Tracking Hull Intergrity On The Road

So...

Am I the only explorer that gets occasionally paranoid from being unable to track my hull integrity while deep in the black?

I'm aware that it doesn't go below a certain minimum, but it would be nice if I could go somewhere into my Internal Panels and track it...
 
Use the external camera to look at he condition of your paint. They aren't linked, you can repair one & not the other but both go down with time spent in supercruise so if you know both were at 100% when you last docked it'll give you a good idea.

Apparently 0% integrity = 70% hull in terms of hitpoints, never tested it myself.
 
Seeing that you can't do anything about it, why worry? If you could easily watch your Integrity drop as you explore, would it actually make you feel better?
 
Not "paranoid" about it but it'd be nice if you could check it, and it'd also be nice if it was more important and you could repair it manually.

Related to what Riverside said about paint, I'd like it if your ship started off looking all shiny and new and then, if you manually repaired the integrity, various panels of your ship started turning slightly different colours - as if it had been patched-up amateurishly and it'd only return to that "factory fresh" look when you repaired the integrity at a station.

Also, while I'm at it...

After making Hull Integrity more important, I'd move it out of "Advanced Maintenance" and into it's own click-box, along with Repair, Rearm and Restock, on the main GUI.
I'd also increase the cost of repairing integrity so that restoring from 0% to 100% cost, say, 80% of the cost of your hull-armour.
And, for those who're thinking "Aha! Light alloy hull armour costs Cr0!!!", I'd base the cost of repairing the integrity of a light-alloy hull on 25% of the cost of the ship - which would put it's value roughly in line with the value of upgraded hull armours.
 
I;d assume OP meant hull damage by integrity and no the abstract value that can be seen in the repairing screen... which is pretty much irrelevant i'd say.

If that's the case then they can just look at the hull health/damage percentage on the main HUD below the shield rings. Saves having to look down at the lower panel.
 
By happy coincidence I just docked after an overnight 'splore, sold 46m of data (4 pages) and checking my structural elements (I'm docked on a carrier) both are at 28%. Both were at 100% when I undocked yesterday.

It's a sample size of one but suggests the two decay at the same rate.
 
Integrity decay doesn't make any difference to anything important - much like paint. Unless things are impacting with yr ship - which they shouldn't be when yr exploring.
Fix it when/if you dock.
Take care of it before interacting with others.
Don't worry about it otherwise.
o7
 
Not "paranoid" about it but it'd be nice if you could check it, and it'd also be nice if it was more important and you could repair it manually.

Related to what Riverside said about paint, I'd like it if your ship started off looking all shiny and new and then, if you manually repaired the integrity, various panels of your ship started turning slightly different colours - as if it had been patched-up amateurishly and it'd only return to that "factory fresh" look when you repaired the integrity at a station.

Also, while I'm at it...

After making Hull Integrity more important, I'd move it out of "Advanced Maintenance" and into it's own click-box, along with Repair, Rearm and Restock, on the main GUI.
I'd also increase the cost of repairing integrity so that restoring from 0% to 100% cost, say, 80% of the cost of your hull-armour.
And, for those who're thinking "Aha! Light alloy hull armour costs Cr0!!!", I'd base the cost of repairing the integrity of a light-alloy hull on 25% of the cost of the ship - which would put it's value roughly in line with the value of upgraded hull armours.

Perhaps you now have a reason to buy an FC... Then you can repair integrity as you go 🤩
 
By happy coincidence I just docked after an overnight 'splore, sold 46m of data (4 pages) and checking my structural elements (I'm docked on a carrier) both are at 28%. Both were at 100% when I undocked yesterday.

It's a sample size of one but suggests the two decay at the same rate.

That's needs fixing. I mean unless you were slamming into stuff which I doubt, that's an insane amount of hull damage just from flying around.

Honestly what sadist comes up with stuff like this?
 
I'd also increase the cost of repairing integrity so that restoring from 0% to 100% cost, say, 80% of the cost of your hull-armour.
You make it too expensive and people will just self destruct to get a shiny new ship.
Which is exactly what happened back when both repairing and fixing wear & tear combined could potentially run up to 10% of the ship's value.
 
You make it too expensive and people will just self destruct to get a shiny new ship.
Which is exactly what happened back when both repairing and fixing wear & tear combined could potentially run up to 10% of the ship's value.

Which is why I'd also like to see rebuy changed so it's more like real insurance, whereby it costs less if you rarely use it and the cost increases every time you do use it.

I'd set it up so that rebuy starts off at, say, 20% of a ship's value, reduces by 5% each week, to a minimum of 5%, if you don't get exploded and increases by 10%, to a maximum of 100% of a ship's value, every time you get exploded.

Problem solved. (y)
 
Perhaps you now have a reason to buy an FC... Then you can repair integrity as you go 🤩

It's more that I'd like a reason to repair the ship's integrity... and, if there was a visual representation of DIY repairs, it's make our ships look a bit more unique.
For an explorer, having a ship with a hull that looked like a patchwork quilt could be quite the badge of honour. :whistle:
 
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