Don't care. Too many people love that ship. Why call for it to be nerfed? Just ask for your ship to be brought up 5-10% instead. Why not?
Nerfing the FDL by X% is not equivalent to buffing just one ship by X%.
Don't care. Too many people love that ship. Why call for it to be nerfed? Just ask for your ship to be brought up 5-10% instead. Why not?
The FDL was intentionally buffed years ago to balance the fact that it was a dedicated combat ship that couldn't fight as well as a Python (the Python got nerfed as well).
It's been this way a long time, not sure why it's suddenly an issue now.
I'll take your word on that - it was buffed prior to my starting to play so I only know the ship we have now.
Don't care. Too many people love that ship. Why call for it to be nerfed? Just ask for your ship to be brought up 5-10% instead. Why not?
Buffing other ships might restore some semblance of balance, but purely inflationary balance has serious issues and tends to blur things together, erasing much of the distinctive character of the ships. As Jukelo notes, it's also much harder to balance every other ship in the game against the FDL than it is to simply reign in the FDL to make it more competitive with other ships in it's class.
Fifteen medium ships. FDL, Mamba, FGS, FAS, FDS, Alliance 3, and Keelback were all made specifically for combat (according to in game descriptions). That's over half.Most medium ships are multi-purpose. The FDL is distinctive because it was purpose-built as a superiority fighter and suffers severe drawbacks in other areas.
Most medium ships are multi-purpose. The FDL is distinctive because it was purpose-built as a superiority fighter and suffers severe drawbacks in other areas. You're speaking paradoxically. What about it's distinctive character? Does that not matter?
Nerfing things aren't always the answer. To be clear, I'm not even sure we have a problem here in the first place.
Stop calling for nerfs to stuff. Just stop.
One ship is always going to be the "king" of something. If you nerf the FDL, another meta will just replace it.
Most medium ships are multi-purpose. The FDL is distinctive because it was purpose-built as a superiority fighter and suffers severe drawbacks in other areas. You're speaking paradoxically. What about it's distinctive character? Does that not matter?
Nerfing things aren't always the answer.
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This is incorrect. We have 15 medium ships in the game, and 7 of them are combat ships - it is actually the most common medium ship type. Especially if you consider 2 more of them also have combat purposes.
7 Combat
1 Combat explorer
1 Combat freighter
5 Multipurpose
1 "pure" freighter
The other “combat” mediums can do other roles significantly better than the FDL so it wouldn’t be fair to expect them to be as good at combat as the FDL. The FDL is really horrible at everything but combat.
Thanks!Some examples from 1.3-1.4:
True, although I'm a total scrub, I can throw it around much better now than when I first flew it, one day I may graduate to mediocrethe FDL may be the deadliest of medium ships, it's also probably the most difficult to use well
Do you think the FdL will ever get even a slight nerf to be brought closer in line to other ships? Even something smaller like change its engineered boost interval to 6s (still on the fast side of boost intervals) and 15% reduction to pitch/roll/yaw (only adds 0.3s to its 180deg turn time) and something like 15% lower base shield value.
Or whatever. Can we expect this any time in the near future so the "top dog" isn't sooo much better than others that a few other ships may become viable in high end pvp?
Not most of the Alliance ships. Also, the other combat mediums, even some of the multii-purpose mediums, are worse than the Python and Krait at essentially everything, including combat. Balancing combat ships by saying they can suck slightly less than the FDL, at some non-combat things that they're still horrible at, is no balance at all.
This is incorrect. We have 15 medium ships in the game, and 7 of them are combat ships - it is actually the most common medium ship type. Especially if you consider 2 more of them also have combat purposes.
Regarding the “80%+ FDLs” statistics, it could be argued that it’s not necessarily because the FDL is way OP. As a game’s life cycle matures and becomes more popular, more guides come out, more game mechanics data gets published, and more META information becomes available.
As new players join, especially if they are into PVP, they want to get competitive as quickly as possible. They look at all the info and the stats and all the META and just go with that. The FDL could just be 5 or 10% better at fighting than other combat ships but that’s all it takes. Competitive players, especially ones newer to the game, will go after every edge they can hoping that META stats can overcome the lack of experience.
You can’t just consider PVP, and if you consider PVE as well I don’t think it’s so clear cut. For example one can argue chieftain is a better AX fighter than the Krait because of its superior agility.
How specific of a scenario do you want to balance for?
If the FDL gets nerfed, people will start calling for Mamba and Krait nerfs next.