Increase C-log timer 1 sec. for every 10 000 cr Bounty received.

Why?

If you want to prance around displaying your big Bounty, do it in Solo/PG.
“If you can’t walk the walk like you talk”, switch to Solo/PG.”

If you already know that your skills do not justify your Bounty….
You do know what to do, right?

Set the Bounty for killing a clean Cmdr to 200 000 cr.
(If I’m not totally mistaking, my 400 cr Bounty displays as a 4000 cr Bounty when you Kill-warrant Scan me?!)

Announce it on Galnet effective from March 1st. 3307.
This should give all players plenty of time to pay off Bounties.

I know this will not remove griefing from the game, nore should it.
But it would make PvP-Bounty Hunting a way of life, in our Galaxy.

PS
This is a Pegi 7 game.
It does not hurt your rep. Frontier, to hammer home the message that:
If you can’t/won’t do the Time, don’t do the crime.
 
Bounties already run into the millions per murder once you gain notoriety. The way to encourage PvP bounty hunting is:

A) Remove the cap on player bounties. 2 million isn't worth it to blow up any player with knowledge of how to not be ganked.

B) Integrate the KWS (and similar modules as well please) into the ship so the bounty hunter isn't disadvantaged by having a ship that effectively has less utility slots compared to their target.

C) Bounties need to stick to the CMDR somehow, regardless of what ship they're in.
 
There are many things in Elite not worth the time doing if viewed from a cr/h perspective.

PvP Bounty Hunting is one of them due to the cap, as you point out, but also very much the C-log mechanic.
Most PvP Builds are more than capable of withstanding continues fire during the C-log timer.
This makes Bounty Hunting a PvE only experience.

That screws the C/P side of the game as the System Security Ships are no match for a good PvP Build.

But as mentioned above a 200 000 cr Cmdr-kill Bounty would increase the C-log by 20 sec.

Maybe this would put the Dangerous back into a griefers gameplay, maybe even make them think twice about going to a CG with griefing in mind. Just maybe….
 
CLOGging can get you banned. It is not acceptable. Increasing the timer on it based on different scenarios would make it seem like in some cases it is a lesser offense than others. I'm fine with leaving a ship in an instance after someone has clogged so their attacker has a chance to blow them up, but I do not like the idea of anything more than a short timer preventing someone from logging out of any video game.

It is still just a video game, and one should be able to exit it of their own will whenever they desire for any reason. If the devs determine certain cases of this to be cheating and people are punished for it (in game with ship destruction or through account action) that's all good, but let's not make a game out of the timer function itself.
 
Increase C-log timer 1 sec. for every 10 000 cr Bounty received.

What?
C-log is a banable offence. And there is no timer on it. You just pull the plug or task kill and you get the chance to be banned from the game if reported.

Maybe you are confusing it with the menu logging... in this case i do not agree.
15s is long enough.
Especially if you consider:
  • that you have to watch the timer THEN press a button to actually quit. (if i quit while in danger the game should quit automatically after timer passes without extra button press)
  • the timer applies in non combat situations too and it can be really annoying (in guardian ruins with no enemies around, srv laser accidental fire when you actually want to exit, broken canopy and trying to switch modes due to pad blockers and so on and so forth)

Just accept that this is not a pvp focused game and move along without trying to impose stupid crap on everyone else's gameplay
 
Yes, you are both right I have confused Combat-logging with Menu-logging. Point taken.

@Northpin
I Can’t see how this would affect your example in the ruins nore the other.

So unless you are playing the Griefer Game or want to prance around displaying your big Bounty, how am I imposing PvP on you?
 
It's telling that this proposal only applies to people with bounties and wouldn't do anything about the people that habitually log out the instant a pirate sends them a message or a hatchbreaker gets sent their way (a situation which has been blamed for people giving up on just doing piracy and turning to ganking instead, as piracy takes longer than the logout timer)

Personally, I don't think extending the menu timer would fix anything, and would most likely just encourage task-killing and other, less graceful methods of exiting while being a pain in those few situations where the game detects "threat" even when you aren't in danger.

I'd rather see consequences for logging out while in danger, gracefully or otherwise. I'm not talking the rebuy screen, but if you're wanted (whether in-system or your attacker has got a kill-warrant scan on you) then when you log back in you get relocated to a detention centre - at the very least, while you wouldn't be able to score a kill on someone that just logs out on you, you can remove them from the system for a while.

Likewise, if someone has hatchbreakers and you log out on them while you're carrying cargo, then as your ship is removed from the game, a percentage of your haul is dropped in its place. (Maybe require a manifest scan or attempted hatchbreak first for that one)

Logging and other out-of-context exits are a frustrating experience for all players but whatever happens we don't want people to be punished too harshly in the event that they actually genuinely crash.
 
