Buffed combat rewards have gone from underpaid to massively overpaid for very little effort/risk.

That's your problem right there.

Wing variants only come in certain-rank sizes, so they get offered to you as-is. But solo missions scale to rank.

And yes, wing assassinations will be virtually impossible without a murderboat... but they're simply not worth doing generally.

but i can blitz the wing missions on low res sites so i can get the 20-25 mill payout while the solo missions on my level wont even pay a fraction of this, for me, its still these are the only ones worth doing. maybe once i will have elite missions in solo, i will have those, but for now, i have a 900k offer for a solo massacre... im not going to waste my time with that
 
but i can blitz the wing missions on low res sites so i can get the 20-25 mill payout while the solo missions on my level wont even pay a fraction of this, for me, its still these are the only ones worth doing. maybe once i will have elite missions in solo, i will have those, but for now, i have a 900k offer for a solo massacre... im not going to waste my time with that
You'll find the kill quotas are significantly reduced though for that 900k mission.

I'd need to go back and check, but my "newb" account was being offered 140k for a single kill in a massacre mission.
 
You'll find the kill quotas are significantly reduced though for that 900k mission.

I'd need to go back and check, but my "newb" account was being offered 140k for a single kill in a massacre mission.

which is still much less than the 500k per kill you calculated for the wing mission
this 900k would need 5 kills, thats still less than 200k per kills
 
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Cross-faction massacre mission stacking is not an exploit and it's not a poor design either. It makes perfect logical sense.
when there is an option that makes all other options moot thats a poor design... simply those using it like to justify their little cheat :D dont worry, i will use it too, i just dont need to justify it for myself :D
 
when there is an option that makes all other options moot thats a poor design... simply those using it like to justify their little cheat :D dont worry, i will use it too, i just dont need to justify it for myself :D
It needs tweaking but it was deliberately designed that way, fdev were open about it. If you feel the need to call yourself a cheat, knock yourself out.

The way wing missions can be spammed across 4 accounts is way worse.
 
when there is an option that makes all other options moot thats a poor design... simply those using it like to justify their little cheat :D dont worry, i will use it too, i just dont need to justify it for myself :D

Why are you calling something a cheat when
1. it's an intentional design decision
2. it's totally logical?

Some NPC's are wanted by more than 1 faction. They all pay bounties for killing them, independently from one another. Is it a cheat, too? It's basically the same thing.
 
Why are you calling something a cheat when
1. it's an intentional design decision
2. it's totally logical?

Some NPC's are wanted by more than 1 faction. They all pay bounties for killing them, independently from one another. Is it a cheat, too? It's basically the same thing.

can you just process this? "makes all other options moot"

It needs tweaking but it was deliberately designed that way, fdev were open about it. If you feel the need to call yourself a cheat, knock yourself out.

The way wing missions can be spammed across 4 accounts is way worse.

yes it is, wing missions are even worse design, or the same bad... and i don't care if its cheat, i care that nothing else is viable really in the shadow of this
 
During the last CG, over the last 7 days, I earnt just shy of 2 billion credits...and just shy of a billion in the previous combat CG. Last year I was happy if I earnt 100 million during a CG.
In 6 years of playing I have amassed 3.5 billion in credits AND assets...a Fleet Carrier would take me years to afford, it wasn't even something I considered aiming for.
During the last couple of CGs I've earnt more credits than I have in 6 years!
Stacking kill pirate missions then dropping in on mission POI results in many reasonably tough ships made up of FDL, Pythons, Chiefs and Vultures....but dropping into a Haz/High Res results in lots of squishy eagles, sidewinders and vipers to kill. Destroying 30 ships that completes 5+ stacked missions doesn't take very long at all. Doing this in a High Res means there is almost zero risk. I earnt credits faster than I did during the void opal rush...and I do all my combat in a Vulture.

I now own a fleet carrier...but I don't really feel like I earn it.
Similar thing with the Federation rank reward CG that bumped me to the top rank.

