Game Discussions Star Citizen Discussion Thread v12

From the telemetry page, only 2% of players maintain 60+ FPS average:

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To maintain just 53 FPS one needs a very high and expensive PC specification:

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Chris told us that Star Citizen has 30k unique players per day on average. Therefore, approximately only 600 players per day have the required specification to get 60+ FPS (y)
 
To be fair they are also on the ED forums telling people there are no networking issues because they don't have networking issues :ROFLMAO:
Well I have had pretty few networking issues with ED,more with my ISP :mad: though. But I do not think people having network issues with ED are wrong. Sometimes these kind of problems are odd and annoying. I write in certain Linux support forums, one guy had black screen problem caused by incorrect kernel version. Now we had identical distributions, and as far as we could check, same package sources. Still updater pushed for him incorrect version of kernel, while for me correct one...dunno sometimes computers and their software seem to me malevolent magic.
 
Yes. CIG said also they work on adding parallelization where it's possible with Vulkan.
CIG say a lot,I’m going to go out on a limb here and say this will end up on the list of fixes with fancy names that don’t actually work.
What it will do is kick the can on down the road and keep the ship sales coming in until they come up with a new word when the time is right.
 
To be fair they are also on the ED forums telling people there are no networking issues because they don't have networking issues :ROFLMAO:

Oh yes, how often I have been told that dropping from hypercruise to planet was "instant" when I regularly get a 5-10s slideshow... "It works for me, you must be doing something wrong" is pretty universal in gaming.
 
Oh yes, how often I have been told that dropping from hypercruise to planet was "instant" when I regularly get a 5-10s slideshow... "It works for me, you must be doing something wrong" is pretty universal in gaming.

Well see now that's going to be a problem with the game client, your computer/network card and OS, your internet connection, your router, your isp, your regional location, the number of other players in your region, Frontier's ability to provide you a cloud service connection in your region, Frontier's server side stack, Frontier's server side network code or an intermittant issue with AWS..maybe

What you want to do is invest in a good quality Roberts patented server-mesh solution(tm) speak to your GP or CIG representative about how you can donate money to Star Citizen today.
 
As you enjoy a lot FOIP videos, a good video demonstrating how the FOIP work in SC and how to calibrate it to not have rond eyes (at 3:40)


Marvellous. Another helpful tip is to sit in space, far away from any gameplay, to ensure 60fps. This gets you further improved results like this:

Source: https://youtu.be/bT2oY0nRsJw
An interesting note about FOIP that I noticed is that whatever the framerate of your camera, it will make the animations on the face match. So if you have lets say 10 FPS and your mouth is moving, it will look slow and choppy/sluggish. Else if you have 60 FPS the movement of the mouth and such will be smooth and more natural looking.
 
Yes. CIG said also they work on adding parallelization where it's possible with Vulkan.
Your classic mistake - "CiG will do xxx..." "CiG are working on yyy..." "CiG will add zzz..." -> this is either fantasy, or future disappointment, about every time.
Switching to Lumberyard so many years ago was supposed to be the miracle solution for cloud computing and "server meshing". See how that goes now we are in 2021...
 
Your classic mistake - "CiG will do xxx..." "CiG are working on yyy..." "CiG will add zzz..." -> this is either fantasy, or future disappointment, about every time.
I don't say it will be a success, just that they are working on it and what they expect from it.

Switching to Lumberyard so many years ago was supposed to be the miracle solution for cloud computing and "server meshing". See how that goes now we are in 2021...
???
Switching to LY was only to cut the bond with Crytek on the legal aspect. The code of LY was exactly the same that the code of the CE version used before.
 
While we wait for entertaining SC content (like XenoThreat being pushed back again? ;)), let's play a game...

What ship has this player turned into?

Source: https://www.reddit.com/r/starcitizen/comments/l197td/wait_a_minute_this_isnt_suppose_to_be_here/
CR is missing a trick here. For once he could actually do something original and have players play as Wereships! That actually has never been done before!
 
Switching to LY was only to cut the bond with Crytek on the legal aspect. The version of LY was exactly the same that the version of CE used.
Lets not rewrite history...
This was supposed to be the silver bullet to server meshing, unlimited players, etc. Not really in the mood (or having enough free time) to go through the post history for that but that was what CiG and their cultists were telling at the time. It may be before you got into SC though.
 
I don't say it will be a success, just that they are working on it and what they expect from it.

Well, if you are just going to parrot CIG's words then it might be best to disclaim it by saying "CIG say" and the suffix it with "but we will have to see if that actually happens" to add an appropriate level of distrust. Otherwise we will simply assume that you believe what CIG say.

Let's face it, you do seem to trust a lot of what CIG says, despite years of things they have said never actually happening, which should give anyone a healthy dose of skepticism, even if you are a fan and hoping for its success.
 
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