Really no Tritium in Colonia?

Welcome to the end game of Elite: Mining Simulator. I personally skipped that edition and kept playing Elite: Just Don't Do It, and keep my carrier close enough to the bubble that I don't need to spend days mining or hauling tritium back and forth on my cutter.

I used to think Elite: Just Don't Do It sounded really daft. I mean, it's a game, right? One of its major features should just be about having a bit of fun, right?

But the forums showed me the light. Elite has a lot of awesome stuff you'll be told "just don't do it then" because it's just so perfect that the best way to enjoy it is to just avoid it entirely. Engineers a bit grindy? Just don't do it! Or, play that other well known expansion, Elite: Just Play The Game And Let It Happen Naturally Over Years.

Enjoy mining your way back to the bubble. It'll only take you a few days. Or, Just Don't Do It, of course.
 
Welcome to the end game of Elite: Mining Simulator. I personally skipped that edition and kept playing Elite: Just Don't Do It, and keep my carrier close enough to the bubble that I don't need to spend days mining or hauling tritium back and forth on my cutter.

I used to think Elite: Just Don't Do It sounded really daft. I mean, it's a game, right? One of its major features should just be about having a bit of fun, right?

But the forums showed me the light. Elite has a lot of awesome stuff you'll be told "just don't do it then" because it's just so perfect that the best way to enjoy it is to just avoid it entirely.

Enjoy mining your way back to the bubble. It'll only take you a few days. Or, Just Don't Do It, of course.

Fleet Carriers in Colonia... Yes, there is a shortage of Tritium to buy from the markets (which appears 'balanced' to the actual population, but what do I know?) but an endless supply in the icy belts in easy reach from anywhere, my main is mining for less than an hour every day or so, in a standard hotspot, and returning with up to 190t of the stuff (but average is probably 150t in 45 mins) and doing 'other stuff' mainly - when I'm ready to move on I'll have mined enough to return to the bubble if I wish.
(I admit to chuckling when a renowned player group got 'stuck' because of no Tritium available to buy in any quantity - allegedly around 100 players - if they had mined an hour each on arrival....)

I will bleat a little though as the recent 'balance pass' on missions have all but removed some of the more 'lucrative' ones available to FC owners in particular.
 
Fleet Carriers in Colonia... Yes, there is a shortage of Tritium to buy from the markets (which appears 'balanced' to the actual population, but what do I know?) but an endless supply in the icy belts in easy reach from anywhere, my main is mining for less than an hour every day or so, in a standard hotspot, and returning with up to 190t of the stuff (but average is probably 150t in 45 mins) and doing 'other stuff' mainly - when I'm ready to move on I'll have mined enough to return to the bubble if I wish.
(I admit to chuckling when a renowned player group got 'stuck' because of no Tritium available to buy in any quantity - allegedly around 100 players - if they had mined an hour each on arrival....)

I will bleat a little though as the recent 'balance pass' on missions have all but removed some of the more 'lucrative' ones available to FC owners in particular.
So long as the op is happy to mine, they've made a good choice.

I think everything is working as intended. I just don't think mining as the single, non-credits based solution to fueling something as major as a carrier is a balanced representation of what the game offers. It's actually only mining if you leave a certain area of space. So, as I said, it's either mining or Just Don't Do It (don't use your carrier to get about beyond the bubble).

Essentially, the OP thought buying a carrier to get home would be fun. If they like mining, they'll be absolutely fine. Otherwise...

Nope.

It is what it is. They should have researched first. It's absolutely intended and working. Just...

Could be better in my opinion.
 
It is what it is. They should have researched first. It's absolutely intended and working. Just...
All of the 'blurb' on Fleet Carriers mentioned mining for refuelling away from civilisation, but, naturally, was ignored by some.

But until they fuel themselves, have no upkeep cost and only cost a couple of millions to buy, folk will complain that what they bought isn't what they thought they were buying...
 
All of the 'blurb' on Fleet Carriers mentioned mining for refuelling away from civilisation, but, naturally, was ignored by some.

But until they fuel themselves, have no upkeep cost and only cost a couple of millions to buy, folk will complain that what they bought isn't what they thought they were buying...
If the aim of changing game design was to prevent 100% of complaints, there'd be no point in trying because it's not possible ;)

It isn't though.

In this case, the stall was set out long ago and is unlikely to change (hence, "just don't do it"). Expressing that it could have been less restrictive and more widely accessible is OK, I think. I don't reckon that requires the extremes you mentioned and it'd be even better if more game play opportunities could be created to support it too.

The underlying suggestion that this is "done" just... Isn't compatible with me. But I guess PP, MC and CQC disagree with me...
 
Last edited:
If the aim of changing game design was to prevent 100% of complaints, there'd be no point in trying because it's not possible ;)

It isn't though.

