Newcomer / Intro Flight Assist

Guys hello. In this game, the ship has 12 vectors. 6 for vector move of the ship, normally done with thruster buttons and throttle, and 6 for ship orientation which is done by the joystick or mouse (pitch . yaw, roll). When fa on, the game assists all 12 moves. When off, cancels assist on all 12. The result is that wen off, you need to learn to cancel all 12 vectors. Is there a way on fa off to keep the asist mode on the pitch/yaw/roll so that you can humanelly keep the orientation of the ship without wobbling around?
Thanks in advnace.
 
No.

there are 6 vectors total. X, Y, Z, pitch, roll, yaw.

practice and you will be surprised how quickly you gain proficiency. Though getting really good does take some time.
 
No. For X is 2 vectors. Forward and back. For Y another 2. Left and Right. For Z another 2 , Up and Down. That’s 6 for ship movement. For ship yaw; roll and pitch is another 6. Let’s call it ship orientation. For that we actually never need fa off.
 
No. For X is 2 vectors. Forward and back. For Y another 2. Left and Right. For Z another 2 , Up and Down. That’s 6 for ship movement. For ship yaw; roll and pitch is another 6. Let’s call it ship orientation. For that we actually never need fa off.

You misunderstand what a vector is - it consists of direction and amplitude - so for example X-axis motion can be in a positive or negative direction but it is still a X-axis vector.

" A vector is a quantity or phenomenon that has two independent properties: magnitude and direction. "

EDIT - Here is a slice from the BBC's "Bitesize" revision pages, have fun:


(I had to talk my granddaughter through that page the other day*, hence providing it for your edification.)

* Her mom had no idea so she phoned me. :rolleyes:
 
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As Cmdr Handy says. 3 axes.
Thrusters cause movement around those axes, providing angular momentum to the ship (ignore ship velocity here).
FA on causes the thrusters to orient the ship into the direction of travel.
FA off doesn't.
o7
 

Deleted member 121570

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Probably easier to just think: Rotational thrusters for spinnin' around and pointing at stuff, and translational thrusters for actually moving the ship around.

FA off affects em all, thankfully. :)
 

Deleted member 121570

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Technically the motion is 6-dimensional and composed of a three-dimensional vector (translations) and a three-dimensional axial vector (rotations).
 
Guys when I talk about vector I am not talking about in full mathematical way. I am mean vector combined with action logic. A negative vector can be considered in our discussion as different because you need to use different button. Left right yes is one mathematical vector. But in game is 2. So if it makes it easier , let’s say I need 6 buttons for vectoring the ship and 6 for orienting the ship. Logic remains the same. Full FA on all vectors/buttons is welcomed for new players but full off in all vectors is uneccessaey. The fa off on the vectoring buttons help you do things faster. The fa off in the pitch yaw roll don’t help anywhere. Cause they don’t change the position or vector of your ship while in current logic fa off on everything. There is actual no benefit I can think of having to cancel the roll to make the ship point where I want. It makes aiming alarmist impossible. Yes with practice you can also dance with lions.
 
That’s why I said a vector in our case is like 2 buttons. Want me to simplify? 3 vectors for movements and 3 for orientation. The latter we should have an option to be permanent on
 

Deleted member 121570

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That’s why I said a vector in our case is like 2 buttons. Want me to simplify? 3 vectors for movements and 3 for orientation. The latter we should have an option to be permanent on

I understand you want a 'semi' or halfway sorta mode that autocorrects your rotations like FAon, but not your translational movement, like FAoff. This is so that it's easier for you to aim, and because you don't think there's any benefit to FAOff on rotation.

The answer to your original question...
Is there a way on fa off to keep the asist mode on the pitch/yaw/roll so that you can humanelly keep the orientation of the ship without wobbling around?

is "No, there isn't".
 
I understand you want a 'semi' or halfway sorta mode that autocorrects your rotations like FAon, but not your translational movement, like FAoff. This is so that it's easier for you to aim, and because you don't think there's any benefit to FAOff on rotation.

Aiming is actually not that much harder in FA off. It's just about matching your own rotational velocity to that of your target. It may take some getting used to though - but that feeling when you just stay on target with minimal input is priceless.

Edit: You can also aim at things not directly in the direction of your vector more easily.
 

Deleted member 121570

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Aiming is actually not that much harder in FA off. It's just about matching your own rotational velocity to that of your target. It may take some getting used to though - but that feeling when you just stay on target with minimal input is priceless.

Edit: You can also aim at things not directly in the direction of your vector more easily.

I know that, but didn't seem much point arguing about it :)
 
Aiming is actually not that much harder in FA off.
It is to me, but that's probably hardware related, since there is no way to adjust the sensitivity beyond linear (and I'm afraid to install Joystick Curves for fear that I'll have to redo all of my binds ;) )
 
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