Yeah - we didn't learn a lot here other than how to tier a data mat collection CG with no real reward. Hopefully that's something we shouldn't really need to use again any time soon because the gameplay is dull. It could have been more interesting if they'd differentiated the different outcomes at least, but nope. It seemed like a "Pick A or B. We don't really care which." CG.
I'm hoping that the devs see this as the failure it was and learn from it. After it was clear that Sirius would win, there wasn't even a competitive element to hold the interest.
I've been a big fan of the new CGs - yes, even the cargo hauling ones - when they've been accompanied by some nuggets of lore, but this one was the first one I gave up on.
I don't really get why suddenly its gone so monotone. As Ian points out they started strongly but seem to have forgotten what killed CGs for people in The Dark Times™.
I really feel a large suggestion thread coming on, but it would make no difference.
sigh