Game Discussions Star Citizen Discussion Thread v12

Speaking as a motion graphics person who recently worked on a huge project with seemingly bottomless pockets and with endless whimsical changes of direction, after a while it's very hard to actually care about what you're doing. Yes, you're getting paid for longer than you thought, and the work itself is quite fun, but there's soon no desire to go the extra mile when you're 50% certain whatever you're working on will be thrown away a couple of months later. You can sense the frustration and lack of enthusiasm from your managers and it just becomes "What colour do they want it? Fine!" rather than the excitement of trying to impress people. Don't get me wrong, I feel lucky to do what I do (would feel luckier if it paid well!), but if you stop caring it really saps any creativity you have. You just feel like a weird rich person's plaything.

Having said that, most of the STAR CITIZEN stuff looks great, so perhaps there's more optimism within the company than there is outside of it.

There has been various reports coming out of CIGs camp. Ex-employees, leaks, sort like that. What you describe resembles an old one we had where an art designer working on character models expressed his frustration because he never got any of his work finished or had to go back to old designs all the time to adjust them to the constant changes coming from management whenever a new idea tripped CR. Add in micro-management ("this pixel needs to be blue") which might explain the incredible cost of the project for next to no net gain in progress. I cant find the article but your post reminded me of it. I ll see if I can dig it up later (or somebody else around here has a link)
 
Rockstar games...phenomenal game design, story telling, graphic quality and industry defining gameplay in everything they've ever shoved out of the door. Considering they are mainly developing and producing games for console with belated ports to PC, you can at least be assured when they release a title, it's worth spending the money on.

They have their detractors, sure...most large AAA game studios have for one reason or another...but no-one can deny the sheer quality of what they produce. I can't remember a time when I've classed any new Rockstar game as, "I don't fancy that." Regardless of subject matter.

From cowboys to cityscapes they've made something memorable that folk play for years, on and offline. They also haven't ever forgotten the story driven single player side of their franchises amidst the clamour for a multiplayer experience with equal attention being paid to both...Ci¬G (and others) had better hope they don't ever decide to do a space game. ;)

After Cyberpunk fell a tad short of my expectation of a Witcher 3 class title (nothing to do with the much discussed release bugs), I've gone back to playing through GTA 5 and RDR2 single player. Considering that GTA 5 first appeared back in 2013 when I played it on an Xbox 360, it's aged rather well :)
 
Last edited:

It shows some extraordinary amounts, like $5.7 million raised in just 3 days...

2020-11-28$330,067,896$2,509,6542,900,042Largest single day total yet. - Roberts Space Industries - Perseus concept sale starts
2020-11-29$332,084,673$2,016,7772,902,337Best in Show - Carrack, Eclipse, Cutlass Black, and Valkyrie
2020-11-30$333,259,652$1,174,9792,904,423Total in November: $16,879,764Almost doubled November 2019's total. Biggest November and month ever. Beating May 2020 (Invictus Week) by $1,355,439.
 
Rockstar games...phenomenal game design, story telling, graphic quality and industry defining gameplay in everything they've ever shoved out of the door. Considering they are mainly developing and producing games for console with belated ports to PC, you can at least be assured when they release a title, it's worth spending the money on.

They have their detractors, sure...most large AAA game studios have for one reason or another...but no-one can deny the sheer quality of what they produce. I can't remember a time when I've classed any new Rockstar game as, "I don't fancy that." Regardless of subject matter.

From cowboys to cityscapes they've made something memorable that folk play for years, on and offline. They also haven't ever forgotten the story driven single player side of their franchises amidst the clamour for a multiplayer experience with equal attention being paid to both...Ci¬G (and others) had better hope they don't ever decide to do a space game. ;)

After Cyberpunk fell a tad short of my expectation of a Witcher 3 class title (nothing to do with the much discussed release bugs), I've gone back to playing through GTA 5 and RDR2 single player. Considering that GTA 5 first appeared back in 2013 when I played it on an Xbox 360, it's aged rather well :)

R* mainly get grief for their shark cards, which clearly is not coming from dev side but marketing/management side. Many blame Take 2.

On the flip side, its thanks to shark card sales we get 2 free DLCs per year and they've been able to support the game for so many years.

Could they have done the same without Shark Cards? Perhaps through the sale of cosmetics only? Maybe yes, maybe no.

People say that shark cards are why R* keep payouts low but with the recent addition of the Cayo Perico heist that's kind of gone out of the window. Even not rushing it, you can get about 1.5 million per hour solo and all in private lobbies.
 

Viajero

Volunteer Moderator
And in the "best years ever" they had to take investment twice. So take with a mountain grain of salt. Also the most open dev ever and yet no one is sure of the financials.

Not exactly. The first main investment happened in May 2018, and 2018 had not yet seen a dramatic increase in pledging according to CIGs tracker. The second investment happened towards the end of 2019 in a record pledge year indeed but that could simply mean the Calders saw the increased funding (and therefore good potential returns) and decided to increase their investment with the option they allegedly had. Who knows.

If we believe CIGs funds tracker then we can see CIG has pretty much only had reserves for around 4-5 months of operating expenses at any given time. That is not a very comfortable position to be in, in general. CIG must have concluded sometime during 2017 or early 2018 that extra investment was necessary to ensure stability medium term for their plans. I may be wrong and I am sure there must be plenty other factors, but I think in the main it is just as simple as that.

