I can't wait to see how those personnel shields hold up to a carpet bombing run in my gunship
Wow, I'm amazed at how much I actually missed in the trailer until I saw this video pointing out all the detailsTrue.
And on Jay's point, ie
This video from CMDR Buur slows down the combat and shows an opponent 'reeling' from the shots ... hardly 'battlemechs'
Source: https://youtu.be/qu42TJnwouc?t=191
I haven't played Halo, but I did complete Infinite Warfare, which I think is comparable? And I've got to wonder why do you instantly assume I'm useless at shooters? I'm actually quite good at them, although I do not enjoy endless spawning hordes of bullet sponges, I prefer tactical gameplay. As such I tend not to do the online elements of FPS games, sticking to the campaign mode as I enjoy the story mode.Have you ever played Halo? That’s the only relevant game here for a comparison. It’s a space-shooter; it’s going to be composed of shields, and rewarding players for being accurate consistently, over being an itchy trigger finger twitch shooter as a test to see who has the fastest reactions when camping a hallway for unsuspecting victims walking into your crosshairs.
If you aren’t good at shooters, it won’t matter. You’re still going to be top-dog in your fully engineered ship. You don’t need to start thinking of wild and far fetched comparisons to try and justify why you think this expansion might not be successful, as an excuse, because you aren’t great at shooters.
If you want to be the role-play guy, go and role-play. There won’t be anything stopping you from interacting with other players in the social areas unless you choose to play exclusively in solo.
With regards to the preview, it was 20 seconds long of gameplay. The DLC isn’t finished, it isn’t even at alpha yet, they likely won’t have all of the voice lines in and ready to have a dialogue showcased, and even if they did, it wouldn’t have fit in the middle of the preview they actually had. It shows walking, it shows atmospheres, it shows various levels of configuration and then it shows combat (because it’s trying to get people pumped about its release) - it seems all you saw was combat.
If they’d only shown people walking about, and no gunplay, you’d all be sat complaining “all you can do is walk about”...
I agree, I also prefer tactical gameplay t the other types of shooter with endless hordes of enemies, each of who can take numerous shots.I'm good with that, I much prefer realistic damage (Both ways, NPCs and players) than sponginess. It encourages tactical play, with taking cover, planning your offence/defense etc. Scaling enemies by making them have better aim, better at taking cover, and better maneuvering/flanking tactics trumps increased health bars any day, in my opinion.
I've just watched it, there were a few things I had missed. @02:35 buur shows what was 47 seconds into the trailer, with the player advancing on an NPC close range rapid fire of an assault rifle, and despite taking numerous hits, other than a splash of blood that disappears mid-air, there is no sign of the NPC taking any damage or suffering any consequences of their injuries. That's what I'm calling bullet spongey, being unphased by machine gun fire.Wow, I'm amazed at how much I actually missed in the trailer until I saw this video pointing out all the details![]()
It's good isn't itWow, I'm amazed at how much I actually missed in the trailer until I saw this video pointing out all the details![]()
I have played a bit of Cyberpunk, I know, don't play on launch day... But after playing it, I was a bit disappointed that the NPC's are very much "bullet sponges", like emptying a pistol clip into an NPC's face doesn't kill them, and I know about the idea that it's an RPG so there will be character stats to build up, better weapons to purchase and enhance through crafting... But still; after ten consecutive headshots, nothing should still be standing, let alone still be charging and shooting at me...
And this relates to Odyssey, how?
Simples - having seen the Odyssey reveal, there was quite a bit of FPS combat shown, and at one point a character light up blue, with what was presumably a shield, and in general the footage showed hostile characters still advancing despite taking direct hits from heavy fire. So even from that short clip, it looks like Odyssey NPC's, and presumably players, are going to be more akin to battlemechs than soldiers in terms of their "hitpoint" capacity, and that is frankly, extremely disappointing. I'm also a bit dismayed that there were no RPG style moments in the reveal, for example there was no dialogue interaction between CMDRs and NPC's, this points to Odyssey being what many feared, "space legs" (Odyssey) being little more than a shallow gunfest :-(
One of the biggest things I wanted for "space legs" was the roleplaying game side of it, say like GTA-V and mass effect. I wanted to walk in the starports, build relationships with the NPC's, negotiate with them even if that was through dialogue trees like cyberpunk, I wanted to get immersed in the galaxy and sidetracked on little sidequests, I wanted stealth options like splinter cell games, I wanted sharp tactical combat like the original operation flashopint or its progeny the ARMA series. I did not, and still do not want another run and gun shooter. And given that the mainstay of the reveal at the game awards was just that, run and gun bullet sponge combat, with a few landscape images, I'm now tepidly ambivalent about Odyssey, indeed, I still haven't pulled the trigger on the pre-order.
Personally, I think I need more information about the non combat aspects of the out of the cockpit gameplay that will be in Odyssey, and maybe others feel the same? Maybe they only had that couple of minutes of "air time" and went for the flashy action packed dramatic first person combat content for maximum impact in that narrow timeframe? Maybe there is a world of "immurshun" waiting to be revealed to us? But I think I'll not be the only person asking themselves is a run and gun shooter what I want to purchase? And if that is what Odyssey is, will it's new terrain / skybox rendering tech be important enough to me to buy Odyssey? And more poiniently, if after two and a half years the only new stuff is run and gun shoot shooty that I'm not interested in and some prettier, but still desolate, planets to fly / drive across, is Elite still a game for me.
