Ways a Fleet Carrier changes my Game

Even if that "work" involves writing, testing and debugging a macro to automate the plotting of multiple jumps and the transfer of tritium. Not really fair on console players though.
You're saying it's unfair that console players can't exploit the game in unintended ways as much as PC players?
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The Cobra III is great again. If my business at a station doesn't involve a large amount of cargo, why not turn up in the most iconic Elite ship?

This is probably the biggest advantage for me.

Not just for the Cobra (although I now have two for special tasks) but it means more of my ships can be more focused.
No more needing to have fuel-scoops and/or FSD boosters on mining ships or combat ships etc.

The main UI-related thing I'd like to see would be an "always show my FC" option in the main menu.
That way, I could tick it and then disable FCs from the nav' filter in-game... and still be able to navigate to MY FC.
 
I'd like to have ED change the filter to exclude the thing you don't want to see from the list (eg. Fleet carriers). Now I'm having to include all other things which is time-consuming especially cause I accidentally remove the filter once every hour.
 
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Mine has opened up a whole new avenue for my exploration expeditions, am out in Hawkings Gap parked up near a double trit hotspot and have mined 940 tonnes so far in between mapping everything around me up to 75 Lyrs at the moment (looking for bio's and anomalies... found f all so far haha) and, as i dont need my exploraconda am in my imperial eagle (wow, what a ship to explore with) at the moment but all my ships are getting a go, clipper, mamba, challenger, courier, orca, dolphin.. all ships i normally wouldn't fly and its awesome! Love my FC!
 
Interesting thread...I've been thinking about getting an FC for a while now, I can easily afford an FC + modules, fuel and upkeep for years but...

As a more casual player I often take long breaks from ED and I don't like the thought of having an asset sucking credits out of my account every week whilst I'm not there.

I'm still not sure how i'd use an FC...the idea of profiteering appeals but I know it's probably something I won't do. I'd most likely use it for exploration trips and for my BGS work but that is a lot of investment for a couple of elements in the game I don't play that often.

The convenience is appealing as is the ability to move everything I own to anywhere in the bubble in one or two jumps.

I suppose the flip side of that issue is, what else am I going to do with all of those billions of credits I've amassed? I stockpiled credits for this very reason, the time when FD introduce a credit sink...here it is and I've got cold feet.

A few questions...

1.) If I buy and install a few modules on the FC i.e. Repair/rearm, Outfitting, Cartographics, is it possible to disable those modules and if so, do you still pay the upkeep on them once disabled?

2.) If I decide to decommission my FC or I run out of credits and it decommissions itself through lack of funds what do I get back, is there a difference between the two in terms of reimbursement?

3.) Also if my FC decommissions whilst I'm on a break what happens to my stuff...does it go to the nearest Starport / outpost?

Thanks
 
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I mine a bit more often as I prefer to gather tritium over buying it. It changed how I do commodity trading. Instead of A-B-A-B trade now its A-carrier, carrier-B, which as someone already pointed out opens up opportunities as every market in the Bubble is now one jump away.

If I may add, it also added a sort of economic strategy layer, as you can buy goods when they're at their lowest prices at any time and stash them until the time is right to sell them, obtaining maximum profit. You can also pre-purchase large quantities of certain goods, then jump to a system with fetch missions for those goods, as delivering goods through fetch missions is usually the highest profitable way. You can stash around some quantity of medicines, then drop them when some system goes into outbreak to take advantage of the medicines price bump.

Regarding mining, I started to keep every mineral worth more than 10K, instead of discarding everything except "X" like before. Then I stash everything in the FC, and just like trading, it's a matter of offloading all those minerals where and when the time is right. I use a Python for offloading mined minerals to avoid the bulk tax. Osmium for instance I never sell, I just wait until I see mining missions asking for osmium as these provide the best credits per ton, then I accept them all and deliver the osmium I already have onboard the carrier.

The FC cargo bay is an invaluable asset.

But to me where FCs are the biggest game changer is in exploration. Finally, like I always dreamed, I can finally explore the galaxy like a Captain Kirk.

The FC is my Enterprise, and a plethora of purpose built small ships are my shuttles. I use them as landing party shuttles, to explore systems, prospect rings, investigate phenomena, and explore the general area around the FC. None of them have fuel scoops (but a couple have an extra fuel tanks) to give me that "running low on fuel - returning to base" role-play feeling. Aside from small ships, I only take an exploration built T-7, fully autonomous. It's my long-range science ship for venturing far from the FC whenever necessary. And a T-10 miner, which I use during the trip when I find worthy rings, to fund the next expedition. Other ships stay back home.
 
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Interesting thread...I've been thinking about getting an FC for a while now, I can easily afford an FC + modules, fuel and upkeep for years but...

As a more casual player I often take long breaks from ED and I don't like the thought of having an asset sucking credits out of my account every week whilst I'm not there.

I'm still not sure how i'd use an FC...the idea of profiteering appeals but I know it's probably something I won't do. I'd most likely use it for exploration trips and for my BGS work but that is a lot of investment for a couple of elements in the game I don't play that often.

The convenience is appealing as is the ability to move everything I own to anywhere in the bubble in one or two jumps.

I suppose the flip side of that issue is, what else am I going to do with all of those billions of credits I've amassed? I stockpiled credits for this very reason, the time when FD introduce a credit sink...here it is and I've got cold feet.

