Game Discussions Star Citizen Discussion Thread v12

Aye, roses are my favorite tho the smell isnt up there. Sorry, do you need the definition?

edit: always entertaining to see people accusing me of having too much time but they waste so much of it with run-arounds and bickering. ahhh ^^
Is there a definition? surely it is relative to the person and their 'nose'

Regardless of there poignancy, your posts are a well thought out, articulated extension of yourself.

This also applies to me. Not as well thought out of course :(

You are far more eloquent than myself, please forget this - Carry on with your thoughts on Elite and SC, do continue.
I will look forward with bated breath for the next lengthy instalment.
Pug
 
It would be akin to playing the game on auto-pilot. Janitor is just one of the many possible classes you can go after if thats your thing but you would sit in this ship encased by steel without sight or impact while the speakers a reblaring out

- we got contact on rader
(10 minutes later)
- engaging a hostile force, all turret gunners, report to duty
(after a while)
- we successfully destroyed/routed the enemy forces, Big congratz to Mike for super flying and also Turret 2 and 6 for scoring those critical hits

You would spending your evening as bartended or janitor, hours at a time staring at the walls listening to the ingame chat without affecting it. Somehow this is even worse than watching streams.... And having one of the more important jobs like turret gunner would make you sit around forever fiddling your thumbs until something happened. Most sought after job? Pilot probably but even he would be sitting around doing nothing once the ship is down and exploration/recon forces are away. Pretty much every imaginable job on a space ship is tied to hours upon hours of doing nothing. The only job that is always active, always affecting how things go is the captain and you can guess whos that gonna be ^^

And if you try to seriously reinact real affairs you wont tolerate your non-janitor crew moping around (no pun intended), shooting each other, run across the ship or do whatever they want. The more people are included in a manouver the more control or rules you ll implement to ensure success. Rexshillas videos were always full of him acting like the general screaming and shouting at people who didnt do exactly what he wanted. Nobody is going to endure that kind of treatment or bossing around willingly.

So payment? But with a game that enables you to earn enough money on your own to purchase space ships I dont think thats going to be a viable way to play the game. Not when you could taxi a box in your starter ship in 30 minitutes and earn 10x that.

Multicrew is a nice fantasy but the way Star Citizen adresses it I cant see it being of any interest to anybody except for the company or roleplaying appeal. So far we have discussed multicrew in the Mole but thats hardly comparable. Splitting tasks between 2 or 3 people and splitting them between 120 per ship....yeah no. I doubt CIG even has the first idea how to accomplish this other than just putting in the option than telling the players "you figure out how to do this, its your game anyway"

Yup, my thoughts pretty much. What to do as gunner when not in combat? What to do as navigation once the route is plotted? Mining - what to do as the refinery guy when stuff isn't being ingested?
 
just throwing this out for educational purposes

Dont remember talking specifically about Elite at least not in the last few posts but sure if you take that away from it. I m glad to have another vivid random fan on the internet who approves. Leave an upvote eh? :) Its why I do it in the first place :D
 
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just throwing this out for educational purposes

Dont remember talking specifically about Elite at least not in the last few posts but sure if you take that away from it. I m glad to have another vivid random fan on the internet who approves. Leave an upvote eh? :) Its why I do it in the first place :D
Sorry, I didn't mean to hurt your feelings. I just wondered how you found the time.

I am anything but 'Vivid' sadly.
Pug
 
Aye, roses are my favorite tho the smell isnt up there. Sorry, do you need the definition?

edit: always entertaining to see people accusing me of having too much time but they waste so much of it with run-arounds and bickering. ahhh ^^
There was no accusation. It was a question.
Pug
 
Sorry, I didn't mean to hurt your feelings. I just wondered how you found the time.

I am anything but 'Vivid' sadly.
Pug

No worries, I dont hurt easily so you didnt and you are not? But you said so....checking my english and yeah...checks out. The fact that you feel the neccessity to answer every single post of mine and your admittance to looking forward to my next post is what it means. As i said, thanks for the fanship, one step closer to internet-fame ^^

Dont forget

1612462737275.png
 
I think we underestimate the lure of multiplayer in a ship for those other than the pilot. I played a VR game a couple of years ago and I was sitting in the top gunners seat in a Lanc, there were no instructions and I was half expecting to get bounced by an ME109 as we lumbered across the channel and into enemy territory. It transpired there was no interaction which was a shame, because they nailed the experience and with interaction and the risk of being attacked it would have been a very repeatable experience. My lad plays a lot of multiplayer with his mates and they rotate the roles and sit permanently on Discord, usually with a beer, so I could imagine them enjoying the experience.
 
