Release Elite Dangerous HUD Mod (EDHM)

Is the latest beta out yet was due anytime soon.
Lots of issues but edhm is still better than default.
I'm on an oculus vr 2060rtx.
1) Green planets etc on scanner.
2) pink over hue affecting text and throttle reticule on lever.
No pips colours.
Can eliminate pink by f5 to default.
But these are minor niggles I love this mod
 
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Firstly, Thank you for this awesome tool. I'm challenged only by my lack of imagination in coming up with enough synonyms for the word "Brilliant"!!!

This tool addresses just about every visual annoyance/problem with the HUD. Even those I didn't realize I had because I just took it for granted that they couldn't be changed. On one hand it's great, on the other, I'm spoiled now and will never go back. :devilish:

One question that has nagged me for years regarding one game effect. That being the "Glow effect". This is the effect that one sees around ships while in frame-shift. This effect interferes with high speed navigation when I'm trying to nail a station in high speed hyperdrive using Navigation Assist . When a ship is heading towards you and you're trying to aim for a station Blip, the glow can overwhelm the video of the station and planet upon approach, This makes making hitting the station at high speeds impossible. If the station is behind the planet or in front of it, this can result in a premature hyperspace departure with damage.

I've failed in trying everything else such as the NVIDIA settings, reshade and even had hopes that the Old Duck's immersion mod would help. Also, I tried various experiments in the GraphicsConfiguration.xml file but no luck. I've found now way to eliminate this effect.

Maybe I've overlooked a setting and if so, please someone educate me. I've already disabled Bloom and even disabled lens flare in GraphicsConfiguration.xml.

However, this tool is the very first one that holds some promise to address this issue. I'm hoping that there may be a setting in the TextureOverride or ShaderOverride in d3dx.ini that I can experiment with. You know the section that says "don't change anything here"? :sneaky:

Here is the visual of what I'd like to eliminate:

Glow effect Screenshot 2020-12-20 165347.jpg
 
Here is the visual of what I'd like to eliminate:

View attachment 200716
I've got you covered, but you'll have to ask the OP how to merge our two mods.


EDIT - I see you tried mine, but it didn't work? It works for me... 🤷
 
One question that has nagged me for years regarding one game effect. That being the "Glow effect". This is the effect that one sees around ships while in frame-shift. This effect interferes with high speed navigation when I'm trying to nail a station in high speed hyperdrive using Navigation Assist . When a ship is heading towards you and you're

Hi CMDR,

Yeah as Old Duck said I think that's part of the Immersion mod. But maybe there's a shader conflict that's preventing the fix. I'm happy to look into it in a few days, I just need to take a short time off from modding as it's been pretty intense lately
 
Hi CMDRs,

I'm very happy to announce EDHM v1.4 is ready for your HUDs. It's a pretty huge update with lots of options .. and yes, you can change the standard blue/purple/white :) (by far the most popular request since the beginning).

Download Link

bd-12-1172.jpg


Version 1.4 features:

19 Cabin/cockpit lighting colours
19 Distributor styles
20 CHUD colours (combat HUDs) plus a new bird-of-prey CHUD style
15 Radar colours
10 Targeting reticles
15 Shield colours
15 OwnShip hologram colours plus a new Tron hologram
15 Panel line colours

Included is a Panel Opacity booster hotkey for times when the sun/starlight is shining on the panels

Christmas-HUD.jpg


There are 10 preset profiles, including the leaked Saud Kruger HUD, a Federation Army camo HUD, and of course the Christmas HUD

Saud-Kruger-HUD.jpg


Synthwave-HUD.jpg


Camo-HUD.jpg


And you can make your own profiles once you become familiar with how it works.

Can I make my own colours?

I've set up the shader files so they're ready for customisation. Unfortunately we don't have a GUI/colour-picker yet, and probably won't until after Odyssey. But in the meantime I'll create a spreadsheet that lists all the locations within the shader files where you can add Red, Green, Blue values. However, it's not easy like the XML method, and over the next few weeks I'll put together a step-by-step video to explain how it's done

Can I make a request to...?

