If you've done no trading at all before suddenly deciding you need to unlock that particular engineer, the task sure seems grind(ish).
Extremely repetitive? Hardly. Pretty tedious if done the with the "instagib me all NAO" mindset? Sure.
Again we get to the point that all mission/combat/mining earnings are so ridiculously high from the get go, that the organic gameplay which was natural to any previous Elite incarnations players, doesn't happen. New players hardly pooter around the bubble trading small amounts of commodities everywhere, while figuring out what and how to do in the game and same time maybe getting their credit balance slowly up for more equipment and new ship(s). That way the 50 markets requirement would happen many times over without even trying.
This is a petition I would sign.
This is what I meant by arbitrary though.
When engineers came out, most players had done a ton of trading. It was a couple years after release and for all of that time ABA trading was the meta. I actually think that's probably why fdev set it to 50, you know? Why set it to 10? Everyone would have unlocked it already.
I had done lots of trading by then. I think I needed to top off 10 or 15 markets.
Still. Felt. Tedious.
But now? From a new player perspective?
ABA trading is so far from the best method, I'd be surprised if any new player would come close to 50 before they thought about engineers. Engineers isn't "end game". You can do it from the very first day. But I imagine most new players will think about it long before they've spent months grinding out 50 markets "by accident" like I had.
Doing so and then reaching Lei Cheung is always going to pull the new player up sharp. It's either don't do it at all, do it later when you've just happened to trade enough or game it.
I just think it's obvious this target is outdated now.
As I said, and it's good we agree on this, I'd prefer these tasks not be static busy work. I'd rather they be fun like guardian ruins. But it's way too late for that now. So...
I've done the 50 markets three times now. I'll never do it again but I still think 15 would be ample (I'd actually suggest just asking for a few million credits profit would be more challenging and less tedious for a new player). I still think the rare run engineers would be great if they only needed a few tons instead of 50.
That there are three of them all wanting the same task is lazy and dull but if that's never going to change then I see no benefit in extending the busy work beyond the minimum.