Game Discussions Star Citizen Discussion Thread v12

So I decided to do a line by line expenses report forecast, and this is what I came up with:
All number values in thousands (1,000). Note: Contracted GDC was calculated with 2017-8-9 for 2020-1 projections, and 2017-8 for 2019 projection. Same with Capex & Invest. The reason for this was to avoid a negative number outcome (meaning negative expenses in an expense report).
20152016201720182019P2020P2021P2020 SubtotalsP2021 SubtotalsProjected 2019P2019 Diff
Salaries & RC210112468429992337973971443795.348447.243795.348447.238287.5-1426.5
RoW111851536418761220092468428493.531857.8257971113
US9826932011231117881503015301.816589.412490.5-2539.5
Overheads591058616541760089159290.1100659290.1100657915.5-999.5
RoW291033213506395551045265.857684253-851
US300025403035364538114024.342973662.5-148.5
Contracted GDC1410375543313356456976575.37767.36575.37767.33815-1882
RoW817854913007326142394734.35350.33515-724
US59252063306303145818412417300-1158
POCEM61154792710690321140412135.21361712135.2136179527.5-1876.5
RoW11519651575177838903759.14388.21990-1900
US496438275531725475148376.19228.87537.523.5
General & Admin646706826131722722312.32698.62312.32698.61407-865
RoW12638078279316319.5347.4255-61
US520326748103819561992.82351.21152-804
Sub-Total477854359747778553106800268138.577333.074108.282595.160952.5-7049.5
Capex & Invest26641419108785724292799.73470.72799.73470.7627-1802
RoW98282787045420362286286938-1998
US1682592217403393513.7601.7589196
Total Cost + Capex504494501648865561677043169520.179556.876907.986065.861579.5-8851.5

So, the line by line seems to be a lot more kinder to CIG, but also a lot more off, than the straight up annual total expenses prediction...

The line-by-line total+ "projected" 2019 expenses was -8,852k under the actual 2019 reported. That's a 0.8743 under-reporting of actual, or rather a 15.8%/0.1575% margin of error. On average, the difference between the line-by-line predicted expenses of 2019 and the actual 2019 reported was a 24% under-reporting by the model. Here's a chart of the distance from 1 each calculation was:

Difference.jpg


For comparison, the straight up EoY total+ 2019 expenses "projection" was 72,991k, or +2,560k over the the actual 2019 reported. That's a 0.045582118 difference, or 5% rounded up.

What does this mean? As best I can tell, this means that there are more "event" based expenses that contribute to CIG's overall expenses, than there are gradual "linear" expenses.

We'll have to wait and see what events cost CIG money in 2020... next year.
 
So I decided to do a line by line expenses report forecast, and this is what I came up with:
All number values in thousands (1,000). Note: Contracted GDC was calculated with 2017-8-9 for 2020-1 projections, and 2017-8 for 2019 projection. Same with Capex & Invest. The reason for this was to avoid a negative number outcome (meaning negative expenses in an expense report).
20152016201720182019P2020P2021P2020 SubtotalsP2021 SubtotalsProjected 2019P2019 Diff
Salaries & RC210112468429992337973971443795.348447.243795.348447.238287.5-1426.5
RoW111851536418761220092468428493.531857.8257971113
US9826932011231117881503015301.816589.412490.5-2539.5
Overheads591058616541760089159290.1100659290.1100657915.5-999.5
RoW291033213506395551045265.857684253-851
US300025403035364538114024.342973662.5-148.5
Contracted GDC1410375543313356456976575.37767.36575.37767.33815-1882
RoW817854913007326142394734.35350.33515-724
US59252063306303145818412417300-1158
POCEM61154792710690321140412135.21361712135.2136179527.5-1876.5
RoW11519651575177838903759.14388.21990-1900
US496438275531725475148376.19228.87537.523.5
General & Admin646706826131722722312.32698.62312.32698.61407-865
RoW12638078279316319.5347.4255-61
US520326748103819561992.82351.21152-804
Sub-Total477854359747778553106800268138.577333.074108.282595.160952.5-7049.5
Capex & Invest26641419108785724292799.73470.72799.73470.7627-1802
RoW98282787045420362286286938-1998
US1682592217403393513.7601.7589196
Total Cost + Capex504494501648865561677043169520.179556.876907.986065.861579.5-8851.5

So, the line by line seems to be a lot more kinder to CIG, but also a lot more off, than the straight up annual total expenses prediction...

