Buffed combat rewards have gone from underpaid to massively overpaid for very little effort/risk.

Well... the problem is that money from combat cannot be balanced between vets and newbs...
They can make it worthy for newbs, but then it will be a goldtrain for vets. Or they can balance the gains for the vets, but the newbs will get nothing.

At least mining was an activity that could provide nice gains for vets and newbs unrelated to engineers, combat skills and the advantages a vet usually have over a newb.
Too bad they had to nerf mining to be able to buff combat and as usually they're overdoing it all over the place.
 
Right, so you think 1b an hour is reasonable then? Because that's what i expect from the harder combat activities if this remains as-is.

Most opinion on that matter seems to suggest 1b an hour is too much. But if we're going yolocredits, then sure, 5 his for an FC it is.

Where is that place where you can stack 30-kill massacre missions for 1B/hr exactly?
Because where I am sitting atm (San Tu / Chomsky) there's a grand total of 2 massacre missions on the mission board. Both are wing missions, first one is 72 kills for 25M, other one 54 kills for something like 20M. And there aren't any other combat missions to speak of.

Edit: double checked it, and while I was typing the above, the missions disappeared. Zero massacre missions atm.
 
Where is that place where you can stack 30-kill massacre missions for 1B/hr exactly?
Because where I am sitting atm (San Tu / Chomsky) there's a grand total of 2 massacre missions on the mission board. Both are wing missions, first one is 72 kills for 25M, other one 54 kills for something like 20M. And there aren't any other combat missions to speak of.

Edit: double checked it, and while I was typing the above, the missions disappeared. Zero massacre missions atm.
Wow... what is it with people and not reading in this thread.

I'm not saying you can get 1b an hour. I'm saying that if this 200m/h stacking isn't allowed to be touched, then a reasonable balance pass for things like Thargoids and Threat 5&6 Pirate attack threat sites would put them at a billion an hour.
 
Well... the problem is that money from combat cannot be balanced between vets and newbs...
They can make it worthy for newbs, but then it will be a goldtrain for vets. Or they can balance the gains for the vets, but the newbs will get nothing.

At least mining was an activity that could provide nice gains for vets and newbs unrelated to engineers, combat skills and the advantages a vet usually have over a newb.
Too bad they had to nerf mining to be able to buff combat and as usually they're overdoing it all over the place.
And that was after they said it would be a gradual iterative process lol!
 
Wow... what is it with people and not reading in this thread.

I'm not saying you can get 1b an hour. I'm saying that if this 200m/h stacking isn't allowed to be touched, then a reasonable balance pass for things like Thargoids and Threat 5&6 Pirate attack threat sites would put them at a billion an hour.

Ah okay. So where is that 200M/hr place again? :)
 
Ah okay. So where is that 200M/hr place again? :)

We had 2 bounty CG lately and for each of those there was a system that had massacre missions converging to a single system. In both cases the info was made available in the CG thread.
But using EDtools, as posted by Jmanis above, will find you a lot of places that have a single anarchy nearby that will take the blunt from all the nearby factions.
 

Take your pick. For me, it's Tripitaka and Sveit, going in to San Yax, but there's better than that out there.

OK, I'm in CU Cancri now (the 5th one on your list) mainly because this is one of the few where the target system has a CNB.
There are 7 factions here.
One of them is an anarchy faction, they probably won't offer any pirate massacres, so we are talking about 6 factions actually.

1. Coalition of something (controlling faction) - 0 combat missions
2. Revolutionary yada yada - only 2 wing assassinations (zero massacres)
3. Lords of CU Cancri - 4x Obliterate terrorist missions, 2 of which are wing missions (zero massacres)
4. XYZ Progressive Party - 1 wing assassination mission (zero massacres)
5. CU Cancri Interstellar - 1 wing assassination and 5 wing massacre missions in Pollux (kill counts are pretty high, payouts low, as my rep is not high enough obviously)
6. Gommat Defence Party - 2 assassinations (1 of which is a wing mission) + 2 wing massacre missions in Pollux (the higher paying one is for 54 kills)

Idk to what extent will repping up change the missions, but since there are only 2 factions here interested in massacres in the first place, it does not look very promising, especially since they seem to prefer wing massacre missions that tend to require stupid high kill counts afaik. So I cannot really see how I could possibly achieve the 200M/hr income here...
 
Anyways. This'll be my last post on this one, because I found out something today that means while I also need to correct my position on this, it's just strengthened further by what I've found.

I'm claiming that either massacre stacking needs to be nerfed or it's rewards reduced because it's huge income for otherwise simple targets which outstrips the potential reward of bigger targets. Of course this has people up in arms like I'm trying to "take away the ladder" from "noobs", and also running around saying "You're a bored vet smashing weak targets, you shouldn't be doing this, it's not a fair comparison". Lol. Well here we go...

Today I fired up my free epic alt today... with all this talk of me being some cashed-up vet who's bored and trying to pull the ladder up, and other claims like "Oh, but a newbie couldn't do that", I decided to just bootstrap a basic Imperial Eagle with ~2m credits from some ELW scans and go straight to my farming location.

Well, I stand corrected. New players can't get the sort of income I'm getting in my tankaconda. But not through lack of ability or ship.

It's because they literally can't get the missions I'm stacking, thanks to low combat rank. Where my crusty old Elite-rank pilot goes to a neutral faction and gets offered a mission to kill 18 targets for 9 million credits or 30 targets for 40m, even with Allied rep my newbie pilot doesn't get offered much more than a hundred thousand credits for a single pilot massacre.

