today i tried pirating for the first time. i always liked the general idea about illegal activities but never really engaged in them. today i wanted to try it. equipped my ship with all the necessary stuff. searched for a system, flew around in supercruise a bit, interdicted some ships, shot down their drives, engaged a hatch breaker limpet. was good fun actually, but there's one glaring issue that is probably the reason why i won't continue pirating:
once a ship's drive is disabled, it will continue to drift!
i mean, it's space, why shouldn't it drift? duh. but in terms of gameplay, this fact just makes pirating extremely inconvenient, if not impossible to do proper. apparently, the only way to combat this is to bump into the ship. eh, is this intended design? i find it rather silly, not to mention impractical.
so, the question that follows would be: where's the tractor beam? where is a module or hardpoint or utility that stops a ship from drifting? with this simple addition, pirating could become a more popular activity which everyone could benefit from.
but i'm sure there's plenty of reasons that i didn't see, why i'm wrong. look forward to hearing that.
once a ship's drive is disabled, it will continue to drift!
i mean, it's space, why shouldn't it drift? duh. but in terms of gameplay, this fact just makes pirating extremely inconvenient, if not impossible to do proper. apparently, the only way to combat this is to bump into the ship. eh, is this intended design? i find it rather silly, not to mention impractical.
so, the question that follows would be: where's the tractor beam? where is a module or hardpoint or utility that stops a ship from drifting? with this simple addition, pirating could become a more popular activity which everyone could benefit from.
but i'm sure there's plenty of reasons that i didn't see, why i'm wrong. look forward to hearing that.