After playing cyberunk, and watching the Odyssey reveal, I'm now concerned about Odyssey...

Have you ever played Halo? That’s the only relevant game here for a comparison. It’s a space-shooter; it’s going to be composed of shields, and rewarding players for being accurate consistently, over being an itchy trigger finger twitch shooter as a test to see who has the fastest reactions when camping a hallway for unsuspecting victims walking into your crosshairs.

If you aren’t good at shooters, it won’t matter. You’re still going to be top-dog in your fully engineered ship. You don’t need to start thinking of wild and far fetched comparisons to try and justify why you think this expansion might not be successful, as an excuse, because you aren’t great at shooters.

If you want to be the role-play guy, go and role-play. There won’t be anything stopping you from interacting with other players in the social areas unless you choose to play exclusively in solo.

With regards to the preview, it was 20 seconds long of gameplay. The DLC isn’t finished, it isn’t even at alpha yet, they likely won’t have all of the voice lines in and ready to have a dialogue showcased, and even if they did, it wouldn’t have fit in the middle of the preview they actually had. It shows walking, it shows atmospheres, it shows various levels of configuration and then it shows combat (because it’s trying to get people pumped about its release) - it seems all you saw was combat.
If they’d only shown people walking about, and no gunplay, you’d all be sat complaining “all you can do is walk about”...
I haven't played Halo, but I did complete Infinite Warfare, which I think is comparable? And I've got to wonder why do you instantly assume I'm useless at shooters? I'm actually quite good at them, although I do not enjoy endless spawning hordes of bullet sponges, I prefer tactical gameplay. As such I tend not to do the online elements of FPS games, sticking to the campaign mode as I enjoy the story mode.

I'm good with that, I much prefer realistic damage (Both ways, NPCs and players) than sponginess. It encourages tactical play, with taking cover, planning your offence/defense etc. Scaling enemies by making them have better aim, better at taking cover, and better maneuvering/flanking tactics trumps increased health bars any day, in my opinion.
I agree, I also prefer tactical gameplay t the other types of shooter with endless hordes of enemies, each of who can take numerous shots.

Wow, I'm amazed at how much I actually missed in the trailer until I saw this video pointing out all the details :)
I've just watched it, there were a few things I had missed. @02:35 buur shows what was 47 seconds into the trailer, with the player advancing on an NPC close range rapid fire of an assault rifle, and despite taking numerous hits, other than a splash of blood that disappears mid-air, there is no sign of the NPC taking any damage or suffering any consequences of their injuries. That's what I'm calling bullet spongey, being unphased by machine gun fire.
 
I have played a bit of Cyberpunk, I know, don't play on launch day... But after playing it, I was a bit disappointed that the NPC's are very much "bullet sponges", like emptying a pistol clip into an NPC's face doesn't kill them, and I know about the idea that it's an RPG so there will be character stats to build up, better weapons to purchase and enhance through crafting... But still; after ten consecutive headshots, nothing should still be standing, let alone still be charging and shooting at me...

And this relates to Odyssey, how?

Simples - having seen the Odyssey reveal, there was quite a bit of FPS combat shown, and at one point a character light up blue, with what was presumably a shield, and in general the footage showed hostile characters still advancing despite taking direct hits from heavy fire. So even from that short clip, it looks like Odyssey NPC's, and presumably players, are going to be more akin to battlemechs than soldiers in terms of their "hitpoint" capacity, and that is frankly, extremely disappointing. I'm also a bit dismayed that there were no RPG style moments in the reveal, for example there was no dialogue interaction between CMDRs and NPC's, this points to Odyssey being what many feared, "space legs" (Odyssey) being little more than a shallow gunfest :-(

One of the biggest things I wanted for "space legs" was the roleplaying game side of it, say like GTA-V and mass effect. I wanted to walk in the starports, build relationships with the NPC's, negotiate with them even if that was through dialogue trees like cyberpunk, I wanted to get immersed in the galaxy and sidetracked on little sidequests, I wanted stealth options like splinter cell games, I wanted sharp tactical combat like the original operation flashopint or its progeny the ARMA series. I did not, and still do not want another run and gun shooter. And given that the mainstay of the reveal at the game awards was just that, run and gun bullet sponge combat, with a few landscape images, I'm now tepidly ambivalent about Odyssey, indeed, I still haven't pulled the trigger on the pre-order.