Here's a question-
Is Star Citizen better than Elite? as a space simulator/game or do they have the same potential.
Pug
 
We’ll find out if/when Star Citizen launches as a game ¯\(ツ)

ED does seem likely to turn the screw somewhat with EDO though, on the 'turning potential into launched features' front.
An amalgamation of both games and an actual release for SC would be superb in my opinion, they both have so much potential but seem to be leeching off each other at the moment.
SC EVA and in ship walk throughs for example would be an excellent addition for Elite and conversely the flight mechanics, physics and visual perspective in, inflight combat would be a massive bonus to Star citizen.
I name MoleHD as the Impartial Judge :) as he seems to have a grasp and when he's not playing with Coo's has some time on his hands.
Pug
 
The difference here being in EvE and WoW you're still controlling your own ship/avatar, and you can pull out any time you want and things can continue. You've always got stuff to do yourself.

Its no different in following orders while flying your own ship in ED or SC as part of a wing.

I'm fine with that. I'll wing up and let someone else take the lead. Because i'm still in charge of my own ship/avatar/whatever. I'm not dependent on scrub number 2 who is sat at helm control or whoever.

But playing a red shirt? No thanks.

Sea of Thieves and a 4 person Galleon.

Atlas and one of the bigger ships.

Last Oasis on a big walker.

Hell, Squad in a Tank.

Battlefield when they had the Blackhawk.

There will be plenty of games where you can be the hero bus driver, but not every game has to follow the same path.
 
An amalgamation of both games and an actual release for SC would be superb in my opinion, they both have so much potential but seem to be leeching off each other at the moment.
SC EVA and in ship walk throughs for example would be an excellent addition for Elite and conversely the flight mechanics, physics and visual perspective in, inflight combat would be a massive bonus to Star citizen.
I name MoleHD as the Impartial Judge :) as he seems to have a grasp and when he's not playing with Coo's has some time on his hands.
Pug

The potential scope of both ED and SC is very similar in many ways. But potential means diddly squat. Neither game will deliver on everything they potentially could. What is delivered is what counts.

This is one of the issues many of us here have with some SC backers. They talk about features and stuff CR has said yes to as being a given. As thought it will definitely happen, and many talk about it in the present tense, as though it already exists. Then they compare that with (best case) what ED is now or (worst case) what ED was several years ago, because that was the last time they looked at it.

Its rather dishonest and disingenuous.
 
Sea of Thieves and a 4 person Galleon.

Atlas and one of the bigger ships.

Last Oasis on a big walker.

Hell, Squad in a Tank.

Battlefield when they had the Blackhawk.

There will be plenty of games where you can be the hero bus driver, but not every game has to follow the same path.

Still pass ;)
 
Well, development on Elite stopped in 1984, but you raise an interesting comparison. I'd be tempted to say with the current state of SC, that Elite is still the better game. Sure, the graphics are very out of date, but the gameplay is there!
Regardless of iteration, I had thought it was from the same person, but I get your point. Elite/Elite II/First encounters dangerous etc.
Not as visually acceptable these days, I did try the emulator but it just didn't have the same 'Ring' maybe my expectations have risen.
Pug
 
Regardless of iteration, I had thought it was from the same person, but I get your point. Elite/Elite II/First encounters dangerous etc.
Not as visually acceptable these days, I did try the emulator but it just didn't have the same 'Ring' maybe my expectations have risen.
Pug

Yeah, times have moved on, but some of the old games i can still play. Most prominently Chaos: Battle of the Wizards. Such a wonderful tactical game that the graphics don't even matter.
 
The potential scope of both ED and SC is very similar in many ways. But potential means diddly squat. Neither game will deliver on everything they potentially could. What is delivered is what counts.

This is one of the issues many of us here have with some SC backers. They talk about features and stuff CR has said yes to as being a given. As thought it will definitely happen, and many talk about it in the present tense, as though it already exists. Then they compare that with (best case) what ED is now or (worst case) what ED was several years ago, because that was the last time they looked at it.

Its rather dishonest and disingenuous.
Their all the same (any corporation)with promises, we have to deal with what we have, and be disappointed or thrilled in actualitas.
Pug
 
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