a grocery store of games yet to be played, and ED keeps pushing me closer and closer to hanging up the CMDR to go play them. Just THINK for a second about what the DEVs did with Core mining... they jacked it at the same time the very thing you need, the PWA, to Core mine, they also jacked. It's bizarre. What game company does that? I can't see even EA, one of the most hated, doing something, anything, like what FDEV does to its players. I am not saying everything is always bad, but I will say I had never ever heard the term "Nerf" used for anything other than a kids toy before I started playing ED. I can't think of ANY game, ever, in the history of games, that is ran as badly or as haphazardly, as Elite Dangerous. It's almost not even a game but some sort of MMO social experiment on how much and how many changes, and negative ones, that a player can take before they just throw in the towel and move on.
 
If I could put this game into some sort of perspective... it's like Meth. It's highly addicting, feels good to the dopamine receptors, and HORRIBLE FOR YOU! I have over 2500 hours into this "game", hours of my life I will never get back, hours of my life I could have spent practicing guitar, playing a game with an end goal, playing with my dogs, working out, learning new IT related stuff, mastering Blender or Maya... but I keep hitting myself in the head with a hammer, and the worst part is... I let the developers of this "game" also hit me in the head with a hammer! WT?! What am I thinking here?! :unsure: Somehow this is a good thing? There's a billion other games to play. MY Steam library looks like a grocery store of games yet to be played, and ED keeps pushing me closer and closer to hanging up the CMDR to go play them. Just THINK for a second about what the DEVs did with Core mining... they jacked it at the same time the very thing you need, the PWA, to Core mine, they also jacked. It's bizarre. What game company does that? I can't see even EA, one of the most hated, doing something, anything, like what FDEV does to its players. I am not saying everything is always bad, but I will say I had never ever heard the term "Nerf" used for anything other than a kids toy before I started playing ED. I can't think of ANY game, ever, in the history of games, that is ran as badly or as haphazardly, as Elite Dangerous. It's almost not even a game but some sort of MMO social experiment on how much and how many changes, and negative ones, that a player can take before they just throw in the towel and move on.
Not undermining your point but world of tanks is worse. Granted it's not much worse but they are really bad. My point is at least WOT is a F2P game so at least you expect this kind of thing in it. Elite is supposed to be a full fledged title but in every way has the grind of a F2P. At least we don't have to deal with "premium" ships... Not yet anyway. I'm sure it will happen eventually tbh.
 
Not undermining your point but world of tanks is worse. Granted it's not much worse but they are really bad. My point is at least WOT is a F2P game so at least you expect this kind of thing in it. Elite is supposed to be a full fledged title but in every way has the grind of a F2P. At least we don't have to deal with "premium" ships... Not yet anyway. I'm sure it will happen eventually tbh.
What's really odd, I guess... is that ED doesn't really keep me playing this "game", INARA does! If not for INARA, I would have never put 2500 hours into this star hoping simulator. But INARA is so cool, like every game should have an "INARA" to see all your stats, gear, friends, and just everything laid out in a cool to look at and use website. I think I spend more time just in INARA than I do in game!

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TLDR; I think Red House knows what's up. Vent.

People need to stop and really think about it before they commit to doing something that 'makes credits.' The general go-to vague money-making guide usually promises you that you'll get around 100-150Mcr per hour, but every one I've tried doesn't deliver on that promise without a serious catch. Carriers cost you 5Bcr for their initial investment, and then anywhere between 5Mcr to 25Mcr on a weekly basis thereafter, assuming you'd want to keep it.

The rough time investment for that is as follows, then—but only if you manage to do specifically something that nets you 100Mcr/h+:
• 15 minutes per week for upkeep at maximum;
• 50 hours to cover the initial cost.

How many average players are actually earning 100Mcr/h+? Because I'm not. I was, pre-nerf and carriers, but now I'm struggling to get anywhere near 20Mcr/h—partly because the incentive isn't there and partly because of how realistic it is. In order to do that, I have to completely drop anything that I might want to do otherwise, because it will always require going a significant distance in the bubble, and it will always require doing only what the activity means you have to do. For example, if the idea is that you mine to reach that number, then forget about doing anything but mining.

