If you had ONE bug fix you could wish for, which one would it be?

  • Thread starter Deleted member 182079
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Deleted member 182079

D
Megaship looting would probably be mine too out of the ones I'm aware of. Some of the megaships have some really interesting cargo that I've never seen anywhere else AND I WANT IT
Exactly... and some is actually quite juicy in terms of market value...
 
Remove the ability to get "unstuck" by deploying/retracting the landing gear/cargo scoop. What sort of magic trick is that?! Got tangled in a 3 ft flagpole? Self-destruct and try to be a better pilot next time.
 

Deleted member 182079

D
Remove the ability to get "unstuck" by deploying/retracting the landing gear/cargo scoop. What sort of magic trick is that?! Got tangled in a 3 ft flagpole? Self-destruct and try to be a better pilot next time.
Don't blame the player, blame the game!
 
As insignificant as this is, it bothers me every time. I wish they would fix the occasional loss of the “target triangle”. It’s totally reproducible. If your current target disappears (explodes, wakes, gets scooped up, etc) there’s a high probability that your next target (using next/previous target buttons) will not have its target triangle. It’s easy enough to reset but I find this particular, and old, bug extremely annoying.
 

Ozric

Volunteer Moderator
NSPs not always appearing in a system and locations on a planet's surface/in low orbit not always appearing in the FSS (or nav panel).

It basically means that you could well have entered and fully scanned a system that has something no one has ever discovered before, and never know it because you weren't lucky that time.

This has been a serious issue for over 2 years now, and there seems to be no impetus to fix it.
 
Fix the widescreen 21:9 issues, eg. where the galaxy and system map data panel is not on the left edge and the mouse cursor points to the left of what you want to highlight.
There are other sreen issues, but this is the main one.
 

Ozric

Volunteer Moderator
Ooof. One for each ship (sans Cobra 4).

A lot of the issues have 'expired' because obviously they're no longer a problem if the issue isn't there.
 
1 bug fix that is not a new feature...

Powerplay Collapse doesn't happen.
The entire powerplay feature seems pointless and thus broken if powers can't collapse. Powerplay collapse is an integral part of the feature and doesn't happen when the trigger scenarios are met.
 
I second that, also I don't know if this can be considered as bug, I think it is more like a server issue, when I play with my friends and if we're 4-5 people, the game lags unbearably from time to time. Do you guys also have that problem?
I'm not sure it's ever unbearable but generally speaking with four of us, two will usually drop in to a different instance, or millions on Mm away - then on to my usual moan about hearts. But we get it at the Nav beacons too - they just aren't there for one or more of us and we have to jump out and back in. The "bad guy" will jump about - in my sights, then elsewhere, then back"; a lag where the ship/thargoid will just.... sit there (has to be some sort of lag issue). But as you all say; where is the issue? It is one of us with a higher ping? A server side issue? The netcode is just not up to it? It's different every.single.time.
 
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