What if i combat log on a sun?
Anywhere- its you escaping a losing situation. Its harsh, but its as fair as you could get.
What if i combat log on a sun?
I also think ship left in instance is a great idea, regardless of menu or task kill (and it's used elsewhere in other games). I say this as someone who often has an unstable game (particularly since using VR) and gets multiple crashes per session typically. I'd happily (well, I can't say I wouldn't curse actually...) take the hit for times when it cost me something. In fact I'd rather that than someone thought I'd clogged.CLOGging can get you banned. It is not acceptable. Increasing the timer on it based on different scenarios would make it seem like in some cases it is a lesser offense than others. I'm fine with leaving a ship in an instance after someone has clogged so their attacker has a chance to blow them up, but I do not like the idea of anything more than a short timer preventing someone from logging out of any video game.
It is still just a video game, and one should be able to exit it of their own will whenever they desire for any reason. If the devs determine certain cases of this to be cheating and people are punished for it (in game with ship destruction or through account action) that's all good, but let's not make a game out of the timer function itself.
LOL, that would have saved me a ton of exploration data that one time I got caught in the exclusion zone of a white dwarf. I actually quit the game for a couple weeks over that mishap.What if i combat log on a sun?
@Northpin
It would slow the Griefing gameplay down as they would have to rinse before repeating.
Anywhere- its you escaping a losing situation. Its harsh, but its as fair as you could get.
In fact I'd rather that than someone thought I'd clogged.
@Northpin
It would slow the Griefing gameplay down as they would have to rinse before repeating.
It's kind of irrelevant with carriers now. At least with bounties, someone has to live with the notoriety and sees a rebuy screen. Doing it by carrier just needs 100t of Void Opals or similar.They added a limit because unlimited bounties led to people exploiting the hell out of it.
Menu-logging after starting a fight is like hiding under your moms skirt and letting her fend off the beating.
I should say my assumption was that there'd be some longer-than-15-secs timer on this ship persistence. Especially given lots of my play sessions end on that "one crash too many"...If actually clogging, logging out to avoid imminent damage, I'd be fine if they gave an option to drop the timer and instead chose to abandon ship. That is essentially what one is doing anyway, might as well have the game treat it as such. The ship remains and whatever happens to it happens. Not sure how this would be resolved once logged back in though (other than a rebuy screen) in the case of legitimate disconnects.
I have a shoddy connection as well, and while I hadn't thought of that, I agree.
It's kind of irrelevant with carriers now. At least with bounties, someone has to live with the notoriety and sees a rebuy screen. Doing it by carrier just needs 100t of Void Opals or similar.
The ship remains and whatever happens to it happens. Not sure how this would be resolved once logged back in though (other than a rebuy screen) in the case of legitimate disconnects.
And then I'll make billions of credits in minutesA) Remove the cap on player bounties. 2 million isn't worth it to blow up any player with knowledge of how to not be ganked.
And then I'll make billions of credits in minutes![]()
?In game or the real world?