It's telling that this proposal only applies to people with bounties and wouldn't do anything about the people that habitually log out the instant a pirate sends them a message or a hatchbreaker gets sent their way (a situation which has been blamed for people giving up on just doing piracy and turning to ganking instead, as piracy takes longer than the logout timer)

Personally, I don't think extending the menu timer would fix anything, and would most likely just encourage task-killing and other, less graceful methods of exiting while being a pain in those few situations where the game detects "threat" even when you aren't in danger.

I'd rather see consequences for logging out while in danger, gracefully or otherwise. I'm not talking the rebuy screen, but if you're wanted (whether in-system or your attacker has got a kill-warrant scan on you) then when you log back in you get relocated to a detention centre - at the very least, while you wouldn't be able to score a kill on someone that just logs out on you, you can remove them from the system for a while.

Likewise, if someone has hatchbreakers and you log out on them while you're carrying cargo, then as your ship is removed from the game, a percentage of your haul is dropped in its place. (Maybe require a manifest scan or attempted hatchbreak first for that one)

Logging and other out-of-context exits are a frustrating experience for all players but whatever happens we don't want people to be punished too harshly in the event that they actually genuinely crash.

If you log out while in combat perhaps you are returned to one of a number of 'safe places', like a legal version of a prison megaship. No fine, but you are not where you were so its a journey back.
 
Logging and other out-of-context exits are a frustrating experience for all players but whatever happens we don't want people to be punished too harshly in the event that they actually genuinely crash.

And there is no way to establish that without reasonable doubt. And any punitive measures will have a chance to affect inocents.

@Northpin
I Can’t see how this would affect your example in the ruins nore the other.

I might have a bounty on my ship.
While doing guardian ruins for blueprints or guardian materials... It is annoying enough the game thinks i'm in danger, even after clearing the ruins 100%, and makes me take the 15s timer.
A bigger timer because i got a bounty in a non related instance - that will be the cherry on top
 
@gorankar
We as a community should be able to deal with the Griefers in Game thru use of game mechanics.
Not public shaming.
We can, it's called block. It's not the greatest way to go about it I admit, but the salty tears in the various forums over block does make it somewhat worth it. Extending the logout timer will help gankers, and griefers far more than it would harm them. And it would do it at the expense of the returning explorer that forgot they were in open when they came back to the bubble, or the new player trying to unlock Martuk or Farseer and has a pad loitering fine.
 
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If you log out while in combat perhaps you are returned to one of a number of 'safe places', like a legal version of a prison megaship. No fine, but you are not where you were so its a journey back.
Yeah. If you disconnect, either via the menu or ungracefully, the transaction server at the very least will have your last known position. If that position was "in danger", next time you log back in you're placed accordingly.
Like, if you log out in an active CZ you get dumped at the nav beacon or something. That way, it wouldn't be too punitive on a genuine crash.
 
@Northpin
It would take more than one stupid mistake to accumulate a Bounty of 10 000 cr or more, right? So 1 sec more to wait is that going to ruing your experience?
I hope you see that this would affect the Griefer way more than you and I
 
@Northpin
It would take more than one stupid mistake to accumulate a Bounty of 10 000 cr or more, right? So 1 sec more to wait is that going to ruing your experience?
I hope you see that this would affect the Griefer way more than you and I

It doesnt matter why i accumulated bounties
Maybe i accumulate bounties as BGS activity killing police ships. A legitmate activity

You will not harm the griefers, you will harm everyone else with this measure.
 
Yeah. If you disconnect, either via the menu or ungracefully, the transaction server at the very least will have your last known position. If that position was "in danger", next time you log back in you're placed accordingly.
Like, if you log out in an active CZ you get dumped at the nav beacon or something. That way, it wouldn't be too punitive on a genuine crash.

It would have to be a balance of inconvenience really, because it has to punish you- the situation is like in chess where you knock over your king and resign- logging out when under attack is in essence forfeiting the game at that point. You should be placed someone like a secure megaship 'for your own good' that requires a number of jumps back- this would encourage logging out in sensible places too.
 
Bounties already run into the millions per murder once you gain notoriety. The way to encourage PvP bounty hunting is:

A) Remove the cap on player bounties. 2 million isn't worth it to blow up any player with knowledge of how to not be ganked.

B) Integrate the KWS (and similar modules as well please) into the ship so the bounty hunter isn't disadvantaged by having a ship that effectively has less utility slots compared to their target.

C) Bounties need to stick to the CMDR somehow, regardless of what ship they're in.

They added a limit because unlimited bounties led to people exploiting the hell out of it.
 
It would have to be a balance of inconvenience really, because it has to punish you- the situation is like in chess where you knock over your king and resign- logging out when under attack is in essence forfeiting the game at that point. You should be placed someone like a secure megaship 'for your own good' that requires a number of jumps back- this would encourage logging out in sensible places too.

What if i combat log on a sun?
 
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