Personally, I think I need more information about the non combat aspects of the out of the cockpit gameplay that will be in Odyssey, and maybe others feel the same? Maybe they only had that couple of minutes of "air time" and went for the flashy action packed dramatic first person combat content for maximum impact in that narrow timeframe? Maybe there is a world of "immurshun" waiting to be revealed to us? But I think I'll not be the only person asking themselves is a run and gun shooter what I want to purchase? And if that is what Odyssey is, will it's new terrain / skybox rendering tech be important enough to me to buy Odyssey? And more poiniently, if after two and a half years the only new stuff is run and gun shoot shooty that I'm not interested in and some prettier, but still desolate, planets to fly / drive across, is Elite still a game for me.

There is only one thing that can answer those questions, some noncombat First Person gameplay reveal(s) -so what do you guys have up your sleaves to wow us with @Arthur Tolmie @Bruce Garrido @Stephen Benedetti And to the general forum, was there anything I missed from the Odyssey reveal video that would address the concerns I've raised in the previous paragraphs?

EDIT: updated with Odyssey gameplay reveal trailer for reference
Source: https://www.youtube.com/watch?v=7nlemilLjQY

You must be encountering very different NPC's in Cyberpunk, as the ones I encounter actually go down reasonably easy. Its only if I am overwhelmed with enemies that things get extremely difficult. Also, you are aware that CP2077 is an RPG, not an FPS?
 
I haven't played Halo, but I did complete Infinite Warfare, which I think is comparable? And I've got to wonder why do you instantly assume I'm useless at shooters? I'm actually quite good at them, although I do not enjoy endless spawning hordes of bullet sponges, I prefer tactical gameplay. As such I tend not to do the online elements of FPS games, sticking to the campaign mode as I enjoy the story mode.
No, it isn't comparable lol.

The reason I assumed you're not very good at shooters is because of your underlying post trying to find way to claim it's not a good idea to have an FPS module. Now you're also complaining about "bullet sponges", which would also suggest that your aiming is inconsistent. Games that test endurance in aiming often contain a considerably higher skill ceiling than games that are known as "twitch shooters", where the only thing that really matters is you being able to react quicker than your opponent. There's very little "aiming" required on these games since you can pre-fire as your aim moves over your target, and the 1 to 2 bullets that hit them insta-kill them.

Call of Duty, in all varieties, has always been a twitch-shooter.

With regards to tactical gameplay, Halo 2 and Halo 3 had the most tactical FPS gameplay around. They basically kick-started the whole "e-sports" genre of gaming for FPS games. Counterstrike was nowhere near it. Call of Duty was nowhere near it. The only comparable game to the size of Halo was probably League of Legends, or StarCraft, both in different genres... not to mention that Halo:CE is largely regarded as the "founding father" of the modern FPS genre.

And finally, your last comment about remaining largely off the online element of FPS games further suggests you're not as good at those games, thus you find yourself not enjoying yourself on these games (which is fine). All single-player campaigns on FPS games come with two things; Aim-assist and 1ms ping. Everything you do, occurs instantly, thus giving you the impression that you're significantly better than you are at FPS because there's no 20-100ms delay like in the multiplayer side, and there's often no aim-assist at all online (unless you're on a console).

Anyway, I never raised that up initially to simply discredit your ability in FPS games. I brought it up becase you, like many others, are complaining about an FPS module when you simply aren't very good at them, or enjoy playing them enough to be good at them. That's your personal choice, but Odyssey isn't just about your own personal choice, and saying an FPS module shouldn't be included purely because you won't enjoy it, isn't the grounds to remove an element of gameplay that thousands of players would enjoy playing.

Ultimately though... It's being brought in-line with Star Citizen essentially, which is ED's only main competitor. If ED already has everything SC intends to have, then ED get the money first and as a business, its a successful business model and business plan. I backed SC 2 years ago because they had what ED didn't have - the ability to walk about and immerse yourself in that environment. The gun play just adds to that, like it would GTA, or Red Dead Redemption, or Fallout... anything like that.
 
