Ships Engineering: move through grades, how?

Also, if i have to go back to Elvira what's the purpose/what can be done in RemoteWorkshops?

How best to increase reputation?

Have to admit, I think the quality of information provided by ED with regard to this process absolutely sucks.

Remote Workshops allow remote engineering, but they dont count to reputation increase, so they very useful after you get the reputation to grade 5
Best way to increase reputation is still Engineering modules (engineering different modules ore different blueprints on the same module)
 
yeah, the fact they already tried to kill it does give a hint it's not intended. I imagine the devs chatting "Well, it won't stop people who task-kill, but who would play a game like that?" - overestimating their players again ;)

Well, it's not about task-kill here. Simply Exit to Windows or Quit to Desktop or whatever it is.
Technically not an exploit. They simply cannot fault anyone for quitting the game using the intended means.

They could say it's an exploit if it worked by task-kill and not by exit to windows.
Pretty much the way they do with Combat logging - it is cheating if done by task kill, it is legitimate if done by quit to menu/windows and taking the timer.
 
Well, it's not about task-kill here. Simply Exit to Windows or Quit to Desktop or whatever it is.
Technically not an exploit. They simply cannot fault anyone for quitting the game using the intended means.

They could say it's an exploit if it worked by task-kill and not by exit to windows.
Pretty much they way they do with Combat logging - it is cheating if done by task kill, it is legitimate if done by quit to menu/windows and taking the timer.
yeah, I know you like your exploits, so I know better than to argue that one. At least they've said they're going to address it, so 'one day' it will be gone :D
 
yeah, I know you like your exploits, so I know better than to argue that one. At least they've said they're going to address it, so 'one day' it will be gone :D

Meh... i get scolded for recommending people to go to Crystalline Shards instead of relogging at Bug Killer Anaconda or aimlessly drive the srv to find some random outcrops.

Edit: so yea, i look forward for them to fix Encoded and Manufactured too
 
No, once you've unlocked each engineer, then you only have to gain reputation with them. Follow the link @Ceekay posted, you'll find out more. Also:https://elite-dangerous.fandom.com/wiki/Engineers
Edit: semi-ninjaed...
So the link to Fandom's engineering page says reputation is achieved by selling CR's worth 500K, 2M, 8M, 16M for grades 2-5. Can I go back to Elvira with a bunch of bounties/commodities (for ex: 30M CR), sit in the docking bay, and upgrade to Grade 5 in one trip? Or do I have to do one grade.....exit the planet, return, sell some more, exit.....etc...

Not trying to be difficult here, but multiple trips to some of these engineering bases is quite a haul so i'd prefer to get my ducks in a row before hand if possible.
 
So the link to Fandom's engineering page says reputation is achieved by selling CR's worth 500K, 2M, 8M, 16M for grades 2-5. Can I go back to Elvira with a bunch of bounties/commodities (for ex: 30M CR), sit in the docking bay, and upgrade to Grade 5 in one trip? Or do I have to do one grade.....exit the planet, return, sell some more, exit.....etc...

Not trying to be difficult here, but multiple trips to some of these engineering bases is quite a haul so i'd prefer to get my ducks in a row before hand if possible.
I should add that Elvira's base doesn't have a "Market", so selling commodities isn't an option. Only cartographics and bounties
 
Also, if i have to go back to Elvira what's the purpose/what can be done in RemoteWorkshops?

How best to increase reputation?

Have to admit, I think the quality of information provided by ED with regard to this process absolutely sucks.
There is a purpose in going back - remote workshop is great, BUT can't add specials. Have to go to an engineer. That said, any engineer that does an upgrade can pin specials. So, say you have unlocked fsd range to level 5 with Elvira. in the future, you can remotely engineer fsd's on new ships to level 5. But to add #mass manager or #deep charge specials you have to go to her, or Felicity (another engineer who does FSD's as well as other thing). But it doesn't matter to what level they can engineer, if they can engineer something, then they can add a special to that something. So, say you have unlocked Lei to level 5 for shields, and have remotely engineered a shield on a nice new end game ship (Cobra III) to level 5, you can go to Elvira and she can add pin the special to it.
 
I can't find the 500k, 2M, etc info in the Elvira's page in Fandom.com.
What I found is this:
Reputation Gain: Craft modules, or sell exploration data at Long Sight Base.
You only gain rep with her via these two methods. If you can spare some mats, just roll blueprints, even ones you don't want but which will spend unnecessary mats. For example, if you want to keep your Atypical Disrupted Wake Echoes (necessary for G1 of Increased Range FSD), you can roll the Shielded FSD, which requires Nickel for G1 (well, assuming you have nickel), or something different. Then, when you've gained enough rep, you can roll your required blueprint, having preserved those mats.

