Odyssey: is Scavenging in crashed ship interiors or facilities

What has been confirmed and/or denied by the devs regarding scavenging in Odyssey.

Now, logically, if we’re tonthing efficiency, when making settlements to walk “in and around”, those same arenas would fit the agenda and development cycle for scavenging, by reusing the same designs and assets, but with a corroded/derelict art pass.

However, when scavenging was first mentioned my imagination went in a different direction, namely ship interiors.

With horizons, scavenging meant crashed ships and thus projecting that idea, and with ship wreckage interiors gameplay in subnautica, my mind instantly projected the idea that odyssey would have also scavenging of ships interiors.

My imagination started to wrestle with Rey scavenging Imperial Star destroyers in The Force Awakens and how hard that would be to implement.

That being said though; the designs of the internal infrastructure of say the anaconda was always been done, right?

And if walking around ships is to come (hopefully), then scavenging ship wreckage in space, on planet surfaces and walking around your own “intact” ship would be a nice convenient time to organise that kind of design/artwork.
But how far is that?

Well if odyssey does have the interiors of ship wreckage, then maybe walking around our own flying ships isn’t too far off.

But nothing has been said/confirmed with how scavenging works, right?
 
Nothing confirmed afaik, but it was scavenging wrecked ships that had been mentioned. Nothing to suggest it was actually interiors though. The more recent talk with Gareth Hughes (?) after the last dev diary mentioned the whole removing power cores etc mechanic, scavenging disabled settlements as well though.
 
I think they have confirmed it in terms of crashed ships on planetary surfaces. See here under the scavenging mission section which I transcribed via one of the devs giving examples. Ill see if it can find the exact timestamp.

Inside the crashed ship there might be quite a lot of wreckage with loot that is either visible or in boxes which may require breaking open. Some will require special tools to access them. Small items can be carried by the player, others will require an SRV to carry them.
 
It was one of the 1st questions I started asking when it came about, didn't get an exact answer but don't think we will see scavenging inside ships, will be around a crash site and any open sections of the ship like we see already from horizons, unfortunately it wont be crawling through wreckage and corridors
 
It was one of the 1st questions I started asking when it came about, didn't get an exact answer but don't think we will see scavenging inside ships, will be around a crash site and any open sections of the ship like we see already from horizons, unfortunately it wont be crawling through wreckage and corridors

As above, I transcribed the following, not verbatim, but I'm fairly sure it's correct,
Inside the crashed ship there might be quite a lot of wreckage with loot that is either visible or in boxes which may require breaking open. Some will require special tools to access them. Small items can be carried by the player, others will require an SRV to carry them.
 
While scavenging sounds like potentially interesting gameplay, it's too bad we're all multimillionaires who could buy any scavenged part thousands of times over. So here's a solution to make scavenging great...

1. Thargoids begin burning the bubble to the ground.
2. System governments requisition all excessive credits and every ship not currently occupied by the owner in a futile attempt to fight off near total annihilation.
3. No shipyards survive the destruction & there is no viable economy for earning millions.
4. FDev introduces module wear.
5. The bubble is littered with ship carcasses ready for repair or salvage.
 
While scavenging sounds like potentially interesting gameplay, it's too bad we're all multimillionaires who could buy any scavenged part thousands of times over. So here's a solution to make scavenging great...

1. Thargoids begin burning the bubble to the ground.
2. System governments requisition all excessive credits and every ship not currently occupied by the owner in a futile attempt to fight off near total annihilation.
3. No shipyards survive the destruction & there is no viable economy for earning millions.
4. FDev introduces module wear.
5. The bubble is littered with ship carcasses ready for repair or salvage.

as much as I'd accept that
imagine thousands of your avatar pic screaming and throwing pukey rage salt in every thread, every post hahaha
it would be pure, unadulterated, blind rage carnage
 
I think there will be limited, partial crashed ship interiors, but they will be tangles of shattered wreckage that we can poke around in with arc cutters and a flashlight.

Kinda like the crash site in Subnautica.

The difficulty with walking around our own ship interiors isn't rendering simple internal spaces, it's all the knock-on stuff that hooks into other parts of the game, like interactive functions, being able to visit passengers in the cabins, etc.
 
While scavenging sounds like potentially interesting gameplay, it's too bad we're all multimillionaires who could buy any scavenged part thousands of times over. So here's a solution to make scavenging great...

1. Thargoids begin burning the bubble to the ground.
2. System governments requisition all excessive credits and every ship not currently occupied by the owner in a futile attempt to fight off near total annihilation.
3. No shipyards survive the destruction & there is no viable economy for earning millions.
4. FDev introduces module wear.
5. The bubble is littered with ship carcasses ready for repair or salvage.
I stopped reading after the first... You'd hooked me already! 🥳
 
Back
Top Bottom