Good morning.
As you all know we just got a bunch balances passes in the last year for money. Now FDev said, those might not be the final numbers and that further tweaks might be coming. But since we haven't heard so far any news on that front, I thought we could get the ball rolling again.
So I think my question has two sides:
a) Do you think the previous number changes feel good and if not what would you change?
b) Are there any aspects of the game where the monetary rewards could use some tweaking?
In my case I would say the following to a:
The buff to combat really made a difference. Like I got a real combat Anaconda for the first time and pushed "my" faction into expansion and through a war just by shooting at things. Especially on my new CMDR experience did a pure focus on the bounty hunter in res sites put me on a nice progression curve. Not in a whooo rollercoaster to the top, but feeling like earned progress sort of way. So thank you for that FDev. Yet I must also say that as soon as I switched to mining on that fresh account, all hell broke loose as I basicially trippled my assets gained over 2 weeks or so within a matter of 1 hour and 2 cracked motherloads. I mean I am a veteran miner especially for core mining, but the primary skill (finding them damn rocks) isn't that hard. Sadly I don't have a real solution since simply pushing Combat Rewards would just straigth up ruin the new nice early game and rewarding feeling. While further pulling down mining would probably burn forums to the ground. The only compromise I could imagine, but which would be hard to implement with a simple number tweak would be exchange the credit rewards for another currency: Materials aka reduce the overall price, but increase mining mission payout for materials a bunch.
And for b:
I mean really I would love for Tip Off and Salvage Missions to get just a tad bit more. Especially if you are tasked with salvaging things only to be ambushed by a wing of anacondas.
What are your thoughts?
As you all know we just got a bunch balances passes in the last year for money. Now FDev said, those might not be the final numbers and that further tweaks might be coming. But since we haven't heard so far any news on that front, I thought we could get the ball rolling again.
So I think my question has two sides:
a) Do you think the previous number changes feel good and if not what would you change?
b) Are there any aspects of the game where the monetary rewards could use some tweaking?
In my case I would say the following to a:
The buff to combat really made a difference. Like I got a real combat Anaconda for the first time and pushed "my" faction into expansion and through a war just by shooting at things. Especially on my new CMDR experience did a pure focus on the bounty hunter in res sites put me on a nice progression curve. Not in a whooo rollercoaster to the top, but feeling like earned progress sort of way. So thank you for that FDev. Yet I must also say that as soon as I switched to mining on that fresh account, all hell broke loose as I basicially trippled my assets gained over 2 weeks or so within a matter of 1 hour and 2 cracked motherloads. I mean I am a veteran miner especially for core mining, but the primary skill (finding them damn rocks) isn't that hard. Sadly I don't have a real solution since simply pushing Combat Rewards would just straigth up ruin the new nice early game and rewarding feeling. While further pulling down mining would probably burn forums to the ground. The only compromise I could imagine, but which would be hard to implement with a simple number tweak would be exchange the credit rewards for another currency: Materials aka reduce the overall price, but increase mining mission payout for materials a bunch.
And for b:
I mean really I would love for Tip Off and Salvage Missions to get just a tad bit more. Especially if you are tasked with salvaging things only to be ambushed by a wing of anacondas.
What are your thoughts?