It's being brought in-line with Star Citizen essentially,
So, you are telling us that ED is being brought in-line with a game that has yet to exit alpha? Perhaps when SC releases as a retail game, then we could compare featrures? As it is SC is still virtually a tech demo and a series of roadmaps. (had it been a retail game, it would already be in my library, but it isn't - and until then, it will just be vapourware)
 
So, you are telling us that ED is being brought in-line with a game that has yet to exit alpha? Perhaps when SC releases as a retail game, then we could compare featrures? As it is SC is still virtually a tech demo and a series of roadmaps. (had it been a retail game, it would already be in my library, but it isn't - and until then, it will just be vapourware)

Essentially... yes.
SC released their FPS module quite some time ago now. The biggest attraction SC has over ED is space legs. The ability to walk around the space-ports and cities. The immersion you feel being just another Citizen in the galactic scale...
However, if you're wanting to be a criminal, you're going to need guns or weapons to add to that level of "if you don't give me your stuff, I'll kill you"... otherwise its just an empty threat, and there's no "Play how you want to play" aspect to it.

The same transfers over to ED:
If their whole idea is "Play how you want to play" then adding in methods of threating and killing other people (or NPCs) is exactly what's required. Just because its something that's included, doesn't mean you have to use it every single time you log in. I mean, I've racked up a lot of hours on ED now, and I've still only ever used 1 Black Market to this day. I certainly won't be using weapons in the FPS module to kill people and threaten players... if anything, I'd be looking to pretend to be a space cop myself, and stop those who are looking to do that to others in my presence.
 
Essentially... yes.
SC released their FPS module quite some time ago now. The biggest attraction SC has over ED is space legs. The ability to walk around the space-ports and cities. The immersion you feel being just another Citizen in the galactic scale...
However, if you're wanting to be a criminal, you're going to need guns or weapons to add to that level of "if you don't give me your stuff, I'll kill you"... otherwise its just an empty threat, and there's no "Play how you want to play" aspect to it.

The same transfers over to ED:
If their whole idea is "Play how you want to play" then adding in methods of threating and killing other people (or NPCs) is exactly what's required. Just because its something that's included, doesn't mean you have to use it every single time you log in. I mean, I've racked up a lot of hours on ED now, and I've still only ever used 1 Black Market to this day. I certainly won't be using weapons in the FPS module to kill people and threaten players... if anything, I'd be looking to pretend to be a space cop myself, and stop those who are looking to do that to others in my presence.

I agree with the sentiment... But to be literal about it, until there is a retail (not alpha, beta or gamma - or any other Greek character) version of the game with whatever 'modules' integrated into it, comparing the 2 games is an exercise in futility because one is 'apples today', the other 'cake tomorrow' - should SC make a released version before I am too old to be interested in gaming (serious comment - many more years behind me than ahead) then I will buy and compare ;)
 
I agree with the sentiment... But to be literal about it, until there is a retail (not alpha, beta or gamma - or any other Greek character) version of the game with whatever 'modules' integrated into it, comparing the 2 games is an exercise in futility because one is 'apples today', the other 'cake tomorrow' - should SC make a released version before I am too old to be interested in gaming (serious comment - many more years behind me than ahead) then I will buy and compare ;)

It's wayyyy too buggy right now. But the base principle is there... It's fun to walk about and interact with stuff... but even the NPCs aren't coded to the point where you can really interact with them yet, they don't even know how to sit down, they just all stand on chairs and sofas lol.

Like I say, if ED comes out with a finished social element of being able to walk about your ship, walk around in space ports, walk around on planets... then I'm happy, anything on top of that (including an FPS module that allows for more diverse crime and justice) is a huge bonus and a positive.
 
Living the life of a battle dodging coward is an option!

To be or not to be a Dodger is the question
But is someone who dodges potential death a coward? There is a nihilistic delusion in the willingness to 'do battle' when using stealth to preserve one's 'life' makes perfect sense... If 'death' in many game genres sent you back to the start...
 
But is someone who dodges potential death a coward? There is a nihilistic delusion in the willingness to 'do battle' when using stealth to preserve one's 'life' makes perfect sense... If 'death' in many game genres sent you back to the start...
"If 'death' in many game genres sent you back to the start..." I would have said "If death (in the game) invalidated your ability to even play the game, and even trying to buy another copy of the game still would not remove the block on you playing, considering you only get one chance at real life."
 
