Do we have cheats in open play ?

good thread. the audience has matured a great deal.

just 1 year ago, the sole mention of cheats would have brought in the knight mob in force. not only have we learnt to dissent without denying facts anymore about the true nature of the implementation, but everyone can follow the conversation being well aware of all other shortcomings (silly engineering, sorry network) that make pvp in the game an embarrassment without throwing tantrums for or against.

applause.
 
Thanks everyone except Hoopes81 .
I agree znort some very mature replies.
I have learnt a lot from this and will stay away from open till I have a corvette fitted with PAs , Grom missiles and disrupter thingies.
Cheers weepop
good thread. the audience has matured a great deal.

just 1 year ago, the sole mention of cheats would have brought in the knight mob in force. not only have we learnt to dissent without denying facts anymore about the true nature of the implementation, but everyone can follow the conversation being well aware of all other shortcomings (silly engineering, sorry network) that make pvp in the game an embarrassment without throwing tantrums for or against.

applause.
 
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the cheating tools available can do exactly the things described by the op.

they are detectable though when used against other human players, presumably if the report function is used to get the attention of fdevs anti cheating people.

you can adjust the damage given and taken either against npcs or humans. from 0 to 1000%

you can adjust interdiction success and failure

you can adjust shield, hull etc hit points.

and these tools are easily googlable and with the free accounts fdev handed out, lots of people are using them without any concern for being caught
 
I wouldn't doubt that there are cheats in all modes, being 'god' in games appears to be an attractive proposition for some.
What we actually don't know is just how many are playing, nor how many caught and banned as this information is 'classified'.
suspect someone of cheating, best to report and block, I guess - not a lot of choices available to us.
 
If you encounter something suspicious - make use of the ingame report function

Else, this is rather pointless
Without knowing your build and your opponent build and also have a recording of the encounter is hard to make any assumptions

Edit: and even then is still hard to make assumptions.
Exactly. It could be a bug where some module has become uber-weaponed..... or something.

If the OP is thinking aim-bots and aim-locking or something I wouldn't have a clue... again talk to FD.

Network issues usually are what look like cheats on my end. I hate being "rammed" by players who never get close to me on my screen, but obviously they hit me dead on from their perspective, and the game gives them the point. I usually block these players, not because they are cheaters by the strictest definition, but because their superior internet does give them an advantage that I cannot counter no matter what I do (short of getting superior internet myself, which requires moving to another town).
Thank you for that rationale... it works for me too.
 
I wouldn't doubt that there are cheats in all modes, being 'god' in games appears to be an attractive proposition for some.
What we actually don't know is just how many are playing, nor how many caught and banned as this information is 'classified'.
suspect someone of cheating, best to report and block, I guess - not a lot of choices available to us.

And we already have given an ingame god mode by engineers too...
 
Be aware gankers love to blow up corvettes. They get into a sort of feeding frenzy seeing a vette in open.

I second this, Corvettes are too slow to evade and although they can maneuver, they can be overwhelmed by a wing. If you fly a Corvette in a wing, then it can get support and be useful. They are also big targets and can be easily shot with fixed weapons, so chaff is of little use.

Corvettes, however, are the easy button in Solo.
 
IMO that's part of the problem with those builds, but not the entire thing. The real problem is that those ships only have one purpose, and they're useless for any actual game activity. They're crippled when it comes to earning credits, collecting materials or doing missions. In other words, they're not for playing the game at all.

I doubt FD can do much about this by tweaking ship stats though. A meta will always be found with so many players searching for it.

I mean they would probably do just fine at blowing up NPCs as well.

But engineering especially has produced a massive gulf in capability between ships, and between PvP and PvE oriented ships, to the point that there aren't really interesting outcomes available in PvP encounters unless both players have built specifically for that encounter.
 
I appear to have missed that sort of power... But engineers have made some difference to my ships - are there 'god-mode' engineers that are only visible to the fortunate few?

Yeah, it's the ones that engineer your shield and hull boosters.

Most engineering on a module gives you about a 60% performance increase over the base module at grade 5 with experimentals. Hull booster engineering gives you about a 230% performance increase and shield booster engineering gives about a 350% performance increase.

