Your argument is that massacring stacking is harder/more frustrating/whatever.
I completely disagree with that assertion. Stacking missions results in a target-rich environment of weaker-variant NPCs, with a substantially higher earn rate. To clear these missions just now I only had to flush out five mission USS, which I did in 30 minutes.
Fighting, say, Cyclops? You'd be lucky to find 5 NHSS actually containing Cyclops in that same time, let alone fight them, thanks to all the empty/sensor-only/scout NHSS that exist you get hit with. And even if you did, you'd be walking away with half the credits.
So, I dunno what your meter for something being a chore doesn't really hold against the points you're identifying as a chore vs those that aren't. I mean, whatever, you do you, but how you feel about activities doesn't change the fact that NPC massacres against simple targets pay out substantially more than more difficult combat choices. And that's wrong.
EDIT: Personally, I'll take all those frustrations with AX combat anyday in terms of preferred activity... but the payout is dirt, so unless some relevant CG or other non-credit outcome is on the line, I'll be elsewher, because that just wrecks it.