Newcomer / Intro Fuel Scoop Question .....

The thing is that even when you run really low on fuel, you can still jump remarkably long. You probably already know, but the first 10 ly uses way less fuel than the ones from 70-80 ly. That means, that you just need to be able to reach the closest scoopable star, which normally takes very little fuel, unless you're fooling around out where the galaxy is extended using wooden planks.
...or you're in a part of the galaxy consisting of literally just black holes and red dwarves.
 
There is a "line" surrounding a star, which you stay outside of for safety reasons, when you are fuel scooping. Well ....... there is for this CMDR:
ED - Fuel Scoop Security Line.jpg
However, as I've said in the photo above, it's not there for me. How do I change that? Thanks
 
The line only appears when you're moving forward. For yellow and orange stars, it's quite close, but can be a lot further out for other colours.
 
The line only appears when you're moving forward. For yellow and orange stars, it's quite close, but can be a lot further out for other colours.
Thanks d8veh, thought you might be watching. Ha!
I've done that (moved forward, etc) in supercruise mode, but I don't see the line. Maybe I should fly to the star that you actually used in the video clip just to check it?
Yes, I'll do that and see what comes up. (y)
By-the-way, super video clip!!!! You don't rush things. Nice and slow, real time delivery for old b*****ds like me ..... 😉
 
There is a "line" surrounding a star, which you stay outside of for safety reasons, when you are fuel scooping. Well ....... there is for this CMDR:
View attachment 202173
However, as I've said in the photo above, it's not there for me. How do I change that? Thanks
Simple trick I use in scooping, is to steer while moving so that line is above your bow. Then throttle up and circle around star, while keeping line at same place.
 
Simple question do you have orbit lines enabled? If they are disabled you will not see that exclusion zone line either. If they are enabled simply turn ships bow "down" away from star, start moving and you should see it.
 
Simple question do you have orbit lines enabled? If they are disabled you will not see that exclusion zone line either. If they are enabled simply turn ships bow "down" away from star, start moving and you should see it.
Checking ...... standby ......
Is it key binding or set somewhere else. Thanks.
 
Just as an aside, back when I was learning the game I didn't know about Orbit Lines, and left them off. I managed to learn to fuel scoop just by watching the glow of the star and the heat of my ship, and adjusting my trajectory accordingly. It's a bit easier with the lines on, though :p
 
Ok, next question. 😉
With the Fuel Scoop set to auto scoop when close to a star, does it stow itself away automatically when NOT in use?
Just don't want it stuck out there slowing me down, reducing my jump range, etc. Thanks.
 
Just as an aside, back when I was learning the game I didn't know about Orbit Lines, and left them off. I managed to learn to fuel scoop just by watching the glow of the star and the heat of my ship, and adjusting my trajectory accordingly. It's a bit easier with the lines on, though :p
I've always had Orbit Lines enabled but still pay a lot more attention to fuel scoop rate and ship temp, simply because scoops and ships vary widely on tolerances. My Dolphin could scoop 300+ T/s with a 4A scoop and never even break a sweat (it is the coolest ship around, I think) whereas my current AspX can do only 170T/s with a 3A scoop before my dashboard starts to smoke -- the Asp is a real hothead! So while the Exclusion Zone line is helpful -- I use it to line up my circumstellar path while scooping -- reading your instruments is a much more reliable way to keep things cool. This is also because the EZ line is a 2D projection of a 3D volume's boundary and it is possible to cross it while seeming to be outside of it.

RE: Not using a full tank -- it's fine if you fully understand the process of identifying scoopable stars and plotting routes to insure you always have one near, but for neophytes, "Fill'er up!" is gospel. To the OP -- also read up on using collected materials to create a formula for boosted jumps (often referred to as jumponium), which can be used in drastic low-fuel situations to maybe get you to a scoopable star, and give the Fuel Rats a break. :D
 
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Just don't want it stuck out there slowing me down, reducing my jump range, etc. Thanks.
The factors affecting jump range are simple: FSD rating and engineering, optional modules (e.g. the Guardian FSD booster), and ship's mass including all modules, cargo and fuel. Of course, "simple" breaks down into a whole bunch of rather complex options, but you'll get the hang of it!
 
At least some ships do have physical fuel scooping apparatus that opens or extends. Using the external camera you can see this particularly well on the cutter. I think the dolphin too.
 

Deleted member 166264

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Thanks Boys!!!! With Obit Lines turned on I get the exclusion zone yellow line. (y)

Don't become over-reliant on the line being there. Sometimes I'll jump into a system and the line takes a few seconds longer to show up than it normally does. Try to learn about where the line should be for each star class so you can try to avoid crashing into it. Having said that, this may just be a PS4 thing and doesn't apply to you.
 
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