No solo delivery missions?

I wanted to make sure it's not just me but is there a drought of solo delivery missions? I didn't see any similarly styled threads when I searched so I assumed it was either an anomaly only affecting me or no one cares about such missions to speak up about it. Basically, I was hopping between multiple stations in this one system and only finding wing delivery missions. I don't have a problem with them and I like that there's an option to do them but I also want solo missions to be available as well. Is the game only showing wing missions because I'm in a type 9? I haven't tested it yet but I was considering jumping into a smaller ship but I wasn't even sure if ship size affects mission offerings at stations.

Also, I'm not talking about landing pad size exclusions, I'm not even seeing solo delivery missions for smaller pads. What I mean is, is there a different spawn table of missions for larger ships that I've unwittingly slid myself into by piloting a type9?
 
I don't think so. Sounds like you're just out of luck. Yesterday I had several delivery missions available for me at various stations, which I picked and finished. For me, when deliveries are nowhere to be found, I pick procurement contracts, they are almost the same and sometimes even pay better (if that is relevant).
 
Since the mission reward balance I'd kind of stopped running haulage missions.

Having moved to a new system recently I was looking out for them to raise my rep with the local factions and it made me realise that haulage missions are really in a bad spot. Like you said OP most I found were wing missions, the ones that weren't paid peanuts. Instead I'm trading and using courier missions if they coincide with my destination and using combat missions to boost my rep...very slow process comparatively.

Two things, I hope FD haven't finished the balance pass on haulage missions and will revisit them in the New Year as I feel as though they are now almost worthless and in some cases a bit broken. I don't think anyone was making huge profits with haulage missions until the pricing balance....which boosted the rewards to insane levels. Now they pay less than half of the original (pre-balance) rewards and I think that's too low. I'd like to see the rewards back to approx. where they were before the balancing started...not crazy money but worth taking.

Second thing, please FD can you create another station tab just for wing missions as a QOL thing. If that's not possible how about a filter option so we can exclude wing missions from the mission board...thanks
 
Fetch & Deliver missions gave me a Christmas present yesterday ....
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And I'm equipping a T-10 to deal with those big payout "wing" mission deliveries in a few hops; T-9 would probably do them even better. Cutter might be best, but my alt won't be up to one of those for a long time :)
 
Delivery missions used to be my bread and butter. Allied with every faction in my home system, I often got 10million credit missions. Yes, they went mad for a bit (37 mil was too much), but now, its a top end of 6 mil for delivering stuff 300k ls away. That's just dead time in SC. For me, they're pretty much done, now.
 
I've been using Fetch and Deliver missions for the last 2 years, mostly wing missions. They currently pay about 300M to 400M per hour per account. The rebalance didn't reduce the profit rate. If anything, the rebalance buffed the profit rate. With 4-5 hr game time two weekends ago, I earned 1B per account total. Last weekend, I earned 1.8B per account. In both cases, travel time is 1 hop away and 3500 LS on the way back. But, since I bout a carrier, the 3500LS is gone. Now, it's only 9 LS.
 
The only change I've noticed is that all those 180 ton delivery missions seem to have transmogrified into 196 ton missions.
This is precisely why I'm now using a shieldless T-9 for these--can fit four of them if I find four that involve precious metals and not cheap junk like coltan. In boom state out in Taygeta (yeah, that Taygeta) one can occasionally find four such missions paying 5M each going a whopping 5 LY. Of course, the return trip is naff but it's not too bad.
 
Wing missions have outnumbered solo for some time in places I frequent. This is part of FD "encouraging" cooperative play.

Cooperative play can be bumpy to achieve. Time zones, instancing, connection quality and the fact that some prefer to play by themselves all factor into wing missions not being useful to a number of players. Decent solos pop up but not at the same frequency and abundance that wing ones do.

Jump on them when you can.
 
I wanted to make sure it's not just me but is there a drought of solo delivery missions? I didn't see any similarly styled threads when I searched so I assumed it was either an anomaly only affecting me or no one cares about such missions to speak up about it. Basically, I was hopping between multiple stations in this one system and only finding wing delivery missions. I don't have a problem with them and I like that there's an option to do them but I also want solo missions to be available as well. Is the game only showing wing missions because I'm in a type 9? I haven't tested it yet but I was considering jumping into a smaller ship but I wasn't even sure if ship size affects mission offerings at stations.

Also, I'm not talking about landing pad size exclusions, I'm not even seeing solo delivery missions for smaller pads. What I mean is, is there a different spawn table of missions for larger ships that I've unwittingly slid myself into by piloting a type9?