You can also get yourself a Detailed Surface Scanner and travel around the bubble (don't forget your fuel scoop) to gain exploration data. Sell that to Elvira for rep.

https://elite-dangerous.fandom.com/wiki/Elvira_Martuuk
 
Not trying to be difficult here, but multiple trips to some of these engineering bases is quite a haul so i'd prefer to get my ducks in a row before hand if possible.
You can turn that into an advantage: use travelling to get chartographical data for selling :)
 
I can't find the 500k, 2M, etc info in the Elvira's page in Fandom.com.
What I found is this:
Reputation Gain: Craft modules, or sell exploration data at Long Sight Base.
You only gain rep with her via these two methods. If you can spare some mats, just roll blueprints, even ones you don't want but which will spend unnecessary mats. For example, if you want to keep your Atypical Disrupted Wake Echoes (necessary for G1 of Increased Range FSD), you can roll the Shielded FSD, which requires Nickel for G1 (well, assuming you have nickel), or something different. Then, when you've gained enough rep, you can roll your required blueprint, having preserved those mats.

You can also get yourself a Detailed Surface Scanner and travel around the bubble (don't forget your fuel scoop) to gain exploration data. Sell that to Elvira for rep.

https://elite-dangerous.fandom.com/wiki/Elvira_Martuuk

It's on the engineer ranks page https://elite-dangerous.fandom.com/wiki/Engineers#Engineer_Ranks although I'm not sure how up to date it is.

There's no quick and easy way to get tight with engineers you have to do the work but once you get a decent FSD blueprint in place it'll make everything a whole lot easier, for fast exploration data collection I'd try https://www.alpha-orbital.com/pathfinder it's a list of high pay-out systems within the bubble fit a detailed surface scanner for max cash.
 
It's on the engineer ranks page https://elite-dangerous.fandom.com/wiki/Engineers#Engineer_Ranks although I'm not sure how up to date it is.

There's no quick and easy way to get tight with engineers you have to do the work but once you get a decent FSD blueprint in place it'll make everything a whole lot easier, for fast exploration data collection I'd try https://www.alpha-orbital.com/pathfinder it's a list of high pay-out systems within the bubble fit a detailed surface scanner for max cash.
Thanks, but I think you should have replied to the OP instead :)
 
So the link to Fandom's engineering page says reputation is achieved by selling CR's worth 500K, 2M, 8M, 16M for grades 2-5. Can I go back to Elvira with a bunch of bounties/commodities (for ex: 30M CR), sit in the docking bay, and upgrade to Grade 5 in one trip? Or do I have to do one grade.....exit the planet, return, sell some more, exit.....etc...

Not trying to be difficult here, but multiple trips to some of these engineering bases is quite a haul so i'd prefer to get my ducks in a row before hand if possible.

Honestly, the best way to rank up your access with any engineer is to just keep modding stuff. Doesn't matter what it is, even something you don't really need, just spend the resources and mod it and your access rank will increase. The trick then is to always bring a lot more engineering mats with than you think you'll actually need, so you can rank any newly unlocked engineer straight up to grade 5 access with your first visit. Means gathering more resources before you visit, but that's fine, because you'll need to use them eventually anyway. Sometimes a good way to do it is to continually engineering the same module at a lower level, until you fill the entire circle on the module, just to gain the increased access, before engineering the higher grade on that module, so by the time you get to modding at grade 4, it only takes a couple of rolls and you're at max access level.


Oh and on the whole "log out HGE" "exploit", maybe I'm in the wrong, but, is it really any different from people running laps around Davs Hope? Or logging out and in to reset a Guardian Ruin? You wouldn't expect people to fly all the way to Guardian space to land on a planet, go through all the pylon raising, get the blueprint, then fly all the way back to cash in and get a module, to then fly all the way back and do it again, would you? Worse if they need 2 BPs for a turreted weapon and don't even get anything from the first journey back! Of course not, they'd fly there, land, do the puzzle, log out, reset the site, and then run it again. Is doing that also an exploit, or just good common sense, or are you really supposed to do each 1 one at a time? If you had to do each BP one at a time the long way like that, I doubt most people would ever bother doing any more than once.

Is it different with those because they're a fixed site, not a transient instance that Fdev only want you to be able to access once? I don't really see the difference. You still have to track down HGEs on the galmap, FSS the system to find them, and do a lot more work logging back out of the game and loop the looping back into the HGE zone to get the goods than you do with say, Jameson Crash Site, where you literally just sit still for 30 minutes doing less work than even a Guardian Site would require. So should every zone like this only ever yield rewards one time only to prevent any kind of log out shenanigans? Hah, good luck ever getting anything unlocked ever again if that's the case! Is it more a problem because these sites are giving us Grade 5 stuff? Maybe that's the issue?

Even doing things this way though, I can tell you, it still takes an absolute age, so I can only imagine the hundreds of hours it would take to acquire decent amounts of every mat in the game by scooping each and every set of 3, one by one. Ain't nobody got time for that nonsense.
 
