Oh are we back again at what i should do and not do... That is not helpful. And yes, i think a lot of decisions in this game are made deliberately to spread the gametime out.This is not good game design (you can agree or not).
Trying to passively-aggressively lecturing others on what they should find boring or not boring isn't helpful either, and yet here we are, as usual. Both sides do the same thing, arguing goes back and forth, both sides are right in their own regard and wrong about the opposite side, uselessly trying to be less wrong to gain some sort of objective victory over a subjective argument.
And someone (somewhere, in summertime) is Flimley \o/.
There are clearly decisions made to spread gametime out, some of them can be more blatant than others (and annoying as well), but that's something present in one way or another in practically every modern complex game. Aiming to remove "the filler" to get to some idealized "core of exciting gameplay, anytime all of the time" is pie in the sky, and will probably leave you either playing Tetris at max speed on last quarter of screen, or nailing grindcore tracks on Guitar Hero and Beat Saber.
Seriously, there's hardly something more silly than taking a suggestion to play something else more in one's tastes as some kind of personal attack, instead of a suggestion to not waste time and energies with something they apparently aren't enjoying as they would. Endlessly bickering about it will only bring the discussion so far.
