New planets coming right...?

Not time to expect this yet ;)
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Could you imagine if ED was THIS immersive? And this was back 9 years ago! Why are we NOT playing games with this level of immersion? We have the hardware and technology now, to play this level in real time. I would say, it's because programmers program their games more for the masses, than for the power users, and it's easier to build one build with your basic cookie cutter graphic API's than it is to program for the masses, then also for something like below, for those that could run that, 9 years later! Ha!


And man, if you can do THIS on a PS5, the sky's the limit! :oops:

 
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Deleted member 38366

D
Obviously folks sure would like something more....

  • you enter Glide at a steep angle
  • you see Hypersonic Plasma building up on the leading edges of the Ship
  • entering the Stratosphere you get increasing vibrations
  • reaching the Atmosphere, you pick some clouds that don't look as stormy as the surrounding ones
  • you enter the cloud layers while the Ship goes subsonic
  • your buddy waiting on the ground hears the sonic boom of your entry from your Ship with the usual delay
  • you see heavy rain building up on the Canopy, some hard vibrations as you pass through
  • passing the lower cloud layers, you see your landing spot near the beach, while your Ship leaves thick, persistent contrails in the high humidity
  • you land close to your buddy
  • still light rain coming down and running down your Canopy and Ship as you exit
  • you see first sunlight streaking through the lesser dense clouds in the distance and a bit of blue sky as the weather is improving
  • you and your buddy go on a joyride, while your Ship remains parked near the palm-tree-ish trees of the nearby forest
  • you and your buddy hear the noises of strange animals that witnessed your arrival.... let's hope they're friendly, but to make sure you ready your Personal Defense Weapons
 
Obviously folks sure would like something more....

  • you enter Glide at a steep angle
  • you see Hypersonic Plasma building up on the leading edges of the Ship
  • entering the Stratosphere you get increasing vibrations
  • reaching the Atmosphere, you pick some clouds that don't look as stormy as the surrounding ones
  • you enter the cloud layers while the Ship goes subsonic
  • your buddy waiting on the ground hears the sonic boom of your entry from your Ship with the usual delay
  • you see heavy rain building up on the Canopy, some hard vibrations as you pass through
  • passing the lower cloud layers, you see your landing spot near the beach, while your Ship leaves thick, persistent contrails in the high humidity
  • you land close to your buddy
  • still light rain coming down and running down your Canopy and Ship as you exit
  • you see first sunlight streaking through the lesser dense clouds in the distance and a bit of blue sky as the weather is improving
  • you and your buddy go on a joyride, while your Ship remains parked near the palm-tree-ish trees of the nearby forest
  • you and your buddy hear the noises of strange animals that witnessed your arrival.... let's hope they're friendly, but to make sure you ready your Personal Defense Weapons

You mean this? Ha! You gotta imagine it in a better game engine though, a lot more attention to realism and detail. And NO trillion ton floating space islands! Not sure who at NMS DEV thought those would be a good idea? Hmm.

 
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The only life we know of so far on these planets is plant life that you can take samples of and become Elite in. I'm not expecting there to be a lot more but who knows? This is apart from the NPCs at the land outposts, of course.
Considering how hard it is to gain Elite in the other three fields I'm expecting an abundance of stuff to scan.
Why has no body mentioned any kind of new flight entry mechanics for tenuous atmospheres.
nothing in the Q & As.
Early odyssey speculation was nothing but talk about atmospherics. Since the reveals I think an important aspect of play and immersion has been forgotten about.
time to remind FDEV.
I can't be <redacted> to look for it, but it was one of the early questions and the response was they were still looking into it (which I took to mean no new flight mechanics but they'd already said no internals or VR and didn't want too many negatives).
 
Considering how hard it is to gain Elite in the other three fields I'm expecting an abundance of stuff to scan.

I can't be <redacted> to look for it, but it was one of the early questions and the response was they were still looking into it (which I took to mean no new flight mechanics but they'd already said no internals or VR and didn't want too many negatives).
Yeah, along with how the transition from ship to ground, it was something they hadn't settled on yet. I suspect the thin atmospheres won't really need much more than what we have now, but the new graphics will hopefully sort the drop out in fog that happens during current glide phase.
 
If the drip feed of Odyssey information would accelerate, I suppose we’d know. I’m starting to fear that all of the gameplay elements of Odyssey have been discussed already and they are shallow in their implementation. Not sure why at this point in the game’s development they wouldn’t be promoting more features from the game itself rather than just talking about it... unless the features aren’t very impressive.

I feel like the expansion will be pushed back again.
 
Unfortunately the real eruptions occur once a century on average :)

🦠 🦠 🦠 🦠 🦠 🦠 😷

Honestly, before FDEV started working on Odyssey, I think they should have worked on a "Worlds" DLC. They gave us Horizons, but now they should have created something like "New Horizons" with Earth likes and strange new planets with atmospheres, with lava, lakes, oceans of water and methane. But who really knows what's going to be Odyssey. Maybe we'll get some of that. I'd be happy just encountering the occasional comet or rouge planet. Maybe some caves to explore. I think though, trying to turn ED into a realistic NMS, is just far beyond the scope of the engine they use, or the work that it would require. This is almost a 7 year old game, and it shows :rolleyes: Although, as far as a Space sim goes, not much can touch ED, if anything. They've got the flying a ship down pretty well! Although, what's with "Glide" to landing? That's always very odd to me, there's no atmosphere to "glide" on. What it really is, is the time they need to load the "assets" into memory ;)
 
Unfortunately the real eruptions occur once a century on average :)

That may be true for any one given volcano, but on a large planet with lots of volcanoes, there should be at least one erupting somewhere. On Earth, which isn't a particularly active planet by comparison, there are usually about 10-20 active, erupting volcanoes at any given moment. So for a space tourist wanting to "visit Earth to see the volcanoes" they'd just fly around until they spotted one erupting from orbit, and go down to visit that one.

