Large ships docking at outposts.

I see no need whatsoever for large ships to dock at outposts. While I get why some want it, a better option in my opinion is to deal with it. You know that large ships can't land there so use a medium ship instead. Simple. There are PLENTY of larger starports capable of taking large ships, and the presence of outposts and their inability to take large ships serves to mimic the variety one would expect to see in space station variability, imo.

That said the idea of being able to shuttle cargo from a large ship to the outpost, using a small or medium ship carried aboard the larger ship for such purpose, makes sense to me. Of course, the larger ship would take a hit to it's cargo capacity anyway just to carry the small or medium ship, in which case the benefit would be minimised.
 
But the large ship not being able to land at outposts feature has stopped me from effectively playing with some of my smaller ship friends in wars. (no ability to easily pick up massacre missions or deliver combat bonds)

No it doesn't. I just means you can't do it in those big ships. Want to do outpost content then get a ship that can dock at an outpost, simples.

What we need are some small only outposts, give the little guys some thing for a change and maybe we can get rid of this small = starter/training wheels ships ...
 
No it doesn't. I just means you can't do it in those big ships. Want to do outpost content then get a ship that can dock at an outpost, simples.

What we need are some small only outposts, give the little guys some thing for a change and maybe we can get rid of this small = starter/training wheels ships ...

I love how you're beating him over the head for his preference, then in the next breath make a plea for your preference to be specifically catered to.

What are you "small guys" missing out on? Oh right, nothing. I'm sure if there were "large only" stations you couldn't access, you would be all about wanting that changed. So how are you any different than Avalon?

Instead of seriously discussing his suggestion, a lot of you are just coming off really salty and jealous sounding about big ships and are using his post to hurl vitriol.
 
I love how you're beating him over the head for his preference, then in the next breath make a plea for your preference to be specifically catered to.

What are you "small guys" missing out on? Oh right, nothing. I'm sure if there were "large only" stations you couldn't access, you would be all about wanting that changed. So how are you any different than Avalon?

Instead of seriously discussing his suggestion, a lot of you are just coming off really salty and jealous sounding about big ships and are using his post to hurl vitriol.

lol I mainly fly medium ships, unless you want to consider the Keelback a small ship.

I'm not beating anyone over the head just pointing out an incorrect statement about 'missing out' on content. Which they weren't.
On the other hand a suggestion, something that many have said is needed, to allow an oft overlooked category of ships, smalls, to actually have a niche that is supported by mechanics... But don't bother to read the actual post and just jump on a wrong supposition with both feet why don't you. ;)

You yourself have often said that smalls have no place and people should just them as 'training wheels' before they move onto useful ships in the medium/large class... But hey...
 
Not gonna happen, FDEV nerfed that one into the bin!

FDEV while they are the devs, have proven completely inept. There is zero harm really in terms of balance for allowing instead of a SLF for the Conda (or any big three) to carry a sidewinder.... sidewinders pop so easily so it wouldn't offer some sort of insane combat advantage in pvp, and it wouldn't be broken against thargoids (which would rip that puny things shields and hull to shreds even fully engineered), so really carrying a sidewinder would actually be a genuinely cool thing. Could even serve as a pseudo escape craft (lore wise) in case the big ship took too much damage and you had to abandon ship. Crew could go into cargo life pods and the commander pilots the ship.

But sadly FDEV don't think when it comes to what the in-game and previous established lore is versus what we players can actually do. And yeah somehow in the 3300s we lost the ability to extend an external docking arm to allow people to walk off a big ship into the tiny outpost.
 
lol I mainly fly medium ships, unless you want to consider the Keelback a small ship.

I'm not beating anyone over the head just pointing out an incorrect statement about 'missing out' on content. Which they weren't.
On the other hand a suggestion, something that many have said is needed, to allow an oft overlooked category of ships, smalls, to actually have a niche that is supported by mechanics... But don't bother to read the actual post and just jump on a wrong supposition with both feet why don't you. ;)

You yourself have often said that smalls have no place and people should just them as 'training wheels' before they move onto useful ships in the medium/large class... But hey...
First off, I don't think I made that comment. At least not in that context. Doesn't sound like something I would say. Training wheels???

Secondly small ships already have arguably the best most popular combat ship in the game(Vulture) , and the most used explorer/all 'rounder(DBX) . I think that's quite a niche already.

Then there's the Cobra. A small ship of legendary status.
 
Hmmmff. I'm feeling a bit miffed here. Everyone is talking about the "big three" but in fact, there IS a fourth monster in the ranks. The big FOUR are the Anaconda, Federal Corvette, Imperial Cutter, and the mighty Type 10 (Type 10 wins fights by sitting on it's opponents). As to the idea of giving them some form of access to outposts, I am adamantly against it. There are supposed to be disadvantages to flying these monsters, to offset the overwhelming combat advantages these ships have. One on one, these big monsters can outlast smaller ships til the cows come home. These tubs have to have SOME disadvantages or else nobody would be flying anything other than the big ships.
 
Ranking up to get the Corvette and Cutter is not as bad as you might think. Find some good places full of missions and your rank will climb fairly quickly. As for the Anaconda and Type 10, no rank is necessary so no worries there. As for the cost of these behemoths, That's hardly a problem these days. You can make some good coin fairly quickly with various activities (mining Platinum in a Python comes to mind) and it won't take you very long to get yourself one of these brutes. And yes, their cost is meant to be a downside to acquiring one. There is not much that these ships can not do, due to their very expansive interiors. Engineering is useful but initially not absolutely vital (possible exception goes to the Corvette with it's abysmal jump range). These monsters when unengineered, can still do a lot of things.
 