God knows why they put resistance and base boost on the same engineering for hull, but they did. And god knows whey they made the shield boost from heavy duty boosters additive not multiplicative, but they did...

And now you can be borderline unkillable in PvE combat for the low low price of your sanity engineering the same module over and over again.

(Thermal conduit plasmas could probably take a look too, as could the entire Corrosive effect, for being way too much efficiency to pack into such little downside.)
 
Yeah, it's the ones that engineer your shield and hull boosters.

Most engineering on a module gives you about a 60% performance increase over the base module at grade 5 with experimentals. Hull booster engineering gives you about a 230% performance increase and shield booster engineering gives about a 350% performance increase.

God knows why they put resistance and base boost on the same engineering for hull, but they did. And god knows whey they made the shield boost from heavy duty boosters additive not multiplicative, but they did...

And now you can be borderline unkillable in PvE combat for the low low price of your sanity engineering the same module over and over again.

(Thermal conduit plasmas could probably take a look too, as could the entire Corrosive effect, for being way too much efficiency to pack into such little downside.)
I must be doing it wrong then...
MY ships are certainly 'killable' by NPC's...

...but I do confess to building ships that provide a tremendous amount of fun for me and have utility beyond being full of all types of reinforcements and about as much fun to play in as a sandpit used by the neighbourhood cats as a 'relief' area 🤷‍♂️

ETA: I also admit to not understanding the mentality that demands ships to be virtually invulnerable to NPC's as it must make play incredibly boring as all 'challenge' has been eradicated.
 
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I must be doing it wrong then...
MY ships are certainly 'killable' by NPC's...

...but I do confess to building ships that provide a tremendous amount of fun for me and have utility beyond being full of all types of reinforcements and about as much fun to play in as a sandpit used by the neighbourhood cats as a 'relief' area 🤷‍♂️

ETA: I also admit to not understanding the mentality that demands ships to be virtually invulnerable to NPC's as it must make play incredibly boring as all 'challenge' has been eradicated.

Whether you choose to use it or not, it's there and it allows imbalances like the one the OP encountered to occur.
 
Whether you choose to use it or not, it's there and it allows imbalances like the one the OP encountered to occur.
Indeed it does - I wasn't disagreeing - it is the way after all ;)

It is common in the RPG games too, players build characters who cannot be threatened by any of the in-game 'monsters', then complain that the game is boring and unbalanced because it permits such stupidity. This game is no different really, it permits such builds (which is fine in my opinion - anything done in any game is the decision by the player, no-one else) because it must - think about it.

Of course, because a player can build stupidly overpowered (in NPC terms) vessels - so many are honour-bound to do exactly that - a few other players scream for 'nerf' as they consider that such builds are imbalanced - never, for a moment, considering that the imbalance is caused by individual choice, not by the game itself.
 
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Of course, because a player can build stupidly overpowered (in NPC terms) vessels - so many are honour-bound to do exactly that - a few other players scream for 'nerf' as they consider that such builds are imbalanced - never, for a moment, considering that the imbalance is caused by individual choice, not by the game itself.

Never underestimate the power of "because it's there".
 
I must be doing it wrong then...
MY ships are certainly 'killable' by NPC's...

...but I do confess to building ships that provide a tremendous amount of fun for me and have utility beyond being full of all types of reinforcements and about as much fun to play in as a sandpit used by the neighbourhood cats as a 'relief' area 🤷‍♂️

ETA: I also admit to not understanding the mentality that demands ships to be virtually invulnerable to NPC's as it must make play incredibly boring as all 'challenge' has been eradicated.

Sounds to me that you are doing it the right way and having fun
 
IMO that's part of the problem with those builds, but not the entire thing. The real problem is that those ships only have one purpose, and they're useless for any actual game activity. They're crippled when it comes to earning credits, collecting materials or doing missions. In other words, they're not for playing the game at all.

I doubt FD can do much about this by tweaking ship stats though. A meta will always be found with so many players searching for it.
Just get rid of the more crazy specials I say. Perhaps you'd also have to weaken shields but I'm all up for PvP if it's mainly just bullets, lasers and missiles.
 
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