While I like receiving requests with great ideas, I need to take a break from modding for a little while. Since June I've spent over 1000 hours on this project and also have a thesis to write by early next year. So I'm happy to take suggestions but won't be doing any further development until Odyssey. I hope you understand.

Cheers CMDRs, I hope you enjoy your new HUDs!

o7
 
I saw D2EAs video about this and I've been wanting to try it for a while. Today I have the time. After installing it, which was pretty easy, I'm awestruck! Even with the default settings I really like how things look.

Most of all, having many colors on the HUD makes it much easier to read quickly, instead of an aesthetic choice to make everything in the same color "because it looks nicer". That is a common misunderstanding when designers design UIs, and it goes back to at least back when I was running an Inferno from Discreet Logic (look it up :)). It used to have all the editable fields color coded, making them easier to differentiate, but someone decided they would all look better being blue.

1608558110994.png
1608558193613.png


Thanks for the great work. Now I'll spend days customizing, and I might even give a few Imp ships a second chance, if I can lower the neon light inside the white cockpit, that otherwise distracts when trying to look out in the dark.
 
Unfortunately, I have a small problem.
V1.4 installed according to instructions. No other graphics mods installed. What am I doing wrong or how can I correct this? :unsure:

Bild_2020-12-21_161553.png


Oops overlooked, yes there is a tutorial on how to correct the shaders. I'll try that for now. ...
 
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Unfortunately, I have a small problem.
V1.4 installed according to instructions. No other graphics mods installed. What am I doing wrong or how can I correct this? :unsure:

Oops overlooked, yes there is a tutorial on how to correct the shaders. I'll try that for now. ...

Yeah it's an easy fix if you follow it step by step. Let me know if you have any troubles with it
 
Awesome.... What about the Advanced setup we had in 1.32? Are those baked in as options now? I really only used it to get rid of the SuperCruise lines.

Do you mean the custom shaders I posted on here? I'd say they're all baked in now .. the red and green CHUDs (combat HUDs), the tron holos, and the Kaos shield are all in the mod now. But do you mean something else?

To disable the supercruise speed lines, go into the EDHM-ini folder, then open up Custom.ini in a text editor, you'll see the block of code for supercruise speed lines. Uncomment that last line so it looks like this, and that should remove the speed lines

[ShaderOverride-89fe00881332dc43]
; Supercruise Speed Lines, do not delete this code block
hash = 89fe00881332dc43
z100 = 11
; Uncomment the line below (remove the semi-colon) to remove supercruise speed lines
handling=skip
 
Hey I'm glad you like the mod! I noticed in your pic your pips are missing on your distributor. Is that a prob with the mod or your distributor? :)
I think it's because I dialed something down to low intensity by mistake. I'm still vere much at the foot of the learning curve, since I play in VR and therefore have to memorize the hotkeys while reaching for the keyboard sort of being blind.

The mod is just what I've been looking for. Combined with the Christmas bonus Arx, which I'll spend on red lasers, it really spices up the UI of the game. It's not that I didn't like it already (y)
 
I think it's because I dialed something down to low intensity by mistake. I'm still vere much at the foot of the learning curve, since I play in VR and therefore have to memorize the hotkeys while reaching for the keyboard sort of being blind.

The mod is just what I've been looking for. Combined with the Christmas bonus Arx, which I'll spend on red lasers, it really spices up the UI of the game. It's not that I didn't like it already (y)

Just wondering, did you deliberately make the distributor and various other bits orange? If not, it looks like you have the 'broken shader' issue which is extremely common in VR. But there's a permanent fix for it in the 'Shader-repair' folder (in the elite-dangerous-64 folder). The instructions are in a PDF file and if you follow them step by step you can fix all those orange elements to show the correct mod colours.

If you have any troubles PM me and we can sort it out
 
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