In this case, the stall was set out long ago and is unlikely to change (hence, "just don't do it"). Expressing that it could have been less restrictive and more widely accessible is OK, I think. I don't reckon that requires the extremes you mentioned.
I don't reckon the extremes I posted either - but read around and there are certainly some vehement requests for exactly that... Ususally by folk who ddidn't think the description applied to themselves when purchasing...

I'm fine, 2 accounts have a FC and find plenty of things to do with them, and certainly very profitable :)
 

Deleted member 182079

D
I actually quite like the Tritium situation in Colonia, intentional or otherwise - it made me plan ahead a little when I moved my FC from the bubble to Colonia a week or so ago, by removing unnecessary FC modules, and putting in a buy order for 7,000 tons of Tritium @80k - fulfilled by other players in less than three hours (!) which I found pretty impressive, and saved me quite a few rather boring trips in my tanker T9 (it did put a little dent into my cash balance but it's not like there is anything else I can spend it on, my fleet of 30 ships is pretty much complete).

I arrived last week in the region, and still have 5,000t Tritium left - it is a shame that I can't sell some of it (while keeping enough for the eventual return journey), so I'll just sit on it until I leave the area again.

Edit - I suppose I could sell some of my reserves to other carriers myself manually - will look into that next time I log on.
 

Deleted member 182079

D
Ratkatcher would be happy to relieve you of a Cutter full... currently parked around Carcosa CD2.... ;)
Heh - I just checked Inara and the offer prices are pretty laughable (~60k mostly). Suppose miners might still take them up on the offer although I'd rather mine Platinum etc. instead and sell it at a market.

If you want to drop me a friend request I can ship over some if you like - I think your FC access only allows for Friends & Squadrons last time I checked (I had a snoop around the system when I arrived;) shame it's a shadow of its former self - dictatorship?!).
 
Heh - I just checked Inara and the offer prices are pretty laughable (~60k mostly). Suppose miners might still take them up on the offer although I'd rather mine Platinum etc. instead and sell it at a market.

If you want to drop me a friend request I can ship over some if you like - I think your FC access only allows for Friends & Squadrons last time I checked (I had a snoop around the system when I arrived;) shame it's a shadow of its former self - dictatorship?!).
I'll do just that later!

I forgot while bringing this account up with the Beluga that I couldn't buy a Challenger locally when I arrive, will have to build a Krait II to take care of the 16 or so elite anaconda paid killers I expect to run into when I start delivering the courier missions - (most of them on outposts) should be fun!
 
initially Tritium was more easily bought
how so? the process is still the same. go to station, pay credits, shuffle tritium to carrier. you'll just have to pay more credits now. there is a crazy amount of L-pad stations in the bubble that sell tritium.
 
how so? the process is still the same. go to station, pay credits, shuffle tritium to carrier. you'll just have to pay more credits now. there is a crazy amount of L-pad stations in the bubble that sell tritium.

I'm referring to the supply qty & price per unit. Is there another situation you are confusing that initial (bugged or unintended) release state with?
 
I'm referring to the supply qty
... but the supply quantity hasn't changed. it's not harder to buy large amounts tritium (in the bubble). it's just more expensive. (for exampel coriccha sells 1,2 mio of tons (!) of tritium 25 ly from sol - and has done so since the commodity came ingame.
 
Last edited:
... but the supply quantity hasn't changed. it's not harder to buy large amounts tritium (in the bubble). it's just more expensive. (for exampel coriccha sells 1,2 mio of tons (!) of tritium 25 ly from sol - and has done so since the commodity came ingame.

What is it that you don't understand about this goemon? The initial state of fuelling Carriers changed & your selectively quoting my reply isn't going to make anyone change their minds.

I don't own a carrier, nor do I mine (or chase Credits), I don't have a horse in this race. Do you really not remember all the changes to tritium availability & cost between the initial beta for Carriers & now?
 
What is it that you don't understand about this goemon? The initial state of fuelling Carriers changed
i don't understand
a) how some can say it is not as easy as during beta or during FCs going live to fuel a carrier by buying tritium. the process has not changed.
b) i remember some of the changes, yes (as the colonia discussion started shortly after FCs going live).

a short history:
1. beta - nobody cared about large amounts of tritium available, as a) during both betas BGS was reset and there weren't those states and b) nobody cared about the cost refueling

2. shortly after beta: tritium trading frenzy. endless replenishing supply of those (however small amounts of) tritum at station in state, by bug resetting supply if state active. people getting used to buying tritium at ~4000 cr/t.

3. fdev fixes replenishing full supply every market update bug. people who went with their FCs to colonia and expected a situation like in the bubble were shocked.

