A lot of people here are talking about PVP combat, but I´d like to focus a little on PVE combat. Playind some PVP I agree that small ships can handle big ships, specially noob big ships, BUT... PVE combat?? of course NOT. And here I have a big problem with ED, love this game since Beta, owner of a lifetime pass, I´ve played a few hours as u can see, but the PVE combat still remains "stupid" for me. love to fly small-medium ships, so the problem is when I get interdicted (for example) and there´s a Conda shooting at me. Sometimes it is Competent, maybe dangerous, so ok, I can handle the situation and kill it with some effort, but if it´s Elite, or just engineered, holy crap, and here comes the big problem: Why the hell I CAN´T get to its tail?? All big ships in PVE combat turns like a viper, always looking at me. that way it´s impossible to escape from the fire.
With a lower range of gimballed/turret weapons game would be a lot more fun! or just make the big ships slower, speaking in terms of turning. As I said, I´m not new in game, so I have a lot of ships, played different kind of mechanics, but the most ridiculous is to pilot my Cutter. I can face every ship in game!! There´s no way a ship can get on my tail, or blind spot, because one of the biggest ship in game turns like a medium ship. The big ships are slow, no top speed, and thats good, well done, but please... we need to slow down the turning speed, so small/medium ships have their place in a combat zone for example.
I don´t know you, but I can assume none of you (there´s always a crazy pilot) enters a conflict zone on an Eagle, Cobra, etc. All of us, after all the engineers stuff, have learnt the IA is stupid, but OP, so we take our big ships into battle and click the fire button while facing them until destruction.
I repeat, I´m not talking about PVP, I know that´s a different world, but I love PVE, and hate the combat system, just because I cannot get the benefits of piloting a small ship. (Agility and speed). Doing a dogfight vs a big ship is ridiculous, because the big ship still shoots me even while it is turning around (thanks to turrets or gimballed) and prevents every movement I make with my small ship, so It´s practically impossible to get behind the enemy. (except harmless... those don´t know even we are shooting at them...)
Please, this is just my oppinion, but I´d love to hear from you about PVE combat in small ships. Maybe I´m an old player, but just a noob
With a lower range of gimballed/turret weapons game would be a lot more fun! or just make the big ships slower, speaking in terms of turning. As I said, I´m not new in game, so I have a lot of ships, played different kind of mechanics, but the most ridiculous is to pilot my Cutter. I can face every ship in game!! There´s no way a ship can get on my tail, or blind spot, because one of the biggest ship in game turns like a medium ship. The big ships are slow, no top speed, and thats good, well done, but please... we need to slow down the turning speed, so small/medium ships have their place in a combat zone for example.
I don´t know you, but I can assume none of you (there´s always a crazy pilot) enters a conflict zone on an Eagle, Cobra, etc. All of us, after all the engineers stuff, have learnt the IA is stupid, but OP, so we take our big ships into battle and click the fire button while facing them until destruction.
I repeat, I´m not talking about PVP, I know that´s a different world, but I love PVE, and hate the combat system, just because I cannot get the benefits of piloting a small ship. (Agility and speed). Doing a dogfight vs a big ship is ridiculous, because the big ship still shoots me even while it is turning around (thanks to turrets or gimballed) and prevents every movement I make with my small ship, so It´s practically impossible to get behind the enemy. (except harmless... those don´t know even we are shooting at them...)
Please, this is just my oppinion, but I´d love to hear from you about PVE combat in small ships. Maybe I´m an old player, but just a noob