Only 48 units of Lavian Brandy available. I need 50!

For the 50 markets, does it include trading from before you see the engineer, but based on what?

When I got that requirement recently, the count started out at around 20 or so. But I had been playing in 2017-2018, and stopped, and had been doing a fair amount of trading then. I would have guessed that I hit 50 as seen as the engineer was visible. My guess is that they counted trade stops since some time cut off?
 
For the 50 markets, does it include trading from before you see the engineer, but based on what?

When I got that requirement recently, the count started out at around 20 or so. But I had been playing in 2017-2018, and stopped, and had been doing a fair amount of trading then. I would have guessed that I hit 50 as seen as the engineer was visible. My guess is that they counted trade stops since some time cut off?
It is as simple as it sounds... Trade in 50 markets from the day you started - which is why I had that unlock completed before I even knew it existed ;)
(I started playing but didn't realise what the engineers were for about 8 months - I don't know if there is a 'cut-off')
 
It is as simple as it sounds... Trade in 50 markets from the day you started - which is why I had that unlock completed before I even knew it existed ;)
(I started playing but didn't realise what the engineers were for about 8 months - I don't know if there is a 'cut-off')
When in doubt don't count on it. It'd be too easy to count the past when you can grind that nonsense today.
 
When in doubt don't count on it. It'd be too easy to count the past when you can grind that nonsense today.
You keep on about 'grind', it must have been terrible for you... You have my utmost sympathy for the massive inconvenience you have suffered and I appear to have omitted from my game - I know it must appear incredibly strange that someone is able to just play, enjoy themselves, and accomplish much high-level engineering to boot!
 
Yes, quite odd. Must be to different taste.
That is the magic of being individuals, for sure.
It is sad that you (I believe) no longer play as I would be quite happy to accompany you for a few hours of gameplay and assist in filling most of the mats you'd need to do some high-level engineering.
Granted, having a Fleet Carrier would speed up the trips to the Crystal Shard bodies, saving a couple of hours, but the gathering of materials using combat, SRV (also for added data scans) and then Traders is literally only a few hours of play - without grind - unless just playing is grind, of course :)
 
I mean some like Death Stranding too and that is fetch quest waling sim over greenish sameish terrain. No idea what appeals to them.
ED is like when I wanted to punish myself I'd play it. The constant nickel and dime reward ischeme s such a regression from the concept of gaming. I think it's maybe something that caters to addictive behavior. The pain in between the rewards makes the reward so much sweeter but I'm more looking for fun between the rewards. Imo they can stick the crappy rewards up theirs if the in between was actually fun.
 
For the 50 markets, does it include trading from before you see the engineer, but based on what?

When I got that requirement recently, the count started out at around 20 or so. But I had been playing in 2017-2018, and stopped, and had been doing a fair amount of trading then. I would have guessed that I hit 50 as seen as the engineer was visible. My guess is that they counted trade stops since some time cut off?
Im wondering the same thing. I bought gold yesterday in laksak and then sold it two different stations in different systems. When I looked at markets traded under Lee Cheung, the number had not changed.
 
Im wondering the same thing. I bought gold yesterday in laksak and then sold it two different stations in different systems. When I looked at markets traded under Lee Cheung, the number had not changed.
It's not instantaneous. I checked this last night:
Actual markets visited 48.
Codex said 46.
Cheungers said 45.

Seems to take time to catch up.
 
This. There's no need to engineer everything all at once. Get G3 FSD, distributor, and shields and you're pretty well set in PvE, and it doesn't take long at all to do that.
Well I've already been able to do a significant amount of engineering in about a week to my pve Chieftain. Here it is and honestly pve feels pretty easy now.

Now Im looking into what is needed to engineer ships for pvp and it appears that this game has horrible balance issues. I just saw one The Pilot's vids on youtube which has a pvper discussing how you can engineer your ship to be completely thermal resistant and that is pretty much the go to meta now.
 
Now Im looking into what is needed to engineer ships for pvp and it appears that this game has horrible balance issues. I just saw one The Pilot's vids on youtube which has a pvper discussing how you can engineer your ship to be completely thermal resistant and that is pretty much the go to meta now.

If you're interested in PvP look into Power Play modules as well as engineering, the PP modules are mostly geared towards PvP and take a good bit of time (mostly waiting, not grind) to get, so you may as well get started on the waiting.
 
If you're interested in PvP look into Power Play modules as well as engineering, the PP modules are mostly geared towards PvP and take a good bit of time (mostly waiting, not grind) to get, so you may as well get started on the waiting.
Where can I find more info about the PP choices?
 
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