Increase C-log timer 1 sec. for every 10 000 cr Bounty received.

CLOGging can get you banned. It is not acceptable. Increasing the timer on it based on different scenarios would make it seem like in some cases it is a lesser offense than others. I'm fine with leaving a ship in an instance after someone has clogged so their attacker has a chance to blow them up, but I do not like the idea of anything more than a short timer preventing someone from logging out of any video game.

It is still just a video game, and one should be able to exit it of their own will whenever they desire for any reason. If the devs determine certain cases of this to be cheating and people are punished for it (in game with ship destruction or through account action) that's all good, but let's not make a game out of the timer function itself.
I also think ship left in instance is a great idea, regardless of menu or task kill (and it's used elsewhere in other games). I say this as someone who often has an unstable game (particularly since using VR) and gets multiple crashes per session typically. I'd happily (well, I can't say I wouldn't curse actually...) take the hit for times when it cost me something. In fact I'd rather that than someone thought I'd clogged.
 
Anywhere- its you escaping a losing situation. Its harsh, but its as fair as you could get.

If actually clogging, logging out to avoid imminent damage, I'd be fine if they gave an option to drop the timer and instead chose to abandon ship. That is essentially what one is doing anyway, might as well have the game treat it as such. The ship remains and whatever happens to it happens. Not sure how this would be resolved once logged back in though (other than a rebuy screen) in the case of legitimate disconnects.

In fact I'd rather that than someone thought I'd clogged.

I have a shoddy connection as well, and while I hadn't thought of that, I agree.
 
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@Northpin
High waking is legit and you can chase.
Menu-logging after starting a fight is like hiding under your moms skirt and letting her fend off the beating.
I'm not trying to imply that you are of this mindset.
It is a mechanic we would have to get used to, yes. Like a 400 cr loitering Bounty will get you killed by a Station.
 
They added a limit because unlimited bounties led to people exploiting the hell out of it.
It's kind of irrelevant with carriers now. At least with bounties, someone has to live with the notoriety and sees a rebuy screen. Doing it by carrier just needs 100t of Void Opals or similar.
 
Menu-logging after starting a fight is like hiding under your moms skirt and letting her fend off the beating.

It is within the rules as stated by the FDev
Pretty much as much as clubbing noobs at Deciat or station ramming.

It might not be my choice of gameplay, but IT IS WITHIN THE RULES.
I can move along or block the offenders so i dont meet them again, but as long as ED goes, it is legit.
 
If actually clogging, logging out to avoid imminent damage, I'd be fine if they gave an option to drop the timer and instead chose to abandon ship. That is essentially what one is doing anyway, might as well have the game treat it as such. The ship remains and whatever happens to it happens. Not sure how this would be resolved once logged back in though (other than a rebuy screen) in the case of legitimate disconnects.



I have a shoddy connection as well, and while I hadn't thought of that, I agree.
I should say my assumption was that there'd be some longer-than-15-secs timer on this ship persistence. Especially given lots of my play sessions end on that "one crash too many"... 😅
 
It's kind of irrelevant with carriers now. At least with bounties, someone has to live with the notoriety and sees a rebuy screen. Doing it by carrier just needs 100t of Void Opals or similar.

Not point in making the situation worse by providing more routes. Plus those void opals have to come from somewhere. Bounties are magicked up out of nowhere.
 
Anyone who really wants to log out is just gonna task kill or shut their system off, like they already do now. Until Fdev fixes actual combat logging, it's not going to matter how long the timer is.

As for bounties, I say remove the cap. Hunting players in top ships takes time, and the maximum of 2,000,000 doesn't even cover the cost of a bounty hunter's potential rebuy.

Maybe add the amount of the bounty directly to the rebuy of the 'bad guy', so there's no incentive to farm bounties just to give away--Not that it would be a very efficient source of credits in the current game to begin with, especially with mining still being lucrative, and the buff to combat pay.

Why commit crimes for 10,000 a piece all day, just to make your friend 2 mil when you could just take him NPC bounty hunting for ten minutes?
 
What about the bounty hunters that clog once the fight stops going their way? Or the traders that clog as soon as you start interdicting? Seems a bit one-sided to force this mechanic only on people with bounties tbh.

Organic PvP is pretty close to impossible in this game, by design.
 
The ship remains and whatever happens to it happens. Not sure how this would be resolved once logged back in though (other than a rebuy screen) in the case of legitimate disconnects.

Can't be done due to the nature of the P2P networking FDEV use to connect players, there's no server to maintain the logged out player in the instance.
 
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