95 bodies, 17 Helium, 102 Geological in one system.

OK, I'm here in this system now. Used EDScout to scan this system and every one of the planetary bodies are lowly paid when mapped. I admire your persistence and patience in detail scanning so many of the planetary bodies Marbat (or Marzoom). I only Full Spectrum Scan this entire system that's it. Now off to the next interesting system with apparently four black holes o7

Yeah, gotta pick your targets, I certainly don't map everything but I do FSS everything, I rarely come across systems with everything mapped and have only done it about twice when after scanning the valuable stuff there were only a couple of nearby low value bodies between me and the full mapping bonus.
 
The game rendering (surface maps) are obviously another factor so you are right to point these out for landable bodies!

There are a number of techs used in creating bodies, the spherical mesh used to create the bodies, height maps used to create the topography and the texture and shadow layer used to create the detailed surface, the only one of these applicable to the stellar forge is the first. Sometimes you will see deformed bodies, usually in the 400-600km range, these use a deformed planet mesh to create the potato body shape, but the mesh can only deform to a certain minimum radius, if you go and look at planets at the minimum size they are all spherical, the reason why you don't see smaller bodies is the resolution of the planet mesh used to create them, they use different resolution for different sized bodies, and the smallest ones used to create the smallest bodies can only curve to a certain degree, so as you get closer to the minimum size the distortion possible in the shape of the body becomes less. This applies to all bodies landable or not, even non-landable bodies never get smaller than 137km radius.

The height map and surface texture are irrelevant to the size of the bodies, these are created by the game using procedural keys that are related to the stellar forge key but not the same, details of the planetary lithosphere, temperature and other factors are pulled from the stellar forge and fed into the procedural process that creates the planet surface so you have icy areas on some rocky bodies etc. It will be interesting to see what changes Odyssey will bring.
 
OK, I'm here in this system now. Used EDScout to scan this system and every one of the planetary bodies are lowly paid when mapped. I admire your persistence and patience in detail scanning so many of the planetary bodies Marbat (or Marzoom). I only Full Spectrum Scan this entire system that's it. Now off to the next interesting system with apparently four black holes o7
To tell you the truth, this was the first time I mapped so many in a system but I was curious and hoping at the same time that something unusual would be found.
 
Yeah, gotta pick your targets, I certainly don't map everything but I do FSS everything, I rarely come across systems with everything mapped and have only done it about twice when after scanning the valuable stuff there were only a couple of nearby low value bodies between me and the full mapping bonus.
Same. When I go exploring on a long distance trip, not during FC jumps though, then I open up EDScout and it tells me the value of each planetary body if I DSS it. I only DSS one (more likely Earth-like worlds, water worlds, high metal content) if they are worth 1 million credits or more each. Any less I wouldn't bother.

To tell you the truth, this was the first time I mapped so many in a system but I was curious and hoping at the same time that something unusual would be found.
Thank you for your post. My previous highest planetary body count in one system is 85. Next system if anyone knows of one with over 100 :)
 
Same. When I go exploring on a long distance trip, not during FC jumps though, then I open up EDScout and it tells me the value of each planetary body if I DSS it. I only DSS one (more likely Earth-like worlds, water worlds, high metal content) if they are worth 1 million credits or more each. Any less I wouldn't bother.


Thank you for your post. My previous highest planetary body count in one system is 85. Next system if anyone knows of one with over 100 :)

I do WW, ELW, Ammonia and terraformables of any type, plus other bodies if they have biology or I happen to stumble across alien/human sites (yes I know unlikely, but maybe FDEV have some hidden surprises out there waiting for us)

I think I might have hit 100 once, but certainly in the 90's, I would have to check my records and there's a lot of them to check.
 
I do WW, ELW, Ammonia and terraformables of any type, plus other bodies if they have biology or I happen to stumble across alien/human sites (yes I know unlikely, but maybe FDEV have some hidden surprises out there waiting for us)
With 400 billion stars in Milky Way, the chance of me finding one surprise alien/human site is probably slimmer than me winning the lottery jackpot :LOL:
 
I mainly/usually just FSS the system, ( not every one), and once in awhile I will map something, otherwise I just move on.
Just leaving my mark across the universe here and the to say I was there.
 
I mainly/usually just FSS the system, ( not every one), and once in awhile I will map something, otherwise I just move on.
Just leaving my mark across the universe here and the to say I was there.
I have definitely seen a number of systems discovered by you in the past.
 
Nice. I take off now and then from the bubble when I start getting bored there. This time went too Colonia for a second time and heading back slowly. Once back I'll probably jump in my FDL or Corvette and keep on slugging away at finally getting Elite in combat. Then probably take off again, pretty sure there are Guardian sites still need finding. Would love to get my name on that.
 
Is it a common thing that it gives a Biology (likely) on the initial scan and then turns into Geological when complete? I got trolled by that a while ago. Never seen it happen before that but then I don't go exploring much.

No, bodies can have biology, geology or both, biology signals by themselves with no geo will resolve almost instantly, geology will take time, when there's both they both have to wait for the geo signal to finish processing. It sometimes happens that a "likely" message will resolve to zero and go away, but they shouldn't turn into geo, geo should only show up if there was already a geo possibility displaying.
 
when there's both they both have to wait for the geo signal to finish processing. It sometimes happens that a "likely" message will resolve to zero and go away,

Ah that's what happened on looking at my screenshots, it had both. Biological (likely), Geological (unlikely) and it resolved to Geological.
 

Attachments

  • but why.jpg
    but why.jpg
    391.7 KB · Views: 46
Back
Top Bottom