Elite Dangerous: The 2020 Review

The year started with Commanders fighting over crumbs of content. The New Era was a mystery, known only for its leggy, yet unclear intentions. The unexpected culling of Galnet in January followed, along with all narrative. Not even the bold Interstellar Initiatives escaped the culling. The galaxy Frontier created was vast, full of wonders and potential conflict, but the superpowers, powerplay leaders and even the Thargoids, we’re.....not doing much in it. From January to September, only three stories appeared from Galnet news sources.

The Commanders wept. This Commander even took a break and had fun elsewhere for months. Let the Thargoids burn the galaxy I thought.

Finally, the long content drought ended in June with arrival of the much-delayed Fleet Carriers, previously announced in 2017. With a price tag as large as their hulls, these massive beasts were unleashed in beta the previous month, along with some truly bonkers upkeep requirements and decommission penalties for the Commanders. Thankfully, Frontier corrected the imbalance (by up to 90% in some cases) before the Carriers were released onto the Galaxy. And those impressive support ships? MIA.

And you know what? I didn’t care.

Fleet Carriers called and I came running back to Elite Dangerous.

And, let's give credit to Frontier, working from home in a situation which no-one imagined a year ago, in order to feed us content and keep the game running. 👏

Any thoughts that only the Top 2% could afford the 5B credits purchase fee for Carriers quickly proved false, as the galaxy was invaded by Carriers, to the point that popular systems ran out of parking room for the things. Some Commanders, swimming in billions of credits thanks to massive profits from mining, purchased Carriers and made them their home - even if Carrier Traffic Control ignored this and insisted on treating Carrier owners as visitors to their own mega ship. Along with a new source of Carrier fuel and jump-range which would make an explorer-Condy blush, Carriers brought new life to the game, in the first major content update since December 2018.

Unfortunately, the Carrier patches that followed also brought two major bugs with them. The Pulse Wave Scanner, the trusty tool for core miners, decided to look back on life, and indeed on the rocks behind it. This bug was fixed in December. However, those pesky cargo containers still won’t eject from the cargo bays of megaships and installations. Science outposts in Sag-A have reported detecting the sound of pirates grinding their teeth, all the way from the bubble.

The carrier patches also deployed updates to mining hotspots. Again. And again. And again. The much fabled and (in IMO), foolish metric of Credits per Hour began to fall from hotspots.

Oh yeah, in June, Odyssey was announced.

There was no more mystery about The New Era. It had a name and a purpose. To allow Commanders to finally get out of the cockpit chair - to explore on foot, to scan unknown fungus, to visit outposts, stations and settlements. To allow Commanders to boldly meet people in such places.

And to kill them. :devilish:

The sphere/triangle/whatever shape you can think of, will define FPS combat in Odyssey, where hopefully, SRVs, Commanders and Ships will all work together in seamless, tactical harmony to achieve your goals, while having fun (we hope!).

How you do that is up to you, from loud aggressive combat to quieter, stealth tactics to infiltrate bases. How this will play and how satisfying it will be? Well, that’s a story for next year - its called Your Personal Narrative, which hopefully will be the sequel to The Mother of all Betas to ensure Odyssey works as intended, for the most part, from Day 1.

The year ended with The Great Rebalance – an long overdue, but very welcome attempt, to make the rewards match the risks (or lack of) involved for credits. This is very much in flux, with changes already made to mining and combat.

And that is how 2020 ends for Elite Dangerous. With new Commanders welcomed from the Epic store and on PC, Playstation and Xbox, we are months away from the first DLC release since Horizons (now included in the base game), carrying with it an re-born narrative arc which promises great changes to the galaxy we play in, great debate on the forums, potential for new gameplay on planets, and rewards that finally match the risk.

Great change is upon us. In 2021, each Commander will continue to blaze their own trail.

But where will that take you?

Will you travel alone?

With others?

And what lies in wait for you, in space, in stations, and on land?

As 2020 closes, only one thing is certain:

The Asp Scout sucks. And it always will.