A few questions...

1.) If I buy and install a few modules on the FC i.e. Repair/rearm, Outfitting, Cartographics, is it possible to disable those modules and if so, do you still pay the upkeep on them once disabled?

2.) If I decide to decommission my FC or I run out of credits and it decommissions itself through lack of funds what do I get back, is there a difference between the two in terms of reimbursement?

3.) Also if my FC decommissions whilst I'm on a break what happens to my stuff...does it go to the nearest Starport / outpost?

Thanks
I can only answer a little...

You can disable services for a reduced weekly upkeep and re-enable them as necessary.
Minimal 'useful' outfitting for me (which includes Secure Storage) is costing around 11 mill a week, plus 100k each jump, so not exactly a huge amount.
 
Mobile base with all of my stuff with me all of the time AND gazillion tonnes of cargo space? What's not to love?!

Oh, I know. The system map, the navigation panel and the garage wall are definitely not to love. The rest - definitely worth it <3
Except for the upkeep. :(

I'm currently cashing out mine, as the main account is bored. No sense in losing money while I play the alt account in Colonia. The fleet carriers there are called "starports". :)
 
  • you're your own Fuel Rat - i have great respect for them nonetheless!
  • Immersion - is much higher; if such things play a role for someone
  • a place where everybody knows you name - except for the landing/ deck officer ;) ; well just another immersion thing
  • real ability to go where nobody else gone before - without the need leaving the ship out in the dark during a break; well, another immersion
  • ...
 
Interesting thread...I've been thinking about getting an FC for a while now, I can easily afford an FC + modules, fuel and upkeep for years but...

As a more casual player I often take long breaks from ED and I don't like the thought of having an asset sucking credits out of my account every week whilst I'm not there.

I'm still not sure how i'd use an FC...the idea of profiteering appeals but I know it's probably something I won't do. I'd most likely use it for exploration trips and for my BGS work but that is a lot of investment for a couple of elements in the game I don't play that often.

The convenience is appealing as is the ability to move everything I own to anywhere in the bubble in one or two jumps.

I suppose the flip side of that issue is, what else am I going to do with all of those billions of credits I've amassed? I stockpiled credits for this very reason, the time when FD introduce a credit sink...here it is and I've got cold feet.

A few questions...

1.) If I buy and install a few modules on the FC i.e. Repair/rearm, Outfitting, Cartographics, is it possible to disable those modules and if so, do you still pay the upkeep on them once disabled?

2.) If I decide to decommission my FC or I run out of credits and it decommissions itself through lack of funds what do I get back, is there a difference between the two in terms of reimbursement?

3.) Also if my FC decommissions whilst I'm on a break what happens to my stuff...does it go to the nearest Starport / outpost?

Thanks
Go to one of the management systems, and you can sell off the unwanted services. Be careful not to lock yourself out of some of them...
I transferred all my ships and modules by hand. Saved lots of cash.
You're supposed to get credit for a carrier a week after you cash out. Be proactive, and leave enough in the carrier account to cover weekly charges. Withdraw anything not needed before.
 
  • you're your own Fuel Rat - i have great respect for them nonetheless!
  • Immersion - is much higher; if such things play a role for someone
  • a place where everybody knows you name - except for the landing/ deck officer ;) ; well just another immersion thing
  • real ability to go where nobody else gone before - without the need leaving the ship out in the dark during a break; well, another immersion
  • ...

oh, almost forgot:
no more time pressure for anything!

Finally mining without this time vs. yield pressure.
You don't need the ship with the biggest hold and it can be far outside the bubble.
Also, I was finally able to start mining in FA-OFF and am streaming it.
Before it wasn't effective enough, but always knew it would be a lot more fun that way.

Oh, next door is a conflict zone? Hold my beer ... I'll quick just get another ship ...

I certainly don't belong to the 30% of the richest players, but then I have a very wasteful style ... and just don't go broke, even if I don't log in for weeks or months; and im not having tens of billions in account ...
 
Go to one of the management systems, and you can sell off the unwanted services. Be careful not to lock yourself out of some of them...
I transferred all my ships and modules by hand. Saved lots of cash.
You're supposed to get credit for a carrier a week after you cash out. Be proactive, and leave enough in the carrier account to cover weekly charges. Withdraw anything not needed before.
BTW You don't need to enable "Shipyard" unless it's to offer ship storage services to other players. You can still access your own ships without it, and also store your own modules without offering them for sale to other players. Around the Bubble I also see no need for Cartographics. Outfitting the carrier minimally gets the upkeep below 10 million and maximises storage space.
 
BTW You don't need to enable "Shipyard" unless it's to offer ship storage services to other players. You can still access your own ships without it, and also store your own modules without offering them for sale to other players. Around the Bubble I also see no need for Cartographics. Outfitting the carrier minimally gets the upkeep below 10 million and maximises storage space.

But remote access to your engineers on your carrier is only available with the shipyard.
 
really?
I've had this discussion before. Thought to be sure today ...
I sold the Shipyard once - then the access was gone too, after I installed it again, the access was there again ...?!
Maybe I also - still - confuse the modules here.
But I have only de- and installed the shipyard in the past ...
It remains mysterious to me lol
 
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