Ships Corvette vs Conda 7A shield clarification

Ok so it might be a mechanic im not aware of an this thread cane be answered quickly.

Why is it that the 7a shield has more strength on a corvette then on the anaconda?
Is there a mechanic im not aware of? or a multiplier that tied to the ship that effects the strength of the same class and grade of shield between ships?
 
I believe each ship has a “hidden” shield multiplier. Which is why an FDL gets soooo much more out of a C5 shield than a FAS does. Or indeed than a Chieftan gets from a C6 shield ...
 
Ok that makes sense because right now im trying to debate if switching to a corvette is worth it over the conda that i can out put more DPS in, for like...1k more shield strength and a little bit more maneuverability.
 
If I remember, there is two effects.
First, a shield has an optimal hull mass stat. The heavier your base hull is, the weaker you shield will be.
Second, and far more important, all ships have a "base" shield value that heavily influence your shield final strength. An imperial clipper with a 7A shield will have a smaller shield than a conda with a 6A shield, even if they have the same hull mass. Some ships are very good shield tank (all imperial beside clipper, vulture, FDL, corvette) due to this, while other will never be heavily shielded.

The corvette has a better shield than the conda just because of the ship's design. Effectively a multiplier tied to the ship.
 
Is there a mechanic im not aware of? or a multiplier that tied to the ship that effects the strength of the same class and grade of shield between ships?

It's the other way around.

The shield applies a multiplier to the ship.

Every ship has a base shield value, and that is modified by the shield generator.

The modifier is worked out on a scale from 1.5x the base shields if the ship's hull mass is <=50% of the Optimal Mass of the shield generator to 0.5x if the hull mass is equal to the maximum mass of the generator. The quality of the shield generator then adds +0.2 for A down to -0.2 for E to that modifier (with Prismatic at +0.5 and Bi-Weave at -0.1)

The Anaconda has a base shield strength of 350, whilst the Corvette has a base shield strength of 555. Which means that although the Anaconda is getting the maximum possible modifier to shields from its generator and the Corvette is only getting a 12% bonus from the same generator the Corvette ends up with higher shields because its base was much higher.

(You can see this effect most strongly on the humble Hauler. Because it only has a 14 ton hull it gets almost the maximum possible bonus from a size 1 shield, gaining only 2 points of shield by going from a size 1 to a size 2 of the same grade, and nothing at all by going from size 2 to size 3).
 
It's the other way around.

The shield applies a multiplier to the ship.

Every ship has a base shield value, and that is modified by the shield generator.

The modifier is worked out on a scale from 1.5x the base shields if the ship's hull mass is <=50% of the Optimal Mass of the shield generator to 0.5x if the hull mass is equal to the maximum mass of the generator. The quality of the shield generator then adds +0.2 for A down to -0.2 for E to that modifier (with Prismatic at +0.5 and Bi-Weave at -0.1)

The Anaconda has a base shield strength of 350, whilst the Corvette has a base shield strength of 555. Which means that although the Anaconda is getting the maximum possible modifier to shields from its generator and the Corvette is only getting a 12% bonus from the same generator the Corvette ends up with higher shields because its base was much higher.
And thats kinda what i ran into which again, after kitting both the vette and the conda out, im basically sitting here wondering if i go through the work to get the vette for like...1k more base shielding, and the ability to flex with a vette and prismatics.
 
And thats kinda what i ran into which again, after kitting both the vette and the conda out, im basically sitting here wondering if i go through the work to get the vette for like...1k more base shielding, and the ability to flex with a vette and prismatics.

Depends what the ship is for ... killing with impunity in a HazRES or CZ? The ‘vette is king! Heavily shielded long-range trader? Not so much ...
 
And thats kinda what i ran into which again, after kitting both the vette and the conda out, im basically sitting here wondering if i go through the work to get the vette for like...1k more base shielding, and the ability to flex with a vette and prismatics.

The reason to run the Corvette is to stick two size 4 plasma accelerators on those two top hardpoints. Because they're so close together you'll basically always hit with both of them together, delivering massive alpha derps to anything which displeases you.

Hardpoint layout matters. The Corvette is relatively flat and all but that one large hardpoint can fire into the upper arc. Meanwhile the two huge are side by side so easily hit together.

That's more valuable than on-paper maximum DPS that you will only reach in a restricted set of ranges and firing arcs.
 
The reason to run the Corvette is to stick two size 4 plasma accelerators on those two top hardpoints. Because they're so close together you'll basically always hit with both of them together, delivering massive alpha derps to anything which displeases you.

Hardpoint layout matters. The Corvette is relatively flat and all but that one large hardpoint can fire into the upper arc. Meanwhile the two huge are side by side so easily hit together.

That's more valuable than on-paper maximum DPS that you will only reach in a restricted set of ranges and firing arcs.

And this is true, i was trying to fit the vette with things like multi canon and beam load out and it was just like 30 DPS short of my current conda build and im just like eh....EH.
 
The reason to run the Corvette is to stick two size 4 plasma accelerators on those two top hardpoints. Because they're so close together you'll basically always hit with both of them together, delivering massive alpha derps to anything which displeases you.

Hardpoint layout matters. The Corvette is relatively flat and all but that one large hardpoint can fire into the upper arc. Meanwhile the two huge are side by side so easily hit together.

That's more valuable than on-paper maximum DPS that you will only reach in a restricted set of ranges and firing arcs.

Or two huge Beam lasers and watch shields collapse in seconds even when they’re popping cell banks ...
Or two huge rapid fire Pulse lasers for your own personal Jean-Michelle Jarre light display ...
Or two huge MultiCannon for maximum “dakka“ ...

Basically two huge anything is kinda fun. :)
 
And this is true, i was trying to fit the vette with things like multi canon and beam load out and it was just like 30 DPS short of my current conda build and im just like eh....EH.

Size is important. Those two C4s don’t take damage nerfs for no-one - shields or hull.

And the agility is not to be sniffed at, either. Surprisingly nimble - especially with G5 drives. Like flying a massive Python. A massive Python with 7 guns. Two of which are the size of houses.
 
And the agility is not to be sniffed at, either. Surprisingly nimble
See thats the thing though, even between the two, the vette only has at most 3 degrees of turning speed on it over the conda, at least in my builds with dirty drag drives.
 
On the low end with big ships you'll really feel those three degrees. My Corvette only has a couple of degrees a second pitch rate (the one you'll feel the most in combat) over my Cutter but the Cutter feels like trying to fly a barn by comparison.

Also of note: The Corvette can have a size 7 SCB. And there's a fairly big difference between sizes 6 and 7 with them.
 
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Ok that makes sense because right now im trying to debate if switching to a corvette is worth it over the conda that i can out put more DPS in, for like...1k more shield strength and a little bit more maneuverability.
Coriolis DPS figures don't depict "reality" be warned ;)
 
Ok so it might be a mechanic im not aware of an this thread cane be answered quickly.

Why is it that the 7a shield has more strength on a corvette then on the anaconda?
Is there a mechanic im not aware of? or a multiplier that tied to the ship that effects the strength of the same class and grade of shield between ships?
There is,just for fun look what happens between the puny ICourier and the Clipper,check on Coriolis about their shields ;)
 
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