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Also, "roll" is each pressing of the "Generate modification" button. I think it's a relic from the previous incarnation of engineering, which was more random generated, like rolling a dice.
Regarding Chemical Manipulators, my advice would be to skip searching for them directly, and do the following:
Find a high population (above 20 million or so) Imperial system. Scan with the Full Spectrum System Scanner until you find a High Grade Emission signal close enough, with a longish duration (highest is about 35 minutes). Go there with limpets and a collector and collect the mats. They'll usually be Imperial Shielding, which is the most reliable G5 material to appear. Log off completely from the game (to the launcher, not to the menu), restart the game, enter SuperCruise and on your external panel, in Navigation, you'll find the same signal very close to you. Again, lock on to it, exit SC and do the same....
When you've been bored enough or full of the mat, find a Material Trader for Manufactured materials and trade to the Chem Manipulators. You get 1 CM for every 6 other G5 materials (like imp shielding).
It's very boring and not intuitive at all, but it's the fastest method, unfortunately.
Huh, I didn't know that worked. Odds are I'll still go system to system for Core Dynamics and Imperials since it seems quicker, but good to know.
 
Huh, I didn't know that worked. Odds are I'll still go system to system for Core Dynamics and Imperials since it seems quicker, but good to know.

Nah it's actually way quicker. Takes maybe a minute to exit and re-log, maybe another 30 seconds or so to loop back into the instance. No way you could jump to another system, scan the system for a site (that may not even exist there) and then fly to it in supercruise in the same time.
 
Huh, I didn't know that worked. Odds are I'll still go system to system for Core Dynamics and Imperials since it seems quicker, but good to know.
Nah it's actually way quicker. Takes maybe a minute to exit and re-log, maybe another 30 seconds or so to loop back into the instance. No way you could jump to another system, scan the system for a site (that may not even exist there) and then fly to it in supercruise in the same time.
The best method I've found is to go to high population empire system in a Boom/war/civil war or famine civil unrest state. There I can find Imperial Shielding (at HGSSs of factions with NONE state), Proto Heat Radiators / Proto Light Alloys (for factions in boom states), etc.
For Core Dynamics Composites, yeah, Federation systems are a must. But in the end I tend to trade IS to other mats.
 
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Honestly, the best way to rank up your access with any engineer is to just keep modding stuff. Doesn't matter what it is, even something you don't really need, just spend the resources and mod it and your access rank will increase. The trick then is to always bring a lot more engineering mats with than you think you'll actually need, so you can rank any newly unlocked engineer straight up to grade 5 access with your first visit. Means gathering more resources before you visit, but that's fine, because you'll need to use them eventually anyway. Sometimes a good way to do it is to continually engineering the same module at a lower level, until you fill the entire circle on the module, just to gain the increased access, before engineering the higher grade on that module, so by the time you get to modding at grade 4, it only takes a couple of rolls and you're at max access level.


Oh and on the whole "log out HGE" "exploit", maybe I'm in the wrong, but, is it really any different from people running laps around Davs Hope? Or logging out and in to reset a Guardian Ruin? You wouldn't expect people to fly all the way to Guardian space to land on a planet, go through all the pylon raising, get the blueprint, then fly all the way back to cash in and get a module, to then fly all the way back and do it again, would you? Worse if they need 2 BPs for a turreted weapon and don't even get anything from the first journey back! Of course not, they'd fly there, land, do the puzzle, log out, reset the site, and then run it again. Is doing that also an exploit, or just good common sense, or are you really supposed to do each 1 one at a time? If you had to do each BP one at a time the long way like that, I doubt most people would ever bother doing any more than once.

Is it different with those because they're a fixed site, not a transient instance that Fdev only want you to be able to access once? I don't really see the difference. You still have to track down HGEs on the galmap, FSS the system to find them, and do a lot more work logging back out of the game and loop the looping back into the HGE zone to get the goods than you do with say, Jameson Crash Site, where you literally just sit still for 30 minutes doing less work than even a Guardian Site would require. So should every zone like this only ever yield rewards one time only to prevent any kind of log out shenanigans? Hah, good luck ever getting anything unlocked ever again if that's the case! Is it more a problem because these sites are giving us Grade 5 stuff? Maybe that's the issue?

Even doing things this way though, I can tell you, it still takes an absolute age, so I can only imagine the hundreds of hours it would take to acquire decent amounts of every mat in the game by scooping each and every set of 3, one by one. Ain't nobody got time for that nonsense.
"The trick then is to always bring a lot more engineering mats with than you think you'll actually need, so you can rank any newly unlocked engineer straight up to grade 5 access with your first visit."

This is what I don't get. I have plenty of materials, certainly enough through grade 4, but for a reason unknown to me I can't advance beyond grade 2. See pic..
 
"The trick then is to always bring a lot more engineering mats with than you think you'll actually need, so you can rank any newly unlocked engineer straight up to grade 5 access with your first visit."

This is what I don't get. I have plenty of materials, certainly enough through grade 4, but for a reason unknown to me I can't advance beyond grade 2. See pic..
[/QU
 

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Look at the highlighted box in the bottom left of your picture.
You need to improve your reputation with that engineer.
 
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