C'mon, this is faintly ridiculous.

When I first played this game I recall spending days shooting and trading to earn enough for a Cobra III, then if I did a few missions I could maybe earn enough to upgrade the thrusters or lasers a little bit at a time, eeking out a profit, gleaning a little money here and there to upgrade the ship and keep a little back for trading. There was a real sense of "ducking and diving" and being on a knife-edge.

NOW. Well, I've reset my save and started again because I got bored. I've got a Imperial and either I'm a much better commander, or payouts are just ludicrous. I literally get enough for a/b grade a module for every mission board mission. I earn enough for a Hauler or Adder from many single courier missions, which begs the question why the company didn't just buy a damned ship and take it there themselves! - then there's combat. I - just - assist in taking down a minor league criminal and I get rewarded with enough money to buy a new ship. 20 minutes in a Nav beacon and I "earned" a several hundred thousand. It's like Dog the bounty hunter taking down some guy who didn't pay off his $100 credit card debt, and being rewarded with a new Corvette.

I know why it's been done, but seriously.....
 
When I first played this game I recall spending days shooting and trading to earn enough for a Cobra III, then if I did a few missions I could maybe earn enough to upgrade the thrusters or lasers a little bit at a time, eeking out a profit, gleaning a little money here and there to upgrade the ship and keep a little back for trading. There was a real sense of "ducking and diving" and being on a knife-edge.

NOW. Well, I've reset my save and started again because I got bored. I've got a Imperial and either I'm a much better commander, or payouts are just ludicrous. I literally get enough for a/b grade a module for every mission board mission. I earn enough for a Hauler or Adder from many single courier missions, which begs the question why the company didn't just buy a damned ship and take it there themselves! - then there's combat. I - just - assist in taking down a minor league criminal and I get rewarded with enough money to buy a new ship. 20 minutes in a Nav beacon and I "earned" a several hundred thousand. It's like Dog the bounty hunter taking down some guy who didn't pay off his $100 credit card debt, and being rewarded with a new Corvette.

I know why it's been done, but seriously.....
It's simple, too many have complained that they can't get a fully kitted out Anaconda after a couple of hours play and dammit their time was too valuable to be GRINDING for credits. So FD, in it's wisdom, started to up the reward values on just about everything. Got so ridiculous during the recent mining boom that players were making BILLIONS in one session. FD scaled that back and going by the comments, also cut arms and legs of certain Commanders because they can no longer play. Apparently getting 100's of millions in credits is no longer deemed worth while.

But on the positive side, the galaxy is full of unwanted FC, and there are a lot of high end ships being flown by complete novices!
 
NEVER underestimate the subtle power of whinging!

I don't get "Grinding". I mean, if it's not a fun game don't play it. But just pursuing a high score doesn't sound like fun to me. I just like to around and enjoy myself. You make your own choices, but repeatedly doing something you don't enjoy in game in order to get a not-real reward for doing it - nope.

It's really a very different game now. I do enjoy the rewards you get in it - but also kinda miss the challenge. It's like when Del Boy sold his watch and became a millionaire suddenly - his life lost it's meaning.
 
I also have a 'fresh' reset account in the starter area, awaiting a RL friend joining in.
Doing just a few missions and 'poodling' around was bringing in credits much quicker than when I first started playing (a little over 3 years ago) which meant i did another reset and am now waiting, almost penniless, for my friend to turn up.

But, on a positive note, it does mean that I can 'guide' him through his early progress - which means he'll get to 'play' with the real fun small ships before graduating to long trousers :)
 
Nothing to do with complaining. The old meta was earning one of the big three, because the game had nothing else for players to do. Engineering became the next meta, and buying a ship no longer needed to be a huge grind, because there was a new one. Notice how making money has gotten even easier recently as FD want people to focus on the current meta which is getting a fleet carrier. At some point getting a fleet carrier will become much easier as well I expect. It's all just shifting metas and making sure the player is occupied with new content.
 
During the great Void Opal bonanza I help a friend by teaching him how to mine... It wasn't long before he had every ship, that wasn't locked, A graded and engineered to the max!

I remember how painful every decision to upgrade was, every ship acquisition thoroughly scrutinized, hoping it was better than the one I had... Heading out across the bubble on a 400ly trip to meet up with some friends in a 15ly FAS and almost getting stuck in a brown dwarf field, nearly empty on fuel, with no rebuy. Yup, those were the days. You felt like you accomplished something.