The line-by-line total+ "projected" 2019 expenses was -8,852k under the actual 2019 reported. That's a 0.8743 under-reporting of actual, or rather a 15.8%/0.1575% margin of error. On average, the difference between the line-by-line predicted expenses of 2019 and the actual 2019 reported was a 24% under-reporting by the model. Here's a chart of the distance from 1 each calculation was:

View attachment 202294

For comparison, the straight up EoY total+ 2019 expenses "projection" was 72,991k, or +2,560k over the the actual 2019 reported. That's a 0.045582118 difference, or 5% rounded up.

What does this mean? As best I can tell, this means that there are more "event" based expenses that contribute to CIG's overall expenses, than there are gradual "linear" expenses.

We'll have to wait and see what events cost CIG money in 2020... next year.

My prediction. CIG will get more money than ever.

SC and SQ42 will still be a long way off, but early days!
 
So what do you think about my two last ingame videos ? You need to disprove something in it ? They are fictitious stuff ? Perhaps I've mispelled 'torpedo' or 'mission'...

My personal take on your posts.

I do feel like people are overly hostile to your posts, but on the other hand, how you make the posts, it really does seem like you are being paid to promote SC.

I don't mean this personally against you, but there is a pattern we've seen year after year. A fan of the game appears, and proceeds to make post after post with videos of "cool" stuff in SC or make posts about what a wonderful time they are having in SC. Note, never are there unedited videos of themselves having a good time, always posts from someone else. Naturually those posts seem highly curated.

If you look at Sovapid (well, don't, he's ugly, but pretend) he at least posts his own content. What you see with his videos is what you can actually get.

With you, you seemingly wave away or ignore anything negative about the project and just love posting things that show SC in a good light.

Even in the best of circumstances this is not representative of the true state of the game. Hell, even take released games, ones that are not bashed like Cyberpunk, and you will see even fans posting videos of bugs and problems. You will see fans criticizing the developer.

Look at the ED forums, the amount of criticism.

This isn't because ED is a bad game per se. Its just absoloutely normal for forums.

You know what would happen on any forum if someone just kept posting videos and posts about how great a game is? They would get called out for it and be called a fanboy. A white knight. A deluded idiot.

So, when you make posts like you do, there should be no surprise when you get treated like you would on any gaming forum, outside of echo chambers.

Looking at it, either you are being paid by CIG to post on skeptical forums (and maybe elsewhere) to promote SC. In which case, you're doing a terrible job. The first step would be to ensure that the community accept you as being honest (this is Mole's tactic! One day we will all be flying Prospectors!). On the other hand, you are just a fan (and this is what we have to assume) but one who isn't "reading the room".

If you want to post videos of the great things CIG are doing, without criticism, then this is the wrong forum.

If you want to post videos of the great things CIG are dong but are cool with being bashed over it, then carrry on my wayward son.
 
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I've just seen a typical post saying CIG can take as long as they need.

I'd love to see a chart of people who think this way plotted against their age.

I can imagine it would start of low at a young age, young people being somewhat impatient, rising quicking in the 20s, when it seems like you have ages ahead of you, then dropping off in the 40s, when people start to understand that they are not going to live forever, and by the sixties, people getting downright nervous.
 
That torpedo interception was a thing in X-Wing. In 1993.
That explains why it was in WC3 as well.

Come to think of it, I seem to recall something like that in one of the earlier WCs as well (but I might be mixing it up), in which case it must have been around in Battlehawks too since that's where CRobber stole his early game design “ideas” from.
 
The first playable module released was the hangar.
The second module was Arena Commander with 3 versions. Murray Cup Racing, Vanduul Warm / PvP and Freeflight.
The module next released was the social module, you got to explore a tiny version of ArcCorp Area 18 and say 'Hi' to other player avatars, with some scripted NPC's that mostly just stood there T-Posed.
The fourth module released was the 'Peristent' Universe (minus it's persistence!). We had Delamar, moons and planets you couldn't land on and GrimHex.

From the moment that tiny PU hit the servers the other modules were abandoned by 99% of the player base. As more and more has been added to the PU (despite some new additions like Star Marine) even more simply never bother to visit any of those other modules. If you could go back in time and tell players who only knew Arena Commander and Murray Cup Racing what they can see and do in the current game, a lot of them wouldn't believe you, they'd say you were dreaming - never gonna happen.

The modders manual will be more or less a small-scale version of a tool to make an Arena Commander type experience. As others have said above they won't have the main features 'plugged in' that make the PU a living breathing universe.. so why am I bothering to type this out now? Because there are things not mentioned above.