4. sometimes later - it is said to be no cheap tritium anywhere in the bubble (so state effects on tritium prices killed?).

tldr: anyone doing the math during beta or shortly after FC update actually has no change to todays sitiation. upped FC range since then allows to go to beagle point and back by buying tritium in the bubble.

it's just not true there is a lack of supply of tritium at large pad stations in the bubble. it's just as expensive as it was during beta and for almost all FC owners directly after FC update (before people found out about state effects).

it is true, there is a lack of supply of large amounts of tritium in colonia at stations.
 
i don't understand
a) how some can say it is not as easy as during beta or during FCs going live to fuel a carrier by buying tritium. the process has not changed.
b) i remember some of the changes, yes (as the colonia discussion started shortly after FCs going live).

a short history:
1. beta - nobody cared about large amounts of tritium available, as a) during both betas BGS was reset and there weren't those states and b) nobody cared about the cost refueling

2. shortly after beta: tritium trading frenzy. endless replenishing supply of those (however small amounts of) tritum at station in state, by bug resetting supply if state active. people getting used to buying tritium at ~4000 cr/t.

3. fdev fixes replenishing full supply every market update bug. people who went with their FCs to colonia and expected a situation like in the bubble were shocked.

4. sometimes later - it is said to be no cheap tritium anywhere in the bubble (so state effects on tritium prices killed?).

tldr: anyone doing the math during beta or shortly after FC update actually has no change to todays sitiation. upped FC range since then allows to go to beagle point and back by buying tritium in the bubble.

it's just not true there is a lack of supply of tritium at large pad stations in the bubble. it's just as expensive as it was during beta and for almost all FC owners directly after FC update (before people found out about state effects).

it is true, there is a lack of supply of large amounts of tritium in colonia at stations.

So your confusion comes from mistaking my AND statement (qty AND price) for an OR statement, and that confusion on your part aside, we are in agreement.

I'm referring to the supply qty & price per unit.
 
So your confusion comes from mistaking my AND statement (qty AND price) for an OR statement, and that confusion on your part aside, we are in agreement.
no, my confusion came from your statement (quoted in my initial reply):

initially Tritium was more easily bought & complaints that rebalancing & bugs have made Tritium more difficult and/or time consuming to find

there is no AND statement like above in it - i don't understand in what way tritium was more easily bought, or how tritium is more difficult and/or time consuming to find these days. it is not.

but if that is also just referring to tritium at cheap prices in large quantities only - than i understand.

for context, here is one of the oldest threads on the matter:


What happened was Frontier in 3.7.3 fixed the bug where station Tritium reserves regenerated at infinite rate.

Then everyone bought it all.
The bubble's economy is big enough that it's in no danger of running out of Tritium even with finite regeneration speed ... Colonia's economy is small enough, and the local demand so high, that even if it regenerated as fast as Hydrogen Fuel does, there'd still not be any around.

There is no "actually, supply and demand is a terrible idea, free Tritium for everyone" line in the 3.7.4 patch notes, so I'm guessing this won't change tomorrow ... but it will probably be easier to mine locally after the patch, and you can get a bit at a time from mission rewards from the stations which sell it.

... nothing has changed since than (two months after FC update) in colonia.
 
no, my confusion came from your statement (quoted in my initial reply):



there is no AND statement like above in it - i don't understand in what way tritium was more easily bought, or how tritium is more difficult and/or time consuming to find these days. it is not.

but if that is also just referring to tritium at cheap prices in large quantities - than i understand.

for context, here is one of the oldest threads on the matter:




... nothing has changed since than (two months after FC update) in colonia.

My initial comment described tritium obtainability as 'easy' and 'difficult', at your request I clarified that with an AND statement that you cut in half.

What point are you making? That people got confused (and temporarily stranded in some cases) is accepted by us both.

My point is that it is understandable that some found that confusing and/or frustrating. Are you disagreeing that it is understandable that some found that confusing and/or frustrating? If so fine, it's okay to disagree :)
 
Nothing has changed...where tritium is concerned...have you been in a cave?
When tritium rolled out with carriers it was 4k a ton at 1000s of infinite sources all over the bubble, can't speak for colonia.
Now!! Its 45k a ton upwards unless your anal enuff to buy 16 here at 4k 120 there at 4k oh clever manipulation of the galmap . Its e!!@ its hard to mine in terms of 10000 tons of it. Mining is boring tedious yawn. So back then everyone filled their boots...the range was half what it is now.
My guess is their intent on it getting more expensive. Which I think it will.
Wish it was player marketed as was and fun. Now its just tedious...I just go once a qtr and spend 200 mill or more refuelling with a cutter...sod all that micro stuff.
Tritium should be more readily available
 
Back
Top Bottom