I think the pay outs should be reduced across the board.

You're obviously too good for the game and your level of risk assessment equals that amazing talent you have. I think you should just remove two of your digits and make the game more of a challenge. That was you can leave the rest of the community that are quite happy with the risk finally matching the reward and let them play without crying about how easy it is for you and how is must be nurfed for others.
 
You're obviously too good for the game and your level of risk assessment equals that amazing talent you have. I think you should just remove two of your digits and make the game more of a challenge. That was you can leave the rest of the community that are quite happy with the risk finally matching the reward and let them play without crying about how easy it is for you and how is must be nurfed for others.

well, he was actually talking about NOT at all being that good and still earning billions, on the other hand the problem is not the increased reward for the kills, it was very much needed, the problems are the exploits, whether they are intentional or not
 
well, he was actually talking about NOT at all being that good and still earning billions, on the other hand the problem is not the increased reward for the kills, it was very much needed, the problems are the exploits, whether they are intentional or not

Stacking missions has nothing to do with "I think the pay outs should be reduced across the board." That's nurfing the combat pay-outs. It's the same old story, "I can earn a lot off this" call for a nurf of the whole thing. Most players won't even have the hardware to do an "easy haz-res" so he can go back to being awesome and leave the thing alone. End game players calling for things to be harder is getting as old as the game.
 
Stacking missions has nothing to do with "I think the pay outs should be reduced across the board." That's nurfing the combat pay-outs. It's the same old story, "I can earn a lot off this" call for a nurf of the whole thing. Most players won't even have the hardware to do an "easy haz-res" so he can go back to being awesome and leave the thing alone. End game players calling for things to be harder is getting as old as the game.

thats why I used, "on the other hand" aka I agree with you, the payments need no nerf, the exploits need... what FD would have to realise is that the payouts and possibilities are awful high at the high level and awful low on the low level, this would need to be changed with balance instead of cheats. like raise the mission payouts on beginner level and lower/remove the exploits. on elite level i bet they can get into the billion an hour range while a beginner has to fight for 70-80k credits which is a joke
 
Buffed combat rewards have gone from underpaid to massively overpaid for very little effort/risk.

Sounds like mining.

Also, nobody made you do this. It's the same old story though. Ride an intentional money train created by FD to gain something they want, then demand it nerfed so others must grind.
 
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Which is fine.



Which is fine, too (that's what I do for quick credits these days since it's a bit less boring than killing eleventy braindead NPC's). :)
It really isn't. Harder fights should be better rewards. I can't think of any successful game that has it back to front like this.

I mean, this is literally how missions progress. Higher rank = bigger rewards = harder targets. It just happens those "harder targets" are still pretty damn easy for a pilot of that rank, and you can expedite completion of the mission by substituting in easier kills.
 
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It really isn't. Harder fights should be better rewards. I can't think of any successful game that has it back to front like this.

I mean, this is literally how missions progress. Higher rank = bigger rewards = harder targets. It just happens those "harder targets" are still pretty damn easy for a pilot of that rank.

Which one is not right? The 200M in 90 mins one?
But that's just ~20 rebuys. About a week, if San Tu is busy. Maybe a month otherwise. :)
 
Which one is not right? The 200M in 90 mins one?
But that's just ~20 rebuys. About a week, if San Tu is busy. Maybe a month otherwise. :)
200m in 90 minutes, compared to Thargoid Cyclops at 64-96m/h... that 200m isn't even near optimised yet, I'm, sure I can make it 300m.

It's even worse if you look at engineered NPCs.

I mean, if we don't want to touch that 200m in 90 minutes unoptimised, I'd like Engineered NPCs and Thargoids to fetch around a billion an hour... but it's a no brainer how that proposal would go down.

If it's not clear; I don't care if mission stacking pays 1 million an hour or 1 billion an hour; Thargoids and Engineered NPCs should pay more.
 
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