Nope, not just you, I've noticed this too. I'm seeing a lot less delivery missions post-balance pass compared to before, and the haulage missions that are available are often wing delivery missions. That's at Cemiess where I'm allied with 6 of the factions there. None of the factions are in boom, but between the 7 factions in total at Cemiess, I'm lucky to see more than 3 non-wing delivery missions. It wasn't always like this.
 
i'll wait a bit and do a post about this.
Even at low grade delivery mission are totaly out of the spot.
The payout of these mission shoud at least cover the price of the commodity you'r delivering.

Same goes for mining mission , why will i mine 28 osmium for 2m8 when just selling them could give me nearly 9mil ?

I'm not even talking about balance here , just consistency.

Oh , and again please set the demand of LTD / painite / core mineral for more than 2 cmdr. so price stand for more than 2 min on inara . People are playing your game ..
 
The only change I've noticed is that all those 180 ton delivery missions seem to have transmogrified into 196 ton missions.
I think you'll find the word is metamorphosifyed.
IIRC? Transmogrification is capable of turning a lovely spicy curry into a murderous spicy beast.
Via this connotation, it turns a measly extra 16 tons into a covidly critical mass where clearly no-one has considered the children.

As a result I 'liked' Retropolitan's post and left Hacker's, cruely unticked.
There may still be a last-minute gratuitous pardon dependent on two factors. firstly, did I remember my Red Dwarf properly?, and secondly, was it cultural appropriation? (if Retropolitan didnt encounter red dwarf as a brit in the 80s/90s, and had to fight his family for use of the living room & the only tiny tv box in the house, then Red Dwarf isnt for you and you may honour respectfully but never quote. .. 🤣😂..)
 
I find it quite peculiar that stations that cater to millions of inhabitants, have factions with mission givers offering a mere half dozen to a dozen missions at a go. Each faction should be offering dozens if not hundreds of missions in order to keep their supplies flowing. I suspect that the developers reduce the volume of missions to a mere trickle to a) reduce load on the servers and b) to slow down the progress of players.
 
I find it quite peculiar that stations that cater to millions of inhabitants, have factions with mission givers offering a mere half dozen to a dozen missions at a go. Each faction should be offering dozens if not hundreds of missions in order to keep their supplies flowing. I suspect that the developers reduce the volume of missions to a mere trickle to a) reduce load on the servers and b) to slow down the progress of players.
Been a while since it was last stress tested, but anything over roughly 100 missions across all factions results in crippling lag and board timeouts.

On numerous occasions now I've suggested breaking down mission boards into sub- boards like how we have the dedicated passenger mission board... but have a "combat", "trade", "specialist" and "criminal" boards (though that last one is a bit more complex... going into detail isn't really relevant here). That way, you get offered, say, a hundred trade missions from the factions. Even better to preempt it with a faction, then get 100 missions of a particular category... though I'd argue some systems with small populations (1,000-10,000) shouldn't be generating anywhere near that many missions.

If you think about it, there's so much waste in each mission board generation, due to there being so many different types, playstyles, equipment requirements, it just has to be broken down more than it is.

Last time i ran some numbers, i rekon 95% of the gruntwork generating missions is wasted effort; that's hugely inefficient, and when they have hard resource caps like that 100 mission limit, they need to look to ways to increase board utility. That way it leads to a more responsive system, and a happier player base who can more readily find activities they want to do.
 
i'll wait a bit and do a post about this.
Even at low grade delivery mission are totaly out of the spot.
The payout of these mission shoud at least cover the price of the commodity you'r delivering.

Same goes for mining mission , why will i mine 28 osmium for 2m8 when just selling them could give me nearly 9mil ?

I'm not even talking about balance here , just consistency.

Oh , and again please set the demand of LTD / painite / core mineral for more than 2 cmdr. so price stand for more than 2 min on inara . People are playing your game ..
I don’t see a loss on deliveries. We don’t buy them, do we?

With ’fetch and need’ missions, the price of the commodity is, to a certain extent, governed by where you find it. Thus the profit is in your hands within the vagaries of the BGS and the reward offered :D
 
I came by transmogrification honestly, through Calvin and Hobbes.
its always more fun to investigate after making an outrageous claim. since the cultural appropriation appears to be Uk's Red Dwarf from US' Calvin and Hobbes, its clearly a tribute, not theft ;) so i'll spread the likes & call it a triumph. woop. o7
 
its always more fun to investigate after making an outrageous claim. since the cultural appropriation appears to be Uk's Red Dwarf from US' Calvin and Hobbes, its clearly a tribute, not theft ;) so i'll spread the likes & call it a triumph. woop. o7

There's always the school of thought that cultural appropriation is exactly how culture has always happened. :)
 
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