Now, I've got multiple rebuys for any ship and a hold full of engineering supplies and even my FAS jumps a respectable range... And rarely play.
 
When I first played this game I recall spending days shooting and trading to earn enough for a Cobra III, then if I did a few missions I could maybe earn enough to upgrade the thrusters or lasers a little bit at a time, eeking out a profit, gleaning a little money here and there to upgrade the ship and keep a little back for trading. There was a real sense of "ducking and diving" and being on a knife-edge.

NOW. Well, I've reset my save and started again because I got bored. I've got a Imperial and either I'm a much better commander, or payouts are just ludicrous. I literally get enough for a/b grade a module for every mission board mission. I earn enough for a Hauler or Adder from many single courier missions, which begs the question why the company didn't just buy a damned ship and take it there themselves! - then there's combat. I - just - assist in taking down a minor league criminal and I get rewarded with enough money to buy a new ship. 20 minutes in a Nav beacon and I "earned" a several hundred thousand. It's like Dog the bounty hunter taking down some guy who didn't pay off his $100 credit card debt, and being rewarded with a new Corvette.

I know why it's been done, but seriously.....
I was thinking exactly this the other day.

I really enjoyed the progression through the ships. Earn money for the next one, then earn some more to upgrade it, then decide what to get next. I think I appreciated the new ships more then, as I spent more time flying them, but also because I felt I'd earned them. I remember the joy of buying my first Python, and my first Anaconda (after more than 18 months of owning the game) was a genuinely emotional moment.

Now I have enough money to be able to buy any ship in the game and A-rate it immediately, and I'd barely notice the credit balance change. Not saying that's bad - I enjoy trying out new builds and the cash facilitates that, but I wouldn't have skipped the progression stage for anything.

These days, people get a Conda within 24 hours of owning the game. It's not necessarily a bad thing, but I believe that the time I spent earning my way to great wealth is the reason that I don't have an issue with what some people call "the grind" - I simply don't expect to be able to do whatever I want to do immediately. I'm more than happy to wait for something without forcing myself to "grind" to get it today.
 
"I'm being paid too much!!!"

-Said no one ever.
I'm not complaining! I spent nearly a billion on ships & outfitting recently (I can't resist a sale, even when the ships aren't on my 'to-do list') I certainly wouldn't have been able to be so careless a couple of years ago...

Know anyone who wants a G5 engineered Keelback, still with the 'as-new' smell on the upholstery? I think I had a little too much Lavian brandy on that lad's night out...
 
you could argue that it's too easy to get credits and this destroys any kind of meaningful gameplay that exists outside of your own imagination ...
But the counter argument to that is ..what gameplay.
Then you just nod and go back to whatever you were doing.

We wont see proper balance until there is something worthwhile being hurt/damaged by the poor balance. Currently, it makes financial sense for fdev to allow players to acquire assets that encourages them to buy more stuff from the shop and it serves them no purpose limit new players or turn them off of the game by making it harder/longer because of point #1.
 
Nothing to do with complaining. The old meta was earning one of the big three, because the game had nothing else for players to do. Engineering became the next meta, and buying a ship no longer needed to be a huge grind, because there was a new one. Notice how making money has gotten even easier recently as FD want people to focus on the current meta which is getting a fleet carrier. At some point getting a fleet carrier will become much easier as well I expect. It's all just shifting metas and making sure the player is occupied with new content.

There's a point to be argued about making things more accessible with more content being added (although I would disagree), but why completely remove ships, ship ugrades (outside of engineering) from the progression system, and make rebuys a non-factor ? It's making the game poorer.
 
Fun fact, most E-rated engineered modules are superior to A-rated unegineered modules.
As if one currency was designed to surpass another, sort of like MMOs usually do.

Bigger ship, more engineering. You can A-rate any ship and it will be inferior to an engineered ship, even cheaper ones.
Heck you can strip down an anaconda and you can engineer a viper mk3 to have the same range as that stripped down unengineered anaconda.

Then there's also guardian tech.

This is nothing new, it's just the way games progress, newer currency becomes more relevant than the older one.

EDIT: More so, it makes sense to make ships more accessible as the next step after having said ship is to engineer it, to stay up to date with power creep.
 
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