A different story is what did the Calders see of value in SC and what are the conditions and returns details imposed for their investment.
 
Last edited:
R* mainly get grief for their shark cards, which clearly is not coming from dev side but marketing/management side. Many blame Take 2.

On the flip side, its thanks to shark card sales we get 2 free DLCs per year and they've been able to support the game for so many years.

Could they have done the same without Shark Cards? Perhaps through the sale of cosmetics only? Maybe yes, maybe no.

People say that shark cards are why R* keep payouts low but with the recent addition of the Cayo Perico heist that's kind of gone out of the window. Even not rushing it, you can get about 1.5 million per hour solo and all in private lobbies.
Strangely enough, I've never played either GTA 5 or RDR2 online :)

It mildly irritated me that R* didn't offer single player story DLC for GTA 5 like they did for GTA 4 with the Lost and the damned and the ballad of gay Tony...the two expansions were actually better than the vanilla game... I'll never be able to listen to Boogie 2night from Booty Luv without trying the bus stop dance moves from the Maisonette 9...legend :D

 
Last edited:
Strangely enough, I've never played either GTA 5 or RDR2 online :)

It mildly irritated me that R* didn't offer single player story DLC for GTA 5 like they did with GTA 4 with the Lost and the damned and the ballad of gay Tony...the two expansions were actually better than the vanilla game... I'll never be able to listen to Boogie tonight from Booty Luv without trying the bus stop dance moves from the Ballad of Gay Tony :D


Yeah, i think R* (or their masters) basically said multiplayer is where the money is at, so forget about SP content.

I think maybe we see some slight parallel here with SC/SQ42. SQ42 should be the easier game to ship and perhaps something they could have shipped years ago if they had focused on it and not let SC spiral out of control. But CIG know multiplayer is what will (and does) bring in the big bucks. Sure, maybe they could release a decent SQ42, but (some) people will buy, play it, and then its back to waiting for the multiplayer game anyway.
 
Yeah, i think R* (or their masters) basically said multiplayer is where the money is at, so forget about SP content.

I think maybe we see some slight parallel here with SC/SQ42. SQ42 should be the easier game to ship and perhaps something they could have shipped years ago if they had focused on it and not let SC spiral out of control. But CIG know multiplayer is what will (and does) bring in the big bucks. Sure, maybe they could release a decent SQ42, but (some) people will buy, play it, and then its back to waiting for the multiplayer game anyway.
I don't agree that multiplayer is where the big bucks lie except perhaps in the long term from milking gamers for lootboxes...RDR2 made $725 million in the first three days after release minus the multiplayer which didn't appear for a few months. Only EA are that closed minded they dismiss single player story driven games.

That said and back on topic with Sqn 42 and SC...Sqn 42 is a dated concept of an interactive movie relying on equally dated Sci-fi tropes to carry the ill conceived and badly directed story...it'll faceplant spectacularly if it ever gets to the highly unlikely event of having a general release. Of that, I've absolutely no doubt. I got it as a free addition to one of my Star Citizen game packages...so at least I won't have to pay again to experience the phenomenon of the idiot Roberts magnum opus failing miserably to impress...I've also no doubt that it'll be someone elses fault when it happens :)
 
Last edited:
I don't agree that multiplayer is where the big bucks lie except perhaps in the long term from milking gamers for lootboxes...RDR2 made $725 million in the first three days after release minus the multiplayer which didn't appear for a few months. Only EA are that closed minded they dismiss single player story driven games.

That said and back on topic with Sqn 42 and SC...Sqn 42 is a dated concept of an interactive movie relying on equally dated Sci-fi tropes to carry the ill conceived and badly directed story...it'll faceplant spectacularly if it ever gets to the highly unlikely event of having a general release. Of that, I've absolutely no doubt. I got it as a free addition to one of my Star Citizen game packages...so at least I won't have to pay again to experience the phenomenon of the idiot Roberts magnum opus failing miserably to impress...I've also no doubt that it'll be someone elses fault when it happens :)

Remember when SQ42 was the main game, which would, upon completion, allow you to enter the verse? Remember when CIG talked about drop in, drop out coop in SQ42?
 
Is GTA5 solo not also an interactive movie ?

Its freeroam with a mission chain to follow and side missions. What Mole is probably referring to with SQ42 is that with CR you are more likely to get largely on-rails gameplay combined with extensive unskippable cut-scenes.

How do you know ? From the leaked script ?

Its CR. Have you never seen the Wing Commander movie? But also the leaked scripts and the footage released by CIG themselves (but no spoilers! Can't have spoliers! Except when we want to show spoilers!).

The leaked script was funny as hell. They may have rewritten large swathes of it, but the core is probably still the same. Young rookie pilot taken on, doesn't have the respect of the grizzled old man. Has to earn his respect. Old man dies but with his dying breath tells rookie that he has earned his respect. Also, traitor to humanity helping the aliens. Its trope city.

And remember, CR said he would put SQ42 up against any AAA game out there... in 2014.

Also remember, CR compared himself to Francis Ford Coppla and his work to Apocalypse Now.
 
Back
Top Bottom