Odyssey & The Weather

It's a good question, especially since Mars presents such weather with just 0.006 surface pressure. Through Odyssey trailers so far we have been shown a landable planet with over thrice that, at 0.02 atm.
 
It's a good question, especially since Mars presents such weather with just 0.006 surface pressure. Through Odyssey trailers so far we have been shown a landable planet with over thrice that, at 0.02 atm.
I hope there is more variation of planets and not just rocky and icy planets if you get what i mean.
 
Yea, I highly doubt anything more than atmospheric fog. Doing weather systems right would be difficult and I think the things discussed by FDev about Odyssey are already full of difficult to implement things.

Would be pretty sweet if the dev diaries talked about this more... hint hint, FDev
 
We have this... Which doesn't rule out any weather at all, but personally I don't think there will be any, not at launch anyway.

Is there going to be any weather system affecting players and/or their ships on planets, such as thunderstorms or dust storms?

Luke Betterton:
At launch, Odyssey will allow players to land in thin atmospheres which won’t have aggressive weather fronts of this kind, but we would love to bring those to Elite Dangerous: Odyssey in the future.

 
Also I would rather not have any weather at all than some POI type system I can imagine being used if it was forced into the game with no consideration.
 
Mars's atmosphere (2021 not 3307) is less than 1% of Earth's, but Mars still has large sand/dust storms. I don't know if I would call them weather, but it would be pretty cool to infiltrate a settlement under the cover of a sandstorm. Imagine being able to see them moving across the surface from space.

 
Well we already have space lighting in some NSP. Can't be that hard to adapt that into instances of atmospheric weather I suppose. Would be kinda cool to get caught in a dusty electrical storm in the middle of a gun fight.
 
Well we already have space lighting in some NSP. Can't be that hard to adapt that into instances of atmospheric weather I suppose.
Just having weather effects probably aren't much of a challenge, but NSPs are just POIs, they are just static places in space with "weather". I'd hate to see planetary weather to be static POI or random instance based occurence, invisible from orbit (something that works easily with fog but not with storms).
 
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