"Focused" point defense

Does anyone know what a focused point defense is? The lightweight part i can figure out. Never heard of a focused PDT or focused modification for one. Its the CG special module for anyone who didn't know.
 
Ya, I'm at a loss. Range is the only thing applicable really, unless piercing is required vs. limpets and missiles. It is a burst/pulse blueprint too, not sure what it is doing on a kinetic utility module. Either a misprint or someone decided it was the easiest way to add range to a PD. I honestly wouldn't be surprised if it actually won't do anything for a PD and nobody at Frontier is aware.
 
Focused normally gives +100% range and +120% armour piercing.

Niche but probably has some uses.

Still puzzled me if it's a tiny plasma repeater or more like a multicannon.
The shots kinda look like mc rounds and not like plasma bolts, but the pdt itself does not look like a mc either

Hopefully this wont make it more effective against torpedoes and i'm really curious how it will go in a High CZ - will it fire nonstop at random missiles at 3-4km range, missiles that are not fired at our ship?

Edit: Focused also doubles the projectile speed
 
It shld also give jitter, which at range might be meh against small targets like missiles an torps..
So i wonder how usefull that thing gonna be
 
I have it on 'good authority' that its range is better, and it becomes a bit more "accurate" due to being focused. Think of one of the high speed gatling guns on naval battleships (can't think of the proper name), that are used to fire a cloud of bullets at incoming cruise missiles. It makes this gun have a longer range, and makes the bullet cloud more dense, by focusing the cloud. I hope that makes sense?
 
I did some tests with my alt (but it's hard without an third party acting as observer) by firing dumbfires from like 3km.
The PDT is starting to fire somewhere between 1.5-1.8km and usually the missile is destroyed under 1km from target (i'd say 700-800m)
The PDT is also dumb and it will fire at missiles that have no chance to hit the target eiither.

So i would expect the focused one to fire at longer distance and, due to increased projectile speed, to hit the rocket at 1.5 km
In theory, because that 1.5° Jitter is going to ruin everything
 
Still puzzled me if it's a tiny plasma repeater or more like a multicannon.
Description says it's a purely kinetic weapon, so I've always assumed more like an MC.

Pretty sure the in game description also says it has jitter, don't remember value.
 
Description says it's a purely kinetic weapon, so I've always assumed more like an MC.

The projectiles definitely look kinetic.
From time to time i loke to use an F-63 with plasma repeater and those small blue bolts are definitely not looking like PDT projectiles. (that doesnt mean much tho, doesn't it? :) )
 
Ok so I'm not alone here. Nobody knows for sure. The consensus seems to be that focusing a bullet doesn't make alot of sense but that maybe they are going to do it anyhow. I use a PDT on alot of builds so if this thing is somewhat better the dilemma will be trying to choose which ship gets the fancy trinket.
 

Thanks Morbad, I couldn't for the life of me think what it's called.

Ok so I'm not alone here. Nobody knows for sure. The consensus seems to be that focusing a bullet doesn't make alot of sense but that maybe they are going to do it anyhow. I use a PDT on alot of builds so if this thing is somewhat better the dilemma will be trying to choose which ship gets the fancy trinket.

It fires a little cloud of shots at the missile, so I was trying to explain that it focuses the cloud better, ie it lowers the basic jitter of the weapon. Probably means that the cloud density at the longer range is the same as it would be at the current max range.
 
The consensus seems to be that focusing a bullet doesn't make alot of sense but that maybe they are going to do it anyhow. I use a PDT on alot of builds so if this thing is somewhat better the dilemma will be trying to choose which ship gets the fancy trinket.

Kind of drives it right home when you compare focusing a laser to focusing a bullet!

They already have jitter, I'm assuming to make them less effective at longer range. Doubling the range just might mean they blow through a lot more ammo regularly missing targets until they would be well within the standard range, not that PD ammo has ever really been an issue for me. Lightweight is going to cut the integrity in half, so for a hull tank that already doesn't care about small weight cuts and will be taking hits with no shields up, I'd probably pass for that reason alone.

I highly doubt I'll get one, but if I did I'd probably toss it on a well shielded trader. Leave a plain one to cover the cargo hatch and locate the double engineered one to maximize line of sight.

Edit: or maybe it is a different focused than we are used to like Bottom Hat is suggesting, idk.
 
It sounds like a stupid module. If you've got shields, you don't need to worry about long range missiles, just point blank FSD disruptors. If you don't have shields, the first missile that makes it to your ship is probably going to destroy your lightweight PDT. If your ship is small enough to need to save mass by lightweighting a PDT, it's probably way faster than any missile anyway.

Still probably has some niche somewhere, and I still thing exclusive CG modules are potentially disruptive and the wrong direction to go...but this is still probably the least useful one so far. Might be handy in Odyssey for defense against high altitude mine spam...

Feels like the "easy corn cheese bread" of ship defense:
Source: https://www.youtube.com/watch?v=-B7WT--0X58


Ok so I'm not alone here. Nobody knows for sure. The consensus seems to be that focusing a bullet doesn't make alot of sense but that maybe they are going to do it anyhow. I use a PDT on alot of builds so if this thing is somewhat better the dilemma will be trying to choose which ship gets the fancy trinket.

No one knows, yet.

PDTs seem to be plasma based weapons, despite the kinetic damage type, just like the SRV plasma repeater. Probably would have called it long range or high-impact (which was the old, closer to focused, multicannon type in beta/gamma that stopped be sold around release, and was pulled a while before Engineers), if it was an actual solid projectile.
 
If focusing it actually means reducing the jitter than it should be called sturdy instead or something intuitive although I don't know of any mod that actually reduces jitter. Though a few do seem to add it. On no other weapon does focused mod effect jitter. A tighter spread or faster projectile might be useful but then they should have called it long range. If they cooking up a new effect found noware else in any other blueprint, than it should get a new name. 'Accurate' mod or 'improved tracking' mod or whatever makes sense.
 
I don’t know if it was mentioned above, “focused” engineering also implies a shot speed / projectile speed increase, hence possibly increasing their accuracy?

I know focused engineered PAs, it’s 100% shot speed increase at G5, soooo for PD it’s theoretically should increase shot speed (1000m/s) to 2000m/s 🤷‍♂️

I’m very curious about these modules, but will not be able to get them (out of town for the CG)
 
Back
Top Bottom