Does anyone know the value changes for exploration? been searching for it and unable to find it anywhere. Thanks ahead of time anyone who does!
Those are the old payouts. Thank you though! They might not be posted anywhere yet. they apparently nerfd honking payments but majorly buffed surface scanning and first discovery the same time they increased combat pay
Is exploration deemed in deed of a buff ? To me the payouts seem quite good, the vast majority of my funds where made during the few short exploration trips I did.
But they do already pay less, no first tag bonus. But I guess there could be a good argument made for them not paying anything. To me the ability to 'rediscover' objects is nonsense anyway. Once reported to UC its common knowledge, done.although there are some that think already discovered objects shouldn't pay as much/pay out at all so we might see some sort of change there.
Is exploration deemed in need of a buff ? To me the payouts seem quite good, the vast majority of my funds where made during the few short exploration trips I did.
But they do already pay less, no first tag bonus. But I guess there could be a good argument made for them not paying anything. To me the ability to 'rediscover' objects is nonsense anyway. Once reported to UC its common knowledge, done.
The distance might be increasing, but in practice, the number of jumps, or the time required to reach space with undiscovered systems (not bodies!), is mostly stagnating - or if you count fleet carriers, then it actually decreased.Obviously in practice we'll never discover the entire galaxy, but even so the distance required to travel to find something new is getting further and further. Exploration still needs to be something that a newish player can try out to see if it's for them, and making already discovered bodies have zero value will only discourage all but the most driven.
2. Making the FSS payout larger than the DSS payout, so that people shouldn't feel they are forced to waste time on DSS-ing not-landable bodies that have no POI on them
Players should fly to planets that they want to explore, and not for more credits. Unfortunately, the current payouts heavily encourage mapping WWTCs and ELWs, which involves wasting several minutes supercruising, then playing a highly repetitive minigame to get more credits and a second tag. Not to explore the planets themselves. Instead, it would be better if the FSS scan gave the larger part of the credits, and the DSS mapping the smaller ones (say, a 80%-20% split), so that folks who are in it for the credits and tags can still get more, but those who'd rather explore could be on their way when there's nothing more to explore at the body.
You appear to think that the primary use of the DSS is to give Commanders more credits and an extra tag. I'd say that its primary use is to give them the locations of POIs on landable bodies, enabling them to explore more.That would basically make the DSS useless. If the FSS gave you 80% of the value you would always be better just moving on rather than investigating anything because you could cover systems many many times faster that way.
Like with most systems in Elite any changes should prioritise rewarding more engagement with them not less. The balance needs shifting the other way, with more value on the DSS for more bodies.
But if the body in question is not landable or has no POIs, then you aren't searching for something more, because there is nothing more; you're only flying in a straight line and then grinding out a repetitive minigame to get many more credits and a second tag. Are you sure that's what should be encouraged, as opposed to encouraging looking for more new stuff?
Leaving aside that that's not what I said, there's something important in what you wrote. You call doing nothing but flying in a straight line as investing time: me, I call it wasting time. Now with the SC assist, you can even leave the game running, do something else and get back to it later, without the risk of overshooting your target - the exact opposite of engaging gameplay. Also, back when the FSS was revealed, the devs specifically named cutting down on time when you're doing nothing as one of the design goals.It just sounds like you want to do that one more often and get all the rewards for it without having to invest time flying to things.
Indeed. Frontier should set a maximum income rate target, and then adjust things accordingly. It's not difficult to calculate what the various payouts should be in order to reach that. This means that some things will have to be nerfed, others buffed. It wouldn't be the first time something was seriously nerfed, either: see neutron star payouts.If they did that they'd slash all the payouts massively to account for how much faster you could churn systems.