Hmmmff. I'm feeling a bit miffed here. Everyone is talking about the "big three" but in fact, there IS a fourth monster in the ranks. The big FOUR are the Anaconda, Federal Corvette, Imperial Cutter, and the mighty Type 10 (Type 10 wins fights by sitting on it's opponents). As to the idea of giving them some form of access to outposts, I am adamantly against it. There are supposed to be disadvantages to flying these monsters, to offset the overwhelming combat advantages these ships have. One on one, these big monsters can outlast smaller ships til the cows come home. These tubs have to have SOME disadvantages or else nobody would be flying anything other than the big ships.
Just going to say this once...

There was once a time the big ships didn't have enormous shield health and didn't automatically outlast small ships under the right circumstances.

I'd say the idea of outposts limiting large ships shouldn't be correlated to big ships being virtually invulnerable. The fact the latter fact is a thing is bad and justifying it with outpost limitations doesn't particularly acknowledge that.

I do think the large pad economy makes sense but it's really easily worked around these days, particularly with carriers. I actually think carriers have stomped all over quite a few things like this. And to a certain extent that's fine because carriers cost a lot.

You're right about the t10 of course. I just can't help think stuff like combat balance should have nothing to do with stuff like pad size because one doesn't impact the other at all. The only way the ship and pad size are linked by mutual balance is trading/passengers.
 
Ranking up to get the Corvette and Cutter is not as bad as you might think. Find some good places full of missions and your rank will climb fairly quickly. As for the Anaconda and Type 10, no rank is necessary so no worries there. As for the cost of these behemoths, That's hardly a problem these days. You can make some good coin fairly quickly with various activities (mining Platinum in a Python comes to mind) and it won't take you very long to get yourself one of these brutes. And yes, their cost is meant to be a downside to acquiring one. There is not much that these ships can not do, due to their very expansive interiors. Engineering is useful but initially not absolutely vital (possible exception goes to the Corvette with it's abysmal jump range). These monsters when unengineered, can still do a lot of things.

My point is that the big ships already have baked-in things small ships don't have to deal with. I'm not complaining, just pointing that out.

And yeah I just hit Rear Admiral with the Federation and it wasn't this horrible month-long grind or anything. But it's still more than small ship owners ever have to do. That's all I'm saying.

This feels very much like a class-balance discussion or something. The OP just wanted a quality of life adjustment that doesn't impact ANYONE negatively in any way. And small ship guys are derailing it and making absurd demands to favor their choices.
 
Just going to say this once...

There was once a time the big ships didn't have enormous shield health and didn't automatically outlast small ships under the right circumstances.

I'd say the idea of outposts limiting large ships shouldn't be correlated to big ships being virtually invulnerable. The fact the latter fact is a thing is bad and justifying it with outpost limitations doesn't particularly acknowledge that.

I do think the large pad economy makes sense but it's really easily worked around these days, particularly with carriers. I actually think carriers have stomped all over quite a few things like this. And to a certain extent that's fine because carriers cost a lot.

You're right about the t10 of course. I just can't help think stuff like combat balance should have nothing to do with stuff like pad size because one doesn't impact the other at all. The only way the ship and pad size are linked by mutual balance is trading/passengers.
Ydiss, you have somewhat turned my post bass-ackwards here. I am not trying to justifiy the overwhelming staying power of the big ships with the disadvantages they have. I am saying that the disadvantages need to be there or else nobody else would ever use anything but the big four. If the big ships could dock at smaller outposts, they would become generalist kings as well as being tops in combat. We really don't need to see these ships become the best at everything. As for their combat advantages, it really boils down to shield tanking and shield boosters specifically. Those things are kind of over the top. I would recommend reducing the effects of the boosters. I would also not be adverse to a complete revamp of shield and armor defenses and the weapons that have been introduced to deal with them. While armor tanking does not seem to be nearly as good as shield tanking, it still has its moments. It seems like defenses have been buffed and in response, weapons were introduced to deal with that and, well, you can see a vicious cycle starting here. I do believe that large ships should be able to outlast smaller ships (else why would anyone ever build large ships) but they shouldn't ever be absolutely immune.
 
well outposts with medium pads are imo bad for people with large ship..... instead..........throw tow line and tether ship outside while still connect it to outpost so you can do whatever you need (yah tethered to station is not docked so no refuel rearm repair but you could complete missions and take new ones
 
That's a terrible suggestion. You guys want to force people to use small ships to gain access to stations. Why? I mean what perverse satisfaction do you get from that? Or do you just want to feel special for your ship choice?

I don't get it. Please explain the upside to me.

The upside is giving something extra for people who prefer to fly small ships to compensate all the downsides, just like current outposts give something extra (better missions) for the people who fly medium ships. Not eveybody suffers from Napoleon Complex and needs to fly the biggest ship at all times.

Plus, Morbad's suggestion also includes having some outposts with facilities to acommodate large ships, as well as outposts for small ships only. And also like he said: variety.
 
Last edited:
The upside is giving something extra for people who prefer to fly small ships to compensate all the downsides, just like current outposts give something extra (better missions) for the people who fly medium ships. Not eveybody suffers from Napoleon Complex and needs to fly the biggest ship at all times.

Plus, Morbad's suggestion also includes having some outposts with facilities to acommodate large ships, as well as outposts for small ships only. And also like he said: variety.

Again this isn't an mmo with classes. Nobody is having downsides forced upon them by choosing smaller ships. I don't get this narrative. Ships are easy to get. By all means fly what you like, just don't complain the your Eagle can't haul 400 tons of LTD's...

How about making a secondary thread for smaller ship improvements instead of dunking on this one? Just a thought.
 
Back
Top Bottom