Jupiter's moon Io, by comparison, is a much smaller world but has 150 volcanoes active at any one time. The trick there is finding a volcano that isn't erupting.
 
Honestly, before FDEV started working on Odyssey, I think they should have worked on a "Worlds" DLC. They gave us Horizons, but now they should have created something like "New Horizons" with Earth likes and strange new planets with atmospheres, with lava, lakes, oceans of water and methane. But who really knows what's going to be Odyssey.

I think this post in another thread today from Ian makes the point we were never really expected to jump from non-atmo to earth-likes, we may get there but it will be over a number of additional steps. Steps which we are still roughly following imo:


Oh, it certainly has been a very long wait indeed! In case you are interested, way back during the KS FD proposed a (tentative!) plan, where they said they'd launch a 'base version' of the game in 2014, and then would iterate on that via paid expansions.They didn't go into a lot of detail, but gave the following examples of paid-for DLC they were aiming for (remember this was also part of the advertisement for the Lifetime Expansion Pass; clearly they had to give some indication that would be worth it in the end!) in no particular order:

1) non-atmo planetary landings
2) atmo-landings (in multiple consecutive DLC) including flora and fauna
3) spacelegs: combat and station interiors
4) spacelegs: EVA and ship internals, including boarding
5) huge 'executive class' ships

Step one was done via Horizons after one year, step 5 was added via Fleet Carriers in the 'free' update last year (a bit odd, but hey). For years there have been a forum war about which of the Two Big Features should come first: atmo planets or spacelegs. With Odyssey, FD seems to have gone for 3) plus a little bit of 2).

FD also made it clear to its investors Odyssey is a first step in a long-term financial commitment to ED. So I am sure we can look forward to continue the Great Debate in its new form: should FD focus on 4) or continue working on 2)? The biggest change Odyssey has brought with it is the confirmation FD is not done with ED, as many had started to fear over the years following the release of Horizon, and is still continuing on the path it set out on almost a decade ago. :D
 
Shallow is harsh .. it'll be Version 1.0 because in the end, that's exactly what it is.

The new planet tech looks good to me but it's not a drastic leap from no atmosphere (sometimes with mists) to tenuous (almost no) atmosphere. I am looking forward to the exobiology, I really like the space based phenomena but even though we're getting some, I don't think new planets is what Odyssey is mostly about.

I mean, it’s a fear I’m starting to have.. not saying it will be shallow, but the drip feed and reluctance to show features by this point should be worrying. The way Odyssey is being marketed so far is starting to remind me of No Mans Sky before its initial launch. Closely guarded on information and only pre-scripted/pre-recorded demos.
 
I mean, it’s a fear I’m starting to have.. not saying it will be shallow, but the drip feed and reluctance to show features by this point should be worrying. The way Odyssey is being marketed so far is starting to remind me of No Mans Sky before its initial launch. Closely guarded on information and only pre-scripted/pre-recorded demos.

I am not sure how we go from this, to this... are we going to have all landable planets looking cool and modern day, or just some planets and the other will still be the same old blah look?

I mean, they can't have the first image with still having the same old, second image, planets! No!!! I wonder if we all get to fight over Dav's Hope resources, or control over to the base?! Ha! It IS abandoned, so first come, first claimed I guess!

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I'm betting that we'll also get a new level of exploration tagging. We have "discovered" and "mapped" - I'm betting we get something corresponding to on-foot scanning, indicating that you walked on the surface. It might even be region specific. So, you could get credit for exploring each region.

And when we eventually get earth-likes, that'll be the tag for exploring a continent.
 
I'm betting that we'll also get a new level of exploration tagging. We have "discovered" and "mapped" - I'm betting we get something corresponding to on-foot scanning, indicating that you walked on the surface. It might even be region specific. So, you could get credit for exploring each region.

And when we eventually get earth-likes, that'll be the tag for exploring a continent.

I want to run into aliens, on foot! Whatever is IN the Thargoid vessels!

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If the drip feed of Odyssey information would accelerate, I suppose we’d know. I’m starting to fear that all of the gameplay elements of Odyssey have been discussed already and they are shallow in their implementation. Not sure why at this point in the game’s development they wouldn’t be promoting more features from the game itself rather than just talking about it... unless the features aren’t very impressive.

I had to laugh out loud at that one!

After the history of ED that we have had, do you honestly believe that Odyssey will be anything other than bare bones?
I'll be amazed if we get any significant improvement to terrains like the artistic impressions of ice world's we were promised.
And Blown Away if space legs turns out to be more than foot based pew pew in some ground bases and sampling a few 'life forms' with a portable widget.
Expectations definitely set at 'sub par' for me here!
 
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