There is only one thing that can answer those questions, some noncombat First Person gameplay reveal(s) -so what do you guys have up your sleaves to wow us with @Arthur Tolmie @Bruce Garrido @Stephen Benedetti And to the general forum, was there anything I missed from the Odyssey reveal video that would address the concerns I've raised in the previous paragraphs?
EDIT: updated with Odyssey gameplay reveal trailer for reference
Source: https://www.youtube.com/watch?v=7nlemilLjQY
No, it isn't comparable lol.I haven't played Halo, but I did complete Infinite Warfare, which I think is comparable? And I've got to wonder why do you instantly assume I'm useless at shooters? I'm actually quite good at them, although I do not enjoy endless spawning hordes of bullet sponges, I prefer tactical gameplay. As such I tend not to do the online elements of FPS games, sticking to the campaign mode as I enjoy the story mode.
So, you are telling us that ED is being brought in-line with a game that has yet to exit alpha? Perhaps when SC releases as a retail game, then we could compare featrures? As it is SC is still virtually a tech demo and a series of roadmaps. (had it been a retail game, it would already be in my library, but it isn't - and until then, it will just be vapourware)It's being brought in-line with Star Citizen essentially,
So, you are telling us that ED is being brought in-line with a game that has yet to exit alpha? Perhaps when SC releases as a retail game, then we could compare featrures? As it is SC is still virtually a tech demo and a series of roadmaps. (had it been a retail game, it would already be in my library, but it isn't - and until then, it will just be vapourware)
Essentially... yes.
SC released their FPS module quite some time ago now. The biggest attraction SC has over ED is space legs. The ability to walk around the space-ports and cities. The immersion you feel being just another Citizen in the galactic scale...
However, if you're wanting to be a criminal, you're going to need guns or weapons to add to that level of "if you don't give me your stuff, I'll kill you"... otherwise its just an empty threat, and there's no "Play how you want to play" aspect to it.
The same transfers over to ED:
If their whole idea is "Play how you want to play" then adding in methods of threating and killing other people (or NPCs) is exactly what's required. Just because its something that's included, doesn't mean you have to use it every single time you log in. I mean, I've racked up a lot of hours on ED now, and I've still only ever used 1 Black Market to this day. I certainly won't be using weapons in the FPS module to kill people and threaten players... if anything, I'd be looking to pretend to be a space cop myself, and stop those who are looking to do that to others in my presence.
I agree with the sentiment... But to be literal about it, until there is a retail (not alpha, beta or gamma - or any other Greek character) version of the game with whatever 'modules' integrated into it, comparing the 2 games is an exercise in futility because one is 'apples today', the other 'cake tomorrow' - should SC make a released version before I am too old to be interested in gaming (serious comment - many more years behind me than ahead) then I will buy and compare![]()
But is someone who dodges potential death a coward? There is a nihilistic delusion in the willingness to 'do battle' when using stealth to preserve one's 'life' makes perfect sense... If 'death' in many game genres sent you back to the start...Living the life of a battle dodging coward is an option!
To be or not to be a Dodger is the question
"If 'death' in many game genres sent you back to the start..." I would have said "If death (in the game) invalidated your ability to even play the game, and even trying to buy another copy of the game still would not remove the block on you playing, considering you only get one chance at real life."But is someone who dodges potential death a coward? There is a nihilistic delusion in the willingness to 'do battle' when using stealth to preserve one's 'life' makes perfect sense... If 'death' in many game genres sent you back to the start...
Lolwut? ED an rpg? Where did that come from?If anyone is looking for a real (C)RPG, I can highly recommend Pathfinder: Kingmaker. Of all CRPGs I've played, probably the closest to the spirit of pen&paper role playing. I admit that I only know little about the latter, besides by hearsay and what I have read about it, but enough to be pretty sure that none of the better-known CRPGs even come close to it. Pathfinder is so good that I no longer expect or even want (or need) RPG elements in ED or Odyssey. I take ED for what it is, but it will never be a real RPG.
All I want to say is that Frontier has a very strange idea of what "gameplay" means. Because so far nothing has been shown that would deserve this term.
I can and I do. CP2077 isnt bullet spongy.Sometimes I go in all guns blazing, most likely needlessly heavy-handed, but here are some jobs/gigs that I've done in CP2077 just using stealth, without firing a single shot, or only one or two shots to take out cameras. Last night I did one of Regina Jones gigs, rescue/extract a person from captivity in the tyger claws dojo, I only fired one shot to take out a camera as I knew the NPC I'd be rescuing wouldn't be savvy enough to time their movements to coincide with the camera being panned over the other way. But in the same play session I also did a job for padre, take out an old time "solo" in a bar, and I did everything short of nuke the place, killing everyone inside.
So yeah, stealth is an option, as is combat, but I think the real fun is to be had in picking your battles and deciding how you want to play it. It is this freedom that keeps me interested in CP2077 as were it only constant heavy bullet spongey* combat, it would have gotten old a long time ago.
*You cannot say that CP2077 isn't bullet spongey, last night in the bar for Padre, I lobbed 120 rounds from the Mk.31 HMG into an NPC, including numerous headshots, and they were still alive.
Any game where you "play a role" is an RPG now. You play as a commander, so it's an RPG. It's the crappiest definition ever.Lolwut? ED an rpg? Where did that come from?
Technically true, but playing an American-Italian plumber who's racing cars around a track, is not a roleplaying game.Any game where you "play a role" is an RPG now. You play as a commander, so it's an RPG. It's the crappiest definition ever.