In my case, it takes 5-10 minutes for me to locate a core asteroid that's worth mining at the moment it seems, and that asteroid will give me in the ballpark of 10Mcr. So if I put my mind to it and assumed that this rate stays more or less the same, I'll be getting 60Mcr/h.
• I could probably easily meet the maximum weekly upkeep by core mining for 10-30 minutes;
• It'll take just over 83 hours at my current rate of dedicated core mining to cover the initial cost of a carrier, assuming I don't get unlucky or lucky.

Keep in mind that I'm excluding my flight time and my true credit rate. My best cr/h rate is based solely on how quickly I can confidently fill up my cargo hold. It'd be even lower than that just factoring in trying to find somewhere good enough to sell to get a "reasonable" profit-per-hour, and because of that feasibility point that I alluded to above, it's far lower; what would I be doing with a fleet carrier? Well, aside from leaving my unused ships docked at it (currently they're all in Cubeo)... Nothing that I'm not doing now. So why spend all that time and money on doing almost exactly what I'm doing now? What I'm doing now isn't going to cost me 5Bcr. It doesn't cost me 25Mcr/w, unless I do something that gets ships destroyed. If I got ships destroyed—like my Anaconda—then obviously, I'd have to keep that credit coming in, thus I rarely use my Anaconda.

See what I'm saying? I won't even use all the things I have now because there's not much point. What would I use an Anaconda for? Me—probably fighting. But maybe I can do that in something else that is cheaper but with similar effect, say... Fer De Lance. It suits my 'needs,' anyway.

Let's assume that a player not doing that kind of thing is making a bit less—I think 20Mcr/h is a reasonable estimate. How long before they can get something nice? My mate is looking longingly at an Anaconda, outfitted with choice gear. How long will it take him? Because 20Mcr/h is a good estimate for him—and, yeah, with practice he'll get better. The kind of outfitting he wants for it means he's going to end up spending about 500Mcr on this one ship.
• This is 25 hours of doing something specifically to make credits at his best current performance to buy this ship.

He's going to drop the game before he gets this ship, for sure. I've not long taken him to unlock his Guardian booster, I'll introduce him to engineers next—but he knows about mining. Currently, he thinks core mining is "neat." It took him about an hour to net a profit of 20Mcr-ish on core mining. Yes, he's new to it, but he knows now what he's looking for in that activity, namely, how to spot viable asteroids. It won't be long before he wants to shrink the amount of dedicated time needed for that activity, because as cool as it initially is (as I'm sure we can all agree), the novelty wears off a few runs in. And he'll inevitably manage to shrink that time, but it still won't net him much more than 100Mcr/h. That's fine for getting an Anaconda I suppose, but what then? The novelty wears off on his mining after all that and then he's left wondering what else there is to the game.

This couldn't be truer:
It's almost not even a game but some sort of MMO social experiment on how much and how many changes, and negative ones, that a player can take before they just throw in the towel and move on.
Aye, you can say the same about any activity, but the important thing here is repetitive tasks. In Elite's case—like many other MMOs—there are very few of those tasks that pay out 'enough.' If you ask me, the maximum rate of credit-making in Elite was absolutely fine pre-nerf. Initially I thought Elite was much more than a credit-making simulator, but in retrospect I was wrong. The emphasis on making money in this game is the strongest. Nothing else matters. And on the note of repetitive tasks, that friend I mentioned has already complained that you can't do some sort of automatic hyperdrive between systems on a multi-hop route (a would-be Hyperdrive Assist.) Basically, just jumping more than once to get somewhere is already getting tedious for him, and you know what? I wholly concur. It is tedious having to babysit your apparently clever and helpful ship to the particular system that you're interested in.

