Cheers man, never quite understood all those numbers
Especially this parameter can tell you a lot about how the ship behaves once it's modded. Also notice this graph (same place):
That shows pitch, yaw and roll speeds. The handling of the Courier is excellent once it's maxed out like this, but it quickly becomes a "challenge" to keep the total mass below 61t, if you want guns, shield and armor. Therefore you often have to compromise and find the sweet spot with best agility/firepower. E-class shield boosters and lightweight engineering is definitely worth looking at when flying a Courier.
I have mainly been using a Vulture for combat, but recently I've been starting looking at building a very light Eagle. I use frag cannons on the Vulture, and they are like a sawed off shotgun. At a distance they are annoying if you get a pellet in they eye, but at close range they are more than lethal. The Vulture is a great learner, because it's heavily armored and very agile. Once you attach yourself to the back of a "ganker in a Cutter", his only chance is running, and his friends can't hit you without hitting him (or her). An Eagle could do the same, and maybe even better (edit: a Cutter can't outrun a fast Eagle), but you need to stay away from anything being fired at you, which is where the low mass is critical.
Edit: With some ships, like the Courier, also consider other options than dirty drags. The "Drive Distributors" mod will increase the minimum mass by ~9% while "only" losing 34 m/s, which gives better options for engineering your preferred hardpoints.