Nope sadly Frontier is quite behind the times when it comes to basic mmo mechanics like loadouts and quick swapping modules.
The whole shipyard/outfitting UX is atrocious. I blame consoles (and joysticks I suppose).
Nope sadly Frontier is quite behind the times when it comes to basic mmo mechanics like loadouts and quick swapping modules.
Only if you go really cheap. You certainly won't have something A rated and you'll also need to compromise in a few areas because of cost saving. I'm also assuming this would be bought in Li Yong Rui space for the 15% discountWould 177 million get me a cheap anaconda miner for laser and core
That could be extended to include the entire UI, not just Outfitting. The whole thing is horrible, every single screen. But agreed, worst of all of them, in my opinion, are the Shipyard and Outfitting screens. If you're old enough to remember monochrome CRT monitors from the late 80's / early 90's, the in-game UI looks a word processor on an Amber one.
If it pleases the court, I'd like to submit into evidence Exhibit A, showing here:
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I have a python.Only if you go really cheap. You certainly won't have something A rated and you'll also need to compromise in a few areas because of cost saving. I'm also assuming this would be bought in Li Yong Rui space for the 15% discount
For that price, I'd get a Python.
Then I recommend not doing anything and continuing on at least until you have enough for that 8A powerplant as well. Mining modules are power hungry things and you don't want to leave yourself short of collectors.I have a python.
Adding core mining tools to a stock Coriolis mining Anaconda gets you something you could buy for just over 200 million, however I didn’t check to see just how awful that build suggestion is but I suspect it has the smallest Guardian power pack that would work and other bits of bad news as well.Would 177 million get me a cheap anaconda miner for laser and core
Only if you go really cheap. You certainly won't have something A rated and you'll also need to compromise in a few areas because of cost saving. I'm also assuming this would be bought in Li Yong Rui space for the 15% discount
For that price, I'd get a Python.
I have a python.
Nope sadly Frontier is quite behind the times when it comes to basic mmo mechanics like loadouts and quick swapping modules.
Would 177 million get me a cheap anaconda miner for laser and core
Outfitting UI needs a total overhaul, but for now it is inline with FD's game design philosophy re ED. "Time spent == gameplay".
That could be extended to include the entire UI, not just Outfitting. The whole thing is horrible, every single screen. But agreed, worst of all of them, in my opinion, are the Shipyard and Outfitting screens. If you're old enough to remember monochrome CRT monitors from the late 80's / early 90's, the in-game UI looks a word processor on an Amber one.
If it pleases the court, I'd like to submit into evidence Exhibit A, showing here:
![]()
Would 177 million get me a cheap anaconda miner for laser and core
You could extent this to engineering as well. A one-click-max-out-grade-X-button. Also some sort of reference which module you actually select and maybe show its current values before we select a module to upgrade.This does often, unfortunately, seem to be the case.
dev1: "So the player just needs to dock at any station, click this and...."
dev2: "Is there any way that we can make that a process involving several clicks, a bit of RNG and, ideally, forcing the player to fly somewhere specific before they can do it?"
In the idealised version of ED that exists in my head, we'd be able to create "templates" for ships (a bit like what Coriolis creates) and we'd have various ways to sort (and label) all our modules.
We'd then visit a ship builder (perhaps we'd have to pay for this service), give them one of our templates and they'd automatically configure a ship how we wanted, using modules from storage and then buying/fitting any modules we didn't already own as well.
What I absolutely love is that you cannot switch ships without switching cargo. Just...what the duck?? Why? I can't just leave me Cutter at a station, with 500 tons of Platinum in it, and switch to a Krait without the game trying to cram 500 tons of Platinum into the Krait. Just..why!!??!?!?!????!
Because that would allow you a warehouse which would lead to a different way of trading and playing the BGS than FDev wanted.What I absolutely love is that you cannot switch ships without switching cargo. Just...what the duck?? Why? I can't just leave me Cutter at a station, with 500 tons of Platinum in it, and switch to a Krait without the game trying to cram 500 tons of Platinum into the Krait. Just..why!!??!?!?!????!
You could extent this to engineering as well. A one-click-max-out-grade-X-button. Also some sort of reference which module you actually select and maybe show its current values before we select a module to upgrade.
Dev 2 would just love the suggestion the other weak that repairs, refuelling and cargo transfers all took time, it was suggested that cargo should take 3 seconds a tonne.This does often, unfortunately, seem to be the case.
dev1: "So the player just needs to dock at any station, click this and...."
dev2: "Is there any way that we can make that a process involving several clicks, a bit of RNG and, ideally, forcing the player to fly somewhere specific before they can do it?"
In the idealised version of ED that exists in my head, we'd be able to create "templates" for ships (a bit like what Coriolis creates) and we'd have various ways to sort (and label) all our modules.
We'd then visit a ship builder (perhaps we'd have to pay for this service), give them one of our templates and they'd automatically configure a ship how we wanted, using modules from storage and then buying/fitting any modules we didn't already own as well.
If we could do something like that, I wouldn't need half the ships I currently own.
Currently I just buy a ship, outfit it for a specific role and then never touch it again because it's just not worth the hassle of changing it again.
Course, owning an FC - where all your ships and modules are in one place - makes this a bit easier but the lack of any kind of ability to sort and label stored modules means it's still irritating.
If I could just make a bunch of "folders" and then sort & store modules in them it'd improve things massively.
Because that would allow you a warehouse which would lead to a different way of trading and playing the BGS than FDev wanted.