Ship Builds & Load Outs Krait Back after years - incendiary multi-cannons for pve?

I want my Krait to get 5 multi-cannons. I guess overcharged is best for all 5 of them.
But what experimental effects are good? 1x Corrosive shell on medium the rest Auto Loader or for Shield damage one or two Incendiary?
I don´t do pvp only pve - Bounty hunting / missions and conflict zones.
Any suggestions are welcome!
 
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I like some to have auto loader. That is nice to be able to continiously lay fire on the opponent. Additionally I would go for Incendiary Rounds or Thermal Shock. Just make sure the corrosive is doing its job :)
 
I like a mix of beam/MC on the Krait mk2 with a decent NPC fighter pilot this is capable of destroying pirate threat Condas and significantly OP for HazRES and below


With a bigger power plant 5 x PA's are very effective

 
I like a mix of beam/MC on the Krait mk2 with a decent NPC fighter pilot this is capable of destroying pirate threat Condas and significantly OP for HazRES and below


With a bigger power plant 5 x PA's are very effective

Yes also thought about a plasma accelerator build if I get bored of multi-cannons.
My idea was 3 Plasma Accelerators in the large hardpoints - Short Range / At what heat level will my ship be destroyed? And is premium ammu still be infinite with plasma slug? Or is a 32t fuel tank anyway not really enough for plasma slug? To many questions! ;)
And two Rail guns in the middle hardpoints. Longe Range / Super Penetrator and Longe Range / Feedback Cascade / or both also with plasma slug.
 
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The biggest problem I ran into with Incendiary is that you run thru ammunition like water.

I went 2 gimbaled efficient\thermal vent beams, a fixed PA (efficient\plasma slug) and then fixed MCs. 1 hi cap corrosive, the other OC\OS.

I do not PvP though.

The reason for the gimballed beams is so that as long as the NPC is in from of me, I can keep the beams focused on it and use the shield cells.
 
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