I give my mate maybe a few more days of playing ED before he wonders what he's doing. We're talking about someone who plays MMORPGs. He knows the shtick, here. There is no satisfaction in selling things in Elite. Everything else that feels initially satisfying is just... Meh. Which is unfortunate, given the incredible and impressive infrastructure that game is built on. The MMO grind FDev are sticking in here is undermining how good the game could really be. Why isn't there more emphasis on exploration? Why can't we be pushed to get out of our comfort zones, see what else is out there?

I once made a comment on the Steam forums that was in response to someone asking for safe spaces because of ganking in Open play. Aside from the obvious advice, I suggested that he speak to FDev and see if they'd make him a personal version—something called My Little Miner, perhaps. Somewhere he'd be safe and all that. In retrospect, that's what the game feels like in the first place. My Little Miner.
 
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TLDR; I think Red House knows what's up. Vent.

People need to stop and really think about it before they commit to doing something that 'makes credits.' The general go-to vague money-making guide usually promises you that you'll get around 100-150Mcr per hour, but every one I've tried doesn't deliver on that promise without a serious catch. Carriers cost you 5Bcr for their initial investment, and then anywhere between 5Mcr to 25Mcr on a weekly basis thereafter, assuming you'd want to keep it.

The rough time investment for that is as follows, then—but only if you manage to do specifically something that nets you 100Mcr/h+:
• 15 minutes per week for upkeep at maximum;
• 50 hours to cover the initial cost.

How many average players are actually earning 100Mcr/h+? Because I'm not. I was, pre-nerf and carriers, but now I'm struggling to get anywhere near 20Mcr/h—partly because the incentive isn't there and partly because of how realistic it is. In order to do that, I have to completely drop anything that I might want to do otherwise, because it will always require going a significant distance in the bubble, and it will always require doing only what the activity means you have to do. For example, if the idea is that you mine to reach that number, then forget about doing anything but mining.

In my case, it takes 5-10 minutes for me to locate a core asteroid that's worth mining at the moment it seems, and that asteroid will give me in the ballpark of 10Mcr. So if I put my mind to it and assumed that this rate stays more or less the same, I'll be getting 60Mcr/h.
• I could probably easily meet the maximum weekly upkeep by core mining for 10-30 minutes;
• It'll take just over 83 hours at my current rate of dedicated core mining to cover the initial cost of a carrier, assuming I don't get unlucky or lucky.

Keep in mind that I'm excluding my flight time and my true credit rate. My best cr/h rate is based solely on how quickly I can confidently fill up my cargo hold. It'd be even lower than that just factoring in trying to find somewhere good enough to sell to get a "reasonable" profit-per-hour, and because of that feasibility point that I alluded to above, it's far lower; what would I be doing with a fleet carrier? Well, aside from leaving my unused ships docked at it (currently they're all in Cubeo)... Nothing that I'm not doing now. So why spend all that time and money on doing almost exactly what I'm doing now? What I'm doing now isn't going to cost me 5Bcr. It doesn't cost me 25Mcr/w, unless I do something that gets ships destroyed. If I got ships destroyed—like my Anaconda—then obviously, I'd have to keep that credit coming in, thus I rarely use my Anaconda.

See what I'm saying? I won't even use all the things I have now because there's not much point. What would I use an Anaconda for? Me—probably fighting. But maybe I can do that in something else that is cheaper but with similar effect, say... Fer De Lance. It suits my 'needs,' anyway.

Let's assume that a player not doing that kind of thing is making a bit less—I think 20Mcr/h is a reasonable estimate. How long before they can get something nice? My mate is looking longingly at an Anaconda, outfitted with choice gear. How long will it take him? Because 20Mcr/h is a good estimate for him—and, yeah, with practice he'll get better. The kind of outfitting he wants for it means he's going to end up spending about 500Mcr on this one ship.
• This is 25 hours of doing something specifically to make credits at his best current performance to buy this ship.