;)
 
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But where will that take you?
No idea... In some ways, Odyssey may be too late to pull me back into ED like I used to be. Lately it's felt like a chore just to log in long enough to collect my free Arx. That's not to say I won't buy it as soon as the price drops and the bugs are fixed, but Space Engineers and Microsoft Flight Simulator are already scratching most of the itches Odyssey promises to scratch. Interestingly it's the FPS side of Odyssey that might offer unique gameplay that I don't currently have. Right now Star Wars Battlefront is probably the closest FPS I own to what Odyssey promises to be, but Odyssey feels much more open world and "bigger" than BF, since BF is just playing the same maps over and over again. There was this game called MAG which had massive battles and a continual "war" that kinda reminded me of ED's BGS, and it was so epic and enjoyable and I really miss it (it went away long ago when the servers were shut down). If ED becomes the new MAG, it may draw me back in as a favorite again.
 
The Asp Scout sucks. And it always will.
I meant the very final bit about the asp scout, but we all know it's a giant pos anyway....! ;) :LOL:
I really am going to take offense if both of you keep knocking one of the most fabulous ships in the game, so versatile, powerful in battle, amazingly agile.... :unsure:
I'm lying, of course, I hate the darned thing too - but at least I bought one! :ROFLMAO:
 
No idea... In some ways, Odyssey may be too late to pull me back into ED like I used to be. Lately it's felt like a chore just to log in long enough to collect my free Arx. That's not to say I won't buy it as soon as the price drops and the bugs are fixed, but Space Engineers and Microsoft Flight Simulator are already scratching most of the itches Odyssey promises to scratch. Interestingly it's the FPS side of Odyssey that might offer unique gameplay that I don't currently have. Right now Star Wars Battlefront is probably the closest FPS I own to what Odyssey promises to be, but Odyssey feels much more open world and "bigger" than BF, since BF is just playing the same maps over and over again. There was this game called MAG which had massive battles and a continual "war" that kinda reminded me of ED's BGS, and it was so epic and enjoyable and I really miss it (it went away long ago when the servers were shut down). If ED becomes the new MAG, it may draw me back in as a favorite again.

Oh I hear ya, when MFS releases on Series X, I'll be swapping cockpits for a while, at least. I'm not a big FPS fan but I'm....optimistic about the full package Odyssey will offer. Still disappointed about the lack of EVA, hopefully that's coming as a later update.


I meant the very final bit about the asp scout, but we all know it's a giant pos anyway....! ;) :LOL:

The Scout has become my punching bag for a while now. It seriously needs a price drop, for the credits its outclassed by cheaper ships. It blows up good in combat zones, so, there's that I guess. :LOL:
 
Oh I hear ya, when MFS releases on Series X, I'll be swapping cockpits for a while, at least. I'm not a big FPS fan but I'm....optimistic about the full package Odyssey will offer. Still disappointed about the lack of EVA, hopefully that's coming as a later update.




The Scout has become my punching bag for a while now. It seriously needs a price drop, for the credits its outclassed by cheaper ships. It blows up good in combat zones, so, there's that I guess. :LOL:

I love taking them out too - I see it as a hobby!
 
The Scout has become my punching bag for a while now. It seriously needs a price drop, for the credits its outclassed by cheaper ships. It blows up good in combat zones, so, there's that I guess. :LOL:

That's a stupid %#$&ing idea.

A price drop would accomplish exactly $#&% and all for a few pennies less.

A better idea would be for Frontier to actually give it useful specs to go with its solid maneuverability, weapon placement, and weapons-to-distributor combination.

But that's about as likely as Frontier figuring out how to actually model ships with with cockpits that are actually reasonably proportioned.
 
All those words I crafted, chosen with care, typed in.....and all people are talking about is the last line in my OP. Guess I've ruffled a few feathers eh? (with the ironic exception of Old Duck) :LOL:

ANYWAY.......

......what do others think of 2020 as far as Elite Dangerous was concerned?
 
well I came back half way through the year and for me it's just got better as the months rolled on, joined here and noted the need for more in game stuff and we soon got galnet back, then there was a need for more communication and that's another big tick, Odyssey is shaping up to be a worthy DLC and the promise of a code refresh will hopefully mean bugs are easier to sort
hell even that has seen a better outcome has it not? the PWA, Azure PJ's and twitch drop bugs have been sorted and we got communication from the team letting us know the progress

In all honesty I see the game being in good hands and progressing well throughout 2021, of course there will be new bugs, of course it wont have everything each/all of us want but the fact that they are listening and it could have some as well as bugs being looked at and communicated, what more can we ask?
 
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