Nowadays, consoles are just PCs in a console shell that keeps you from doing anything a PC normally can and can not be upgraded, mandating obsolescence. All for a chunk of change that would have been sufficient to turn the computer you almost certainly already own into a gaming machine.
Games being released for PC and consoles inevitably mean PC gamers suddenly are shackled by console limitations. Irritating when one plays on PC primarily for the relative lack of limitations, only for it to be strapped onto your back regardless.
. . . and control differences that are absolutely enormous in some genres (like flight games), community made content, game tech that isn't tied to the product cycles of 3 corporations (not just graphics), and the general ambitions of developers themselves. The decisions surrounding all of these things are impacted heavily the moment console implementation is a thing.
Even when a cross platform game isn't gimped by console inclusion, there are often aggravations. I've been really into Deep Rock Galactic recently and recommended it to a family member. When he informed me he only uses Xbox, I looked into it and was happy to see DRG is on Xbox. Then I found out that Xbox DRG players can only play with PC players if the PC players purchased the game through Microsoft. So my only option to play with him in DRG is to buy the same game twice, and have two game accounts to 'level'. Thanks, Xbox.
Life on a console is very akin to being an Apple customer. Purchase of their products comes with consent for them to lord over your experience. Cross platform often means that totalitarian experience that I hate extends to me, despite not signing up for it.