A Special Purpose Ship Design

Interesting - especially since many of the layouts don't have a central isle :ROFLMAO:
You are a strange person,all your answers here and in other threads show that you must have a sad life,always abrasive pompous and self entitltled a total egomaniac,I feel very sorry for you,let someone help you ;)
 
Are you thinking of Guardian Ruins?
Nope Guardian Structures for Modules and Weapons Blueprints,I've used the same two (one for Modules one for Weapons) for all the modules and Guardian weapons,there are two landing spots on both sides external to the central corridor but very near,I could land in there with Python/Phantom/AspX.Guardian Ruins are always open,good for Pattern obelisk Data,totally different form Guardian Structures layouts.
 
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I get my AspX in no trouble
Usually by landing at the far end of the structures away from where the orb appears, gets a bit hairy getting the SRV back to the ship once you have all 6 pillars up though.

Bill
 
The dolphin is the best overall ship for this as it has the small landing footprint so is just about as easy to land as either Diamond-Back, but it has great visibility, suercruise agility to die for, and unlike the ASP, it doesn't sound like a hippo farting. The DBS, and I presume the DBX, do however make really good SRV dropships, because as you approach them from the rear to get to the cargo/SRV hatch, the front landing leg is in exactly the right position to act like a set of buffers at the end of the train track. As in drive in from the aft end of the ship, under the thrusters, until you hit the aft end of the forward landing leg, where you crash to a stop, without fail, is the exact point that you can hit your SRV's middle panel and board the ship. This is particularly useful if you've whipped up a hornets nest and are beating a hasty retreat, as it allows you to come in fast, and not overshoot.
 
DBX

/thread

This.

If you're building a ship to explore the Guardian sites (much like the 'goid sites before them), one of the most important criteria is the ship's footprint.

Basically, the DBX or Dolphin are going to be much, much easier to land as a result of them having a narrow footprint.
You can land a ship with a bigger footprint but it's much easier with the DBX or Dolphin.

Not sure how the space-bus stacks up against the DBX in other regards.
It has, IIRC, got the most slots of any small ship but it's also got puny hardpoints and, well, it's a space-bus. 🤷‍♂️
 
This.

If you're building a ship to explore the Guardian sites (much like the 'goid sites before them), one of the most important criteria is the ship's footprint.

Basically, the DBX or Dolphin are going to be much, much easier to land as a result of them having a narrow footprint.
You can land a ship with a bigger footprint but it's much easier with the DBX or Dolphin.

Not sure how the space-bus stacks up against the DBX in other regards.
It has, IIRC, got the most slots of any small ship but it's also got puny hardpoints and, well, it's a space-bus. 🤷‍♂️
The Dolphin handles in supercruise like a dream, previously ran damned cool, then it got a thermal buff so now it is silly frosty running, can carry a class 4 scoop, as well as a class 4 SRV hangar giving it a spare SRV, has the space to mount a class 5 guardian FSD booster, meaning:
  • 55+ LY range
  • 2x SRV's
  • 3x utility slots for point defense
  • 422m/s speed with 591m/s boost speed
  • does a 180° in 3.5 seconds
  • runs as cold as an iceberg in a sea of liquid Nitrogen
  • great visibility
  • small landing footprint, so it's easy to park wherever you want, even within the sites
five minutes on coriolis.io made this:

Oh, and did I mention that it's interior doesn't look like it was borrowed from an excavator? Or that it's engines / thrusters don't sound like a farting hippo?
 
I hope some will find this design process interesting. I've been visiting Guardian structures recently and often had trouble landing my Phantom (medium ship).
Take a look at the pic from this link (2nd spoiler button):
Walkthrough: Guardian Weapon Blueprints | Frontier Forums

I've done this in an AspX and a Phantom.

This is the easiest place to land, which is as close as you can get. If you have two side/top mounted PDs then this pretty much catches everything fired at you.

Edit: With the build you posted I would add heavy duty deep plating to your hull as this adds 0 weight on a lightweight hull and I would use a 3A Prismic enhanced low power low draw shield, almost doubles your shield strength. 115 is a little small if you decide to nudge a planet at high speed. You don't need fast recharging biweaves on a non combat ship imo.
Here's my long range explorer phantom, which I use in open, and even with reactive armour and prismics it still has almost 60lr jump range.
 
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Yes, some sites are OK for landing. I've just done Ram Tah's second mission though, and some have rough ground right up to the edges of the site, and you can't land within the site. The Phantom managed OK for most, but in one site I had to switch to Cobra.
 
i was in a wing at the structures. me in a phantom, the other DBX.

2/3 sites were fine in the phantom. one was a mess with landing. real mess. real real mess...
 
I just shoot them in the SRV 🤷‍♂️ then play fetch for the materials, i dont bother fitting PD, i do use a Dolphin though, but the shields on my SRV are probably better than those on the ship.

you can usually hide behind stuff in the SRV and fire at them, but the best way is drive and shoot at the same time from the turret view, they struggle to hit you if you're moving.
 
My vote goes to Dolphin too (although i wont go that far to say it has a nice cockpit view)
Then the DBX (i really hate its engines noise and the general noises it does while flying)
Phantom it's always a nice option, although it's kinda on the "too big" side, it can land at most of the guardian sites :)

5-19-2019_11-48-51_PM-pxi4fw3p.jpg
 
DBX is perfect. You can land right nexrt to where you're working, so you get full protection from the 2 PDs. Also, the jump range is very useful and it has just the right internal module space for everything you need.
 
I've been using a Dolphin for Guardian Ruin/Structure runs and general near-Bubble exploration for a while. The update to let it hang 10Km off the surface of a star while scooping was nice ;)
 
Type 6......I use mine to do all Guardian/thargoids things. Its cheap, a lot of internals, very good jump and good cockpit view. ( Mine has corrosive rack, 2 SRVs, guardian jump boost and so on...AND point defense on top )
 
My vote goes to Dolphin too (although i wont go that far to say it has a nice cockpit view)
Then the DBX (i really hate its engines noise and the general noises it does while flying)
Phantom it's always a nice option, although it's kinda on the "too big" side, it can land at most of the guardian sites :)

View attachment 203919
Wait, there is something wrong here ... oh, it's daylight ... :cool:
 
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