Gameplay approaching tenuous atmospheric planets

Me & Mrs just watched it too!
KK2 is on boxing day which, according to mrs, is better - based solely on the fact the soundtrack drew her to the cinema BITD.
Hopefully that is tenuous enough for this thread.
I'm afraid your Mrs is utterly wrong. KK2 is the worst of the trilogy.

Excellent, I look forward to it too!

And I agree, there is a good degree of tenuousness going on here now ;)
I would recommend adding Cobra Kai to your viewing list if you have a Netflix subscription.

On Topic: I expect may be a bit of flaring when entering the tenuous atmospheres but no significant changes to the flight model.
 
I'm anticipating a mild reddish glow on descent and some cool sunrise/sunset effects. Not exactly sure on how atmospheric density is related to local gravity (in stellar forge or IRL) but I'm expecting the overwhelming majority of newly landable bodies to be small (low G) icy moons, handily the kind of bodies I like to visit :)

I think we can reasonably expect lots more variety of life persistent POIs, and we will hopefully see much larger fields of plants but I feel this is less likely. I don't expect more geo POI types but they might be larger than we currently see, and possibly the nature of a world with a light atmosphere will mean most will have a lot of Geo activity (ie that'll be what's generating the atmosphere) providing a new mat farming meta ;)

But mostly those cool sunrises & sunsets.

Something I said years ago (during beigegate) was that once atmospheric landings arrive nobody (very few) will care about landing on non-atmospheric bodies any more.
 
What do you guys think about the new planets approach/ landing gameplay?
Do you expect some new gameplay or the same sequence that we already have?
Well it will start the same but as the atmosphere builds up the plasma from the shockwave will cut off the view through the canopy, then as the buffeting increases as we slow down the plasma will dissipate and as soon as we have punched through the clouds the surface will be revealed in all ...

Wait you said tenuous, the differences produced by the near vacuum will be very minor compared to what we get now with a full vacuum until you get down close to the surface.
 
Float like a leaf, drop like a stone.

I just saw the Karate Kid, and concluded this would be a good gibberish Miyagi statement to confuse people.
Original classics or millennial feminazi reboot?

Going "five by five" was the reason I bought a chieftan.
+1
New Planetary Approach Module with heat shield management mini game!
Earlier this year I was active in two concurrent threads, one about legs t'other about atmospheres, in the latter I wrote tomes on deorbiting a spacecraft, and the mechanics in an elite dangerous context, rather than repeat or quote myself here I'll link to the post so y'all can see what was written and the ensuing debate. The conversation might be a couple of months old, but its still as relevant today as it was then/ https://forums.frontier.co.uk/threads/why-atmospheric-landings.537433/post-8297179

I'm anticipating a mild reddish glow on descent and some cool sunrise/sunset effects. Not exactly sure on how atmospheric density is related to local gravity (in stellar forge or IRL) but I'm expecting the overwhelming majority of newly landable bodies to be small (low G) icy moons, handily the kind of bodies I like to visit :)

I think we can reasonably expect lots more variety of life persistent POIs, and we will hopefully see much larger fields of plants but I feel this is less likely. I don't expect more geo POI types but they might be larger than we currently see, and possibly the nature of a world with a light atmosphere will mean most will have a lot of Geo activity (ie that'll be what's generating the atmosphere) providing a new mat farming meta ;)

But mostly those cool sunrises & sunsets.

Something I said years ago (during beigegate) was that once atmospheric landings arrive nobody (very few) will care about landing on non-atmospheric bodies any more.
See the post https://forums.frontier.co.uk/threads/why-atmospheric-landings.537433/post-8297179 at current "glide" you are already approaching a planet at mach 7.35 - that would generate bucket barrel tanks shiploads of heat - you'd be hitting the atmosphere at two and a half times the speed of the SR-71 blackbird, the fastest plane ever. Sure gameplay overrules realism, but but that doesn't mean it can't reference it. Ergo a new shield module to dissipate that heat + a new "minigame" sound entirely plausible to me.

They should redo or enhance the fsd jump sequence, Interdiction sequence, smooth out the entry and get rid of that air wall that magically stops u if coming in too hot! GIVE ME MY CONSEQUENCES!

I want to fly into the sun consequences withstanding!

Wheres the comets also
Me too also, I want to be able to goof a landing and endup with my ship melting in the atmosphere like a deliebaretly de-orbited MIR space station in 1996. The game is after all supposed to be "dangerous"...
 
You will be hitting a tenuous atmosphere at 9000km/h (2500 m/s), not earth atmosphere.

It will generate heat, and ED is all about the heat mechanic but we already get heating in glide (and overheating if you go in too steep) in a vacuum. So yes heat will be a factor but I don't think it will play much more of a role than it currently does. I'm pretty sure 9000km/h isn't fast enough to create a visible glow from ionisation or whatever, but I am reasonably confident we'll see some effect (visual, heat or both) because of the rule of cool ;)

My main line of reasoning is that opening up extra planets, but only tenuous atmospheres is something that can be achieved relatively quickly (adding to what's already in the game). The update is primarily about the walking stuff, the extra places to land is added value (imo).

I suppose I am keeping my expectations in check - what I have described is close to a minimum viable product. As with the rest of the game, the potential is there for it to be amazing ;)
 
Really hoping for a different entry sequence. It would be amazing to drop out of supercruise at a much higher speed and use air friction to slow down, plasma whipping past the windows all the while.

I’m not getting my hopes up though. We are dealing with a developer that still can’t manage to make HUD color an adjustable option.
 
Really hoping for a different entry sequence. It would be amazing to drop out of supercruise at a much higher speed and use air friction to slow down, plasma whipping past the windows all the while.

I’m not getting my hopes up though. We are dealing with a developer that still can’t manage to make HUD color an adjustable option.
We are also going to be dealing with atmospheres so thin that they will be almost indistinguishable from a vacuum so as with 20th/21st century Mars landings aero breaking is going to be somewhat ineffective.
 
I expect them to use the existing mechanics and add a small layer for the entry.

Something along the line of having to follow a narrow "green" approach angle where heat and shield damage incured is minimal,
and getting toasty pretty fast outside of it, along with taking serious shield then hull damage.

Just kidding. It's going to be the airless thing with some visual effect and that's all.
 
We are also going to be dealing with atmospheres so thin that they will be almost indistinguishable from a vacuum so as with 20th/21st century Mars landings aero breaking is going to be somewhat ineffective.
On the contrary, spacecraft sent to the surface of Mars today do in fact use impact with the atmosphere to slow down. That’s why they have heat shields.
 
Really hoping for a different entry sequence. It would be amazing to drop out of supercruise at a much higher speed and use air friction to slow down, plasma whipping past the windows all the while.

I’m not getting my hopes up though. We are dealing with a developer that still can’t manage to make HUD color an adjustable option.
Here lies frontier they were some good old chaps, never could pass the test on HUD colors tho...lol

Remember that crash in the beginning of Riddick? I want to relive the entry of all sci-fi movies and when on the ship a game like "genesis alpha one" or alien isolation of course with thargoid tho.
 
What do you guys think about the new planets approach/ landing gameplay?
Do you expect some new gameplay or the same sequence that we already have?

meh


38c.jpg
 
I can imagine they put a new or changed entry angle marker on the UI to indicate the heating up area, depending on atmosphere density. Which means you have to come in at a flatter angle the denser the atmosphere is to avoid overheating. Of course how much heat your ship can take is different per ship and we only have tenuous atmospheres, so the effect of that is low anyway. But good practice. This will make skilled entry manoeuvrers more important.

Then again, it may be nothing.
 
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