He's going to drop the game before he gets this ship, for sure. I've not long taken him to unlock his Guardian booster, I'll introduce him to engineers next—but he knows about mining. Currently, he thinks core mining is "neat." It took him about an hour to net a profit of 20Mcr-ish on core mining. Yes, he's new to it, but he knows now what he's looking for in that activity, namely, how to spot viable asteroids. It won't be long before he wants to shrink the amount of dedicated time needed for that activity, because as cool as it initially is (as I'm sure we can all agree), the novelty wears off a few runs in. And he'll inevitably manage to shrink that time, but it still won't net him much more than 100Mcr/h. That's fine for getting an Anaconda I suppose, but what then? The novelty wears off on his mining after all that and then he's left wondering what else there is to the game.

This couldn't be truer:

Aye, you can say the same about any activity, but the important thing here is repetitive tasks. In Elite's case—like many other MMOs—there are very few of those tasks that pay out 'enough.' If you ask me, the maximum rate of credit-making in Elite was absolutely fine pre-nerf. Initially I thought Elite was much more than a credit-making simulator, but in retrospect I was wrong. The emphasis on making money in this game is the strongest. Nothing else matters. And on the note of repetitive tasks, that friend I mentioned has already complained that you can't do some sort of automatic hyperdrive between systems on a multi-hop route (a would-be Hyperdrive Assist.) Basically, just jumping more than once to get somewhere is already getting tedious for him, and you know what? I wholly concur. It is tedious having to babysit your apparently clever and helpful ship to the particular system that you're interested in.

I give my mate maybe a few more days of playing ED before he wonders what he's doing. We're talking about someone who plays MMORPGs. He knows the shtick, here. There is no satisfaction in selling things in Elite. Everything else that feels initially satisfying is just... Meh. Which is unfortunate, given the incredible and impressive infrastructure that game is built on. The MMO grind FDev are sticking in here is undermining how good the game could really be. Why isn't there more emphasis on exploration? Why can't we be pushed to get out of our comfort zones, see what else is out there?

I once made a comment on the Steam forums that was in response to someone asking for safe spaces because of ganking in Open play. Aside from the obvious advice, I suggested that he speak to FDev and see if they'd make him a personal version—something called My Little Miner, perhaps. Somewhere he'd be safe and all that. In retrospect, that's what the game feels like in the first place. My Little Miner.

I would say, before it's gone... if you build THIS EXACT ship, link below, just like it is, although you can play around with the cabins, but everything else needs to be exactly as it is to get the 2 jump range to SA, then you can make "good" money. I've timed it, and it's almost exactly $100M an hour if you hammer it during that hour. And, using a heatsink to round that T Tauri star iis a must!! Someone was thinking there! Shaves several seconds off the time!

My Robigo Runner

But still, even at $100M an hour, would take me days of just grinding and grinding, over and over, to get anywhere near a FC, and I would like one, if for nothing more than a place to store my ships, and I'd be MUCH more likely to start Core mining again, cause you can off-load your Cores to your FC, which is AWESOME! One of the most idiotic functions I've ever seen in any game is once you're in a ship with cargo, you can't get out of it before you do something with the cargo. Dear God FDEV, WHO in the world programmed THIS "feature" / bug / joke? :mad:
 
once you're in a ship with cargo, you can't get out of it before you do something with the cargo.

Seriously! Stations and such could charge a storage price per day/week as a credit sink. Storage could have a maximum tonnage that could be increased through missions/purchases/unlocks. Etc. Easy to imagine simple stuff that is good for the game as well as being a quality of life improvement for the players.
 
Seriously! Stations and such could charge a storage price per day/week as a credit sink. Storage could have a maximum tonnage that could be increased through missions/purchases/unlocks. Etc. Easy to imagine simple stuff that is good for the game as well as being a quality of life improvement for the players.
Yeah, that's always been my thought... why not charge a small weekly fee to store your goods, or just LET you store your goods on the ship and get into another ship? Huh?! But I'd been fine paying a storage fee and honestly, I am very surprised that Elite Dangerous doesn't already charge a ship storage fee at all stations. Like the one thing FDEV forgot to slap the player with. It's coming with Odyssey though, watch! You think you're just going to be able to store your guns and suits and hand scanners like you store stuff now? :unsure:
 
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