1. Quanta is tied into everything in the PU. NPC's, their factions their personalities and thus their behaviours. The reputation system, including player history that records your UEE Naval service in Squadron 42 will affect everything you do, and even where you can legally go and the type of work you can get in the PU. You will not see that in a private server. There will be no UEEN or Advocacy presence on a private server. The best you will get there are Skyrim type scripted NPC's with canned dialogue, unless the modders make it themselves (some can be very good - the best Skyrim V content is made by modders), but they can never be universe wide personalities.

2. The live economy. Again affected by Quanta, there will be no live economy in a private server shard. This is why you cannot transfer your character between private and live PU... even if they weren't using some exploits in the private servers. Modded servers will not have persistence the way it is planned to be in the PU.

3. A living breathing live universe. Unique mission givers, multi-part breadcrumb adventures, one-off events - daily / weekly / monthly and yearly calendar events. IAE, Invictus, Luminalia etc. there will be more to come. Politics and media personalities will be alive in the PU. You won't ever get to meet Timo Baxxi on a private server, or Jax McCleary. There will be no live Murray Cup Racing events to attend. The Arena Commander racing tracks are virtual recreations of 'real' PU Murray Cup Racing calendar tracks based in various star systems you will have to go there to attend them. you will have to put together a team to be able to enter the competition. There will be only 1 Murray Cup final Champion per year, and it will be recorded in the history of the PU, the player will have it on his personal record and even NPC's will refer to it. Players and NPC's alike who enter the MC, especially if they win races will be interviewed on the Spectrum news and sports programs.

FOIP and VOIP were not developed as a thing for players to tinker with making funny machinima videos, they made that facility to allow live in-game events to happen. Actors would sell their firstborn to get a significant role on Game of Thrones.. it will be the same thing to get an ongoing personality role in the PU, because its guaranteed work potentially for years and often they can work from home if they have decent sound recording set up. There is nothing to stop Mark Hamill signing into the PU and making an appearance in a Chairmans' Club Lounge, the game has that capability right now. They could get a group of actors to roleplay and riff off what the players and NPC's are doing - live. That is what server meshing is for, to allow mass participation in live events. No other game universe has that capability, and you insist to refer to Star Citizen as some common-all-garden MMO type thing - it is not and it was never planned to be. Drop in drop out sounds so casual doesn't it, until you realise just what you could potentially 'drop out' to.

There will be other things to do and see in the PU. The Metropolitan Opera House is on Mars. Do you think someone with a private server set up is going to employ a whole team to get a well known opera singer to attend their server version and sing to any players and NPC's who turn up? People say, how can they raise money from players after the game launches? We already know they can restrict access to certain players for certain areas, that means they can sell tickets to players for virtual in-game events... and they will. any type of experience you can think of, they can put it into the PU. No private server and it's small group of supporters could ever manage more than a tiny portion of that. Why will players never desert the PU in any significant numbers? FOMO! There will be something happening somewhere in the verse - almost everyday.

Don't discount the players and the organisations, they will have their own events and CIG will do all they can to facilitate them - The Daymar Rally will be a thing and if they want to organise a virtual BarCitizen in a bar in the game and have a karaoke contest - they can do it... and they will. The only limit is your imagination. No player, not even a developer will be able to see everything in the game in a whole lifetime because they can't be everywhere at once.

The things I mention here are not even exhaustive, there's more that we know of already. The Chairmans' Handbook talks about Fashion Week on Terra III.

4. The Spectrum. This is an often ignored part of the live universe experience, and no wonder because it isn't in the PU yet. All we know of right now are pre-scripted videos of coming events - but the Spectrum will have it's own regular scheduled programs with personalities who exist in the game universe, the Spectrum personalities will respond to events going on inside the PU - we had an election, there will be others and they will be live in the game. Players will be able to role-play news reporters in the game universe and that live service will go out to anywhere with a screen both inside the game and outside of it, MobiGlas or real world android portable device. it's why they keep going on about Spectrum, there has never been anything like it before.

The reason you have the idea that players will go off the to small hand-built private servers and desert the PU is because you just don't know the true scale of what is coming, and that is not your fault, becuase there is a whole load of information that is archived now and it takes new player and those without the time far too long to go and find it. talk about it in the Spectrum and some Negative Nancy is going to insist we are all just dreaming. Perhaps they will do it less now that they see CIG are capable of having live events inside the PU and make stories that have characters, not just mission givers, that exist in the game universe? Probably not.

Think private servers made with modding tools and level design kits, think cut down version of the Arena Commander modules... hardly anyone will bother with them, it will be a niche thing. Comparing Star Citizen to ED or NMS shows you haven't really grasped yet the scale and depth of what Star Citizen plans to be.

And this is why it is important not to do drugs.
 
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