Sometimes I go in all guns blazing, most likely needlessly heavy-handed, but here are some jobs/gigs that I've done in CP2077 just using stealth, without firing a single shot, or only one or two shots to take out cameras. Last night I did one of Regina Jones gigs, rescue/extract a person from captivity in the tyger claws dojo, I only fired one shot to take out a camera as I knew the NPC I'd be rescuing wouldn't be savvy enough to time their movements to coincide with the camera being panned over the other way. But in the same play session I also did a job for padre, take out an old time "solo" in a bar, and I did everything short of nuke the place, killing everyone inside.

So yeah, stealth is an option, as is combat, but I think the real fun is to be had in picking your battles and deciding how you want to play it. It is this freedom that keeps me interested in CP2077 as were it only constant heavy bullet spongey* combat, it would have gotten old a long time ago.

*You cannot say that CP2077 isn't bullet spongey, last night in the bar for Padre, I lobbed 120 rounds from the Mk.31 HMG into an NPC, including numerous headshots, and they were still alive.
 
If anyone is looking for a real (C)RPG, I can highly recommend Pathfinder: Kingmaker. Of all CRPGs I've played, probably the closest to the spirit of pen&paper role playing. I admit that I only know little about the latter, besides by hearsay and what I have read about it, but enough to be pretty sure that none of the better-known CRPGs even come close to it. Pathfinder is so good that I no longer expect or even want (or need) RPG elements in ED or Odyssey. I take ED for what it is, but it will never be a real RPG.

All I want to say is that Frontier has a very strange idea of what "gameplay" means. Because so far nothing has been shown that would deserve this term.
Lolwut? ED an rpg? Where did that come from?
 
Sometimes I go in all guns blazing, most likely needlessly heavy-handed, but here are some jobs/gigs that I've done in CP2077 just using stealth, without firing a single shot, or only one or two shots to take out cameras. Last night I did one of Regina Jones gigs, rescue/extract a person from captivity in the tyger claws dojo, I only fired one shot to take out a camera as I knew the NPC I'd be rescuing wouldn't be savvy enough to time their movements to coincide with the camera being panned over the other way. But in the same play session I also did a job for padre, take out an old time "solo" in a bar, and I did everything short of nuke the place, killing everyone inside.

So yeah, stealth is an option, as is combat, but I think the real fun is to be had in picking your battles and deciding how you want to play it. It is this freedom that keeps me interested in CP2077 as were it only constant heavy bullet spongey* combat, it would have gotten old a long time ago.

*You cannot say that CP2077 isn't bullet spongey, last night in the bar for Padre, I lobbed 120 rounds from the Mk.31 HMG into an NPC, including numerous headshots, and they were still alive.
I can and I do. CP2077 isnt bullet spongy.
 

Deleted member 38366

D
but... but.... think of all the Gun and Suit Cosmetics you can buy and do space Instagram and TikTok with !!1! ;)

On a more serious note, this is what I'm closely watching myself.
After all, we'll mostly be interacting with NPCs - and if the space-borne NPCs are any guide, dumb bullet sponges randomly walking around and at best repeating 1-liners is all we might get indeed.

I personally don't think the on-foot Gameplay will be any deeper or more interesting than what we already got in space.
Very basic, shoot-em-up gameplay with forced looting of Mats for Engineering which will be optional but designed to be almost mandatory for success.

If the NPCs (incl. our own NPC Crews) provide more than 1980's-style 16bit era reactions and turkey shoot, I'd be positively surprised.
I don't expect it, though. NPC support in ELITE has always been decades behind modern Industry Standards of interaction and vastly neglected, I wouldn't know how that could suddenly change.
What I expect is mostly : Arcade.
 
Any game where you "play a role" is an RPG now. You play as a commander, so it's an RPG. It's the crappiest definition ever.
Technically true, but playing an American-Italian plumber who's racing cars around a track, is not a roleplaying game.
I would define a roelplaying game as one where you start with a default, base character who through the course of the game, improves their stats (as defined by the game) and progresses to be a better, tougher, stronger character than they were when they started.

Elite Dangerous does fit that description, in my opinion.
 
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