"Not available at launch"
Implies they're coming later as part of Odyssey rather than a future expansion.
A question for the construct in the op, what happens if they had to cut significant features out of the release to make the shipping date?
Then the odds of later addition would be better. For sure.
But we don’t know if that’s the case. So for now the needle still points to ‘don’t expect' for me, given the other info.
Fair enough. Part B then would be, are ship interiors never intended / certain for the future? The fact they even mentioned it in public means they've registered how valuable the feature is, but that has a pretty low track record for follow through development. Can we come to a conclusion from a players point of view and move on? Making a point about not getting it is just a disappointment. Is that it?
Wow, lay off the drugs, dude. 8 years on & Star Citizen is still in Alpha, & Squadron 42 is still just a pipe dream, yet Roberts has still managed to con his little fanbois into handing over MILLIONS of dollars of cash....often just for nothing more than JPEGS of ships. I'd put more faith in Braben's team to deliver on their promises than in Roberts.
My take currently is that they still want to do it. And my suspicion is that they still want to tackle some of the big gameplay possibilities, as they seem to be with stations / planets etc.
But to me all of that suggests: Not Soon
(I might be wrong, they might drop a purely cosmetic addition. They might have mad stuff in the wings. But I’m def filing ship interiors + EVA as future DLC for now)
Good lord, never heard so much baloney in one video in my life. They somehow managed to outdo even Chris Roberts with the promises, and that's really saying something. I can guarantee you we'll never see 99% of any of this stuff. Even if all these aspirations were legitimate, it would take a monumental effort to get it done with such small man power and resources to work with.
I have about as much faith in Frontier to get all that done as I do in Chris Roberts, which is very little. You're not seeing the elephant in the room, which is its scope. We see what happens when games try to be a jack of all trades promising us the sky and everything above it. That train wreck CP 2077 is the most recent shining example of it. Don't be surprised if four years from now you are still left with Odyssey. You'll be lucky to even get ship interiors, much less landable earth like planets. And, keep in mind, that four years from now marks the ten year anniversary that this game was released. This is supposed to be a ten year project, so if they do plan on getting all that done, then they are WAY behind at this point.
Or if they really, REALLY need to do the fade-out/fade-back in, go to your back door, push button, fade out as it opens, fade back in with you in the airlock. That gives you the option to change your mind, turn, push the inner door button, fade-out/fade-in back on the bridge. OR push the outer door button, have it open and you walk out of your ship down the ramp / elevator. Other players should see you leave (or enter) your ship, rather than just fade out (and if you're going to fade out in front of other players, why not just add the Star Trek transporter sparkly effect???).At the very least it would be proper to leave the pilot seat, open the door at the back of the cockpit/bridge and walk down the ramp?
Flimley
Yeah but they’ve said that for VR too![]()
The tricky thing I see with a lot of this is that it would make things broadly speaking harder for the ship owner, so there'd be a major advantage to not having the "walk on your own ship" expansion.
- EVA & external ship repair (source)
- Sneaking in amongst the cargo (source)
- Fighting fires, dealing with toxic spills (source)
- Combative boarding of ships and repelling of boarders.
- Having hull breaches make the internal ship space contiguous with the external space. IE 'Seeing your cargo flying out into space' etc. (source)
- Potentially stealing player ships (source).
Since they just quietly added an extra size 8 optional to the T-9 one day, probably not. Ship mass/volume ratios are also way out of line - the Sidewinder is one of the densest ships in the game, about ten times as dense as the Anaconda. So realistic maths is definitely not present there... fortunately for them, the lack of realism this time round gives them plenty of spare space to work with.I've always wondered -- and would guess that others have long ago worked out the math -- whether the ships as currently designed actually have the physical volume to hold all of the internal modules.
Cargo racks suggest it's eight times as big as a size 3. And of course we can deduce the minimum size of those from the cargo pods, which are roughly 2m x 1m x 1mFor instance, while a size 6 storage compartment should, by nature, be exactly twice as large as a size 3
I know lots of us would love to see 'em (and the associated gameplay), but I think it's unlikely they're coming in EDO. Here's why:
They're not coming at launch:
EDO isn't a Seasonal delivery like prior DLCs
Seasons have been dumped:
EDO is considered more of an 'all in one' affair:
Going by these snippets from the last few Lavecons anyway...
'Station Legs' & 'Ship Legs' were planned to be 2 separate expansions:
Ye Olde Lifetime Pass Roadmap:
The gameplay outlined for ships interiors + EVA = a lot of dev:
- EVA & external ship repair (source)
- Sneaking in amongst the cargo (source)
- Fighting fires, dealing with toxic spills (source)
- Combative boarding of ships and repelling of boarders.
- Having hull breaches make the internal ship space contiguous with the external space. IE 'Seeing your cargo flying out into space' etc. (source)
- Potentially stealing player ships (source).
TLDR, their objective seems to be to add game tech and mechanics, not just a cosmetic additions etc.
(Whether they achieve any of that is another matter, but it's the type of thing they've floated, and essentially pre-sold with the Lifetime Pass).
Taken in concert, these aspects suggest ship interiors won't be inserted as some form of purely cosmetic add-on. Or arrive as a bonus update to EDO. It's just too much work, not how the DLC system seems to be structured now, and it's all been pre-sold as a stand-alone expansion.
The tricky thing I see with a lot of this is that it would make things broadly speaking harder for the ship owner, so there'd be a major advantage to not having the "walk on your own ship" expansion.
e.g. the AFMU can repair any module in seconds, reboot/repair can keep you alive long enough to get back to a station in other circumstances, stations are basically everywhere (even in deep space, with FCs) ... why would anyone go EVA to repair their ship more than once?
e.g. currently our ships can't burst into flames, and there'd be a lot of shouting if the expansion meant that all ships could burst into flames, but you had to buy the expansion to put them out again / repel the boarders / etc.
Since they just quietly added an extra size 8 optional to the T-9 one day, probably not. Ship mass/volume ratios are also way out of line - the Sidewinder is one of the densest ships in the game, about ten times as dense as the Anaconda. So realistic maths is definitely not present there... fortunately for them, the lack of realism this time round gives them plenty of spare space to work with.
Cargo racks suggest it's eight times as big as a size 3. And of course we can deduce the minimum size of those from the cargo pods, which are roughly 2m x 1m x 1m
The T-9s optional internals are capable of holding 790t of cargo, or therefore needing about 1600 cubic metres, plus a bit more for the racks, controls, etc. That would only be at minimum a 12m x 12m x 12m space, which would easily fit within a T-9. (It'd easily fit inside an Asp, for that matter, and while you probably couldn't fit it inside a Viper it'd be close).
You can do that already. Granted, its reverse engineering, but stillFor example I'd love a flight engineer role, where you intelligently allocate energy / repairs etc....
You can do that already. Granted, its reverse engineering, but still![]()
A missed opportunity in my opinion. Just looking at how much money CIG makes from the sale of ships and ship interiors. People really do want the full ship experience.