Cannon extended range?Ok, so I don't think Shot Speed or Range are available other than through this PD
Edit: Is shot speed available for anything? I don't see it as part of Focused for PA / Pulse laser![]()
Cannon extended range?Ok, so I don't think Shot Speed or Range are available other than through this PD
Edit: Is shot speed available for anything? I don't see it as part of Focused for PA / Pulse laser![]()
Which mod? I don't see it on Focused (on Inara)Shot speed is available for PA
Hmm, don't see that on inara either ...Range is available for normal PD (2500m)
Which mod? I don't see it on Focused (on Inara)
So basically ... it's useful when you need a Point Defence? Good to knowRealistically the biggest benefit of this module will be on Guardian ruins farming vessels, far greater coverage against the drones. Maybe on traders/miners seeking to intercept hatchbreaker limpets.
Well, I wouldn't use it on a hull tank for combat. With that integrity one missile getting through is bye bye PD.
Frags have inherent jitterMaybe because the jitter is a feature of PDT and not the effect of the blueprint
IIRC except for Cytos no other weapon has inherent Jitter.
There are some blueprints or experimentals that increase the jitter (rapid fire or inertial impact), but not a single one that would decrease the Jitter![]()
Maybe because the jitter is a feature of PDT and not the effect of the blueprint
IIRC except for Cytos no other weapon has inherent Jitter.
There are some blueprints or experimentals that increase the jitter (rapid fire or inertial impact), but not a single one that would decrease the Jitter![]()
yesI participated in both the delivery of goods and protecting the goods and i was given 2 of the engineered point defense units. Is this the usual procedure?
does anybody know which commodities were reduced in price by 20% at Stillman?
I'm going to have to check out the trading there.Stillman is the de facto capitol of the Marlinist colonies.