New aircraft cant jump out of system - cant upgrade FSD, stuck!!

Hi, having done trading for a while, I eventually saved up for a Python. I bought it at Ross 842 and it came with a 5E FSD with around 8ly range, but the station I bought the ship from (Vela Dock) did not sell any better FSDs. I found I could only reach one nearby star (Long Mu) and go no further! I was stuck! There was nowhere within range to get a better FSD.

I stripped out EVERYTHING from the ship but still couldn't jump to another star to upgrade the FSD!!

Eventually I went back to Vela Dock, bought a small Hauler, upgraded to a 2A FSD (which gave a 25 ly range), flew to a major station (Trinar, McClintock Terminal) then got the Python delivered (ship transfer) to that station!! Makes me wonder how the NPC delivery team got it there with a 5E FSD with less than a 8ly range!!

Surely there is a better solution within the game, i.e. the ability to buy a FSD (or other kit) remotely and get it shipped to the system you are currently in (with appropriate wait time and costs as is done with ship transfer). Or, don't sell ships that cant go anywhere!!

Am I missing something?

p.s. I used a lot of exclamation marks in this post but that is how gobsmacked I am on this issue, on an otherwise excellent game!!!
 
OP, do you have the engineer blueprint for FSD increased range pinned? If so, you can just engineer the FSD at the station first (remote workshop if you are not aware) to increase the range and go find a grade A module. That is what I have done in the past.
 
You can transfer modules. They just need to be in storage and not fitted to another ship.

MadDogM, correct me if I am wrong but I thought you can only transfer stuff in storage you have previously purchased? Given that I didn't expect to be in this position, I didn't pre buy a large FSD! Maybe I will start a storage collection for just in case items.....
 
If you're desperate commander I could come and pick you up in my fleet carrier and deposit you somewhere within 500 ly :)

Steve, very kind offer, but am just playing Solo at the moment as fairly new to the game. Intend to join Open Play soon.

But even with your offer, you would still think (within the rules created in this game) that you could get on your Galactic Iphone, or send an interstellar pigeon to order some stuff!
 
OP, do you have the engineer blueprint for FSD increased range pinned? If so, you can just engineer the FSD at the station first (remote workshop if you are not aware) to increase the range and go find a grade A module. That is what I have done in the past.

Hullreaver, great advice, but, as per above, fairly new to the game so haven't even started Engineering yet...

Looks like that is my next task
 
Steve, very kind offer, but am just playing Solo at the moment as fairly new to the game. Intend to join Open Play soon.

But even with your offer, you would still think (within the rules created in this game) that you could get on your Galactic Iphone, or send an interstellar pigeon to order some stuff!

Carriers persist across all game modes and platforms so you wouldn't need to leave solo to take advantage of an offer like this.
 
Just buy a 5A FSD somewhere else then transfer it to the python station - alternatively you can downsize everything else as much as possible (powerplant 3D, etc)
 
I think min *laden jump range should be 12 Ly for all ships with stock loadout, (I Have over 9000 total jumps) (*Stock loadout is what ship has equiped when purchased) I'm also ok with having max *Unladen jump increased.
 
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I'm guessing part of the problem was that he sold the only other ship he had when buying the Python. Hence the need to buy the Hauler.

Nearly got caught out when I bought a T10. Massively heavy ship that will take a size 7 FSD, but comes equipped with a 6E, like a stock T9 does. Jumprange about 5ly, unable to leave the system. But I had a Beluga by then, I could buy a decent size 7 FSD and transfer it in.
 
Not to downplay the OP's predicament, which must have been subjectively annoying as hell, but reading this thread has reminded me just how many options we now have for getting out of a scenario like this, assuming we haven't spent our very last credit on the new ship.

Jumponium, remote engineering, ship transfer, module transfer, friendly fleet carrier.

It only seems like yesterday that it was possible to do this and have absolutely no options on the table at all other than starting over.
 
Since the same thing happened to me I always checked the build in coriolis to see the jump range and used eddb to buy from a station that should also sell a big enough drive for what was needed, or make sure there is a station within basic range that I could buy from. And I never sold the old ship until I knew that I was good with the new one.

Now I pretty much go straight to an A drive as soon as I buy the ship, but of course you need to have the spare credits to be able to do that.
 
Lesson here is always always buy your new ships in big well stocked ports.

As a beta backer I buy everything at Jameson Memorial for just this reason - and the tasty discount
Well, if you've got Elite, yes Jameson's.

Thing is, experience is still no guarantee though. Bought a Python on my noob alt, really struggled for some modules (I know where to shop), many out of stock. Possibly because of all the new accounts? 🤷‍♀️
I'm not complaining, it all adds to the game for me.
 
I always advise to look for a station that will sell you the ship and the A rated FSD as a minimum as some stock ships' ability to travel is not existent.
 
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