In hindsight what I realise I did here (inadvertently), and what @Northpin and @Cmdr Snuffler have already alluded to, was mix a bunch of expert missions (because for some reason lower rep = offered lower rank missions = easier missions) with Allied rep missions ), meaning a bunch of the USS were spawning novice/competent targets. Nothing targeted, I just grabbed whatever was there. Of course, those weak kills they still count for the allied missions, which normally spawn deadly/dangerous targets. This is all for missions offered to me on account of my Combat Rank of Elite, which are unavailable to newbie commanders[1].

So what's this mean? Well, I'm farming on my alt account right now... I just took dozen assassinations and will earn around 5m from them, enough to get me in a vulture, earn a few combat ranks and progress. It's actually a decent progression rate for newbies. It also means that my concern and impact of what I want fixed is limited entirely to the missions offered to "vets" at the Elite-rank.

In other words, all that flailing about me wanting to "keep newbs down" is a moot point. The only people able to earn crazy amounts are vets doing the missions offered to vets specifically because of their rank.

All this does in my mind is strengthen the argument that massacre stacking needs to be removed. Massacres might actually be a bit more balanced if, like was suggested before:
I agree with this...but something can also be done about stacking missions, for example if you take an Elite ranked 40m mission but instead of killing any pirate you had to kill deadly+ pirates then that would prevent seal clubbing npcs in a res site. The missions would scale with your combat rank...exactly how your combat rank works actually in the fact you get 0 progression by killing much weaker targets.
Not having those novice/competent kills count for my elite rank 30 kill, 40m credit reward would have nixed that earning fast, and having to deal with thirty deadly targets would have slowed that earn rate dramatically... though if i still had five elite-rank missions stacked, that would be a crazy-high earn rate again compared to harder combat.

So this is even more reason to nix massacre stacking. It hardly affects newbies; massacres at low ranks are for single-digit or even single-ship quotas. The only people who would be impacted by this are combat veterans who should be seeking out harder challenges for credits.

[1] This would also explain discrepancy between claimed commander earn rates.
 
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my crusty old Elite-rank pilot goes to a neutral faction and gets offered an Elite-Rank mission to kill 30 pilots for 40 million credits

I envy you, because this is what my elite-rank pilot is getting offered by a neutral faction:
1608381238205.png
 
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It's because they literally can't get the missions I'm stacking, thanks to low combat rank
The only people able to earn crazy amounts are vets doing the missions offered to vets specifically because of their rank.

Indeed.
I noticed that when i leveled my Steam alt, exactly one year ago. Even stacking cargo missions in a system where i was allied with all the factions, using my noob, non-engineered Dropship, did not made me much cash.
The biggest part of my income as a noob was getting top50% in the last CG of 2019 (both combat and trade) which netted me an whooping 60 millions

However, IIRC from the AMA/Balance threads, they are not ready to touch the mission system.
They are only doing single field touches. Like putting a multiplier in front of an old number - as they did for combat bonds, be it bounty, war or thargs.
Or touching average prices for a range of commodities.

So i dont expect changes to missions system. Maybe some adjusting on multipliers. Which will get us back to square 1.
 
Are you allied?
And secondly, dont pick wing massacre missions - normal massacre are paying better and for less targets.

Both of us were talking about neutral factions, so the question of whether or not I'm allied makes little sense :)

And I'd gladly pick non-wing massacres but there aren't any on the mission board.
 
Wow... what is it with people and not reading in this thread.

I find it interesting how many times you've repeated that people just are "not reading your posts" or getting the wrong impression....

Maybe the problem is we just don't agree with you? Just a thought.

Anyway I'm going to log in and do this "easy" content of yours which means I'll be lucky to get a kill or two in a "massacre" mission in a 100+ million cr Fur-De-Lance before I have to run for repairs. And that's in a low-intensity cz. If I'm LUCKY I'm breaking even, certainly not making "too much" money. Combat is punishingly hard in this game but hey why let my perspective matter, clearly I just need to "read your posts" better so as I agree with you.

So after spending every penny I have and all my free time doing the Engineer thing, I'll actually be compensated by being able to kill things effectively and getting paid for it? That's the great horror you speak of? Yeah....I don't see the problem here.
 
CZ targets typically are harder targets to kill at all levels, because they're purpose-fit for combat; res site targets are relatively easier due to being more geared towards combat/pirating builds (internals spent on limpets and cargo space rather than, say, hull reinforcements).

And CZ massacres don't actually stack like pirate massacres.

I'm not saying this as for/against either side of the argument, just feel this point needs to be clarified.
 
LOL, no. Combat (as in PvE combat) is not hard in this game at all, you're just probably not experienced enough and/or don't have the right equipment (good builds and engineered modules).

Yes I'm starting to realize that engineering is now required to do pretty much anything pew pew related.

I respectfully disagree with your assessment of PVE combat but I expected someone with billions of credits and full-engineered deathstars to make a comment like yours so it's cool.
 
I stacked in Sol. 2 wing massacre missions total around 45mlll for both plus around 2mill per 5 bounties. Goodness knows how much my FDL cost but it’s rebuy is around 9mill and it’s about 70% engineered. I am winning, about 4 hours in I am nearly at 50% so another 3-4 hours to go.
Just returned to Sol my ship in tatters, glass blown out, landed with 1min of oxygen left. There is no CZ or HazRez just a CNB it’s tough out there, certainly no billionaire payouts.

However I am playing to get combat elite so it’s all In line with my current game play but certainly not easy money at all.

Sure there will be an easier one than this but to nerf it, seriously your kidding THIS IS THE GAME, not the exception.
 
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