Realistically, the solution is to actually create activities which are substantially more complex to do so that trying to bot them becomes a much more arduous and unpredictable affair, and ensure they reward substantially more than otherwise "basic" activities which are easily bottable.
Of course, we just had several phases of rebalancing, and look where we are now...
For example, are people actually botting Salvage missions? Megaship turret missions? Cargo hijack missions? Are these reliably bottable, considering NPC interference? In terms of influence, these should be earning, say, ten times more in terms of influence and effects than a standard A->B delivery, and even more than standard trade routes.
Of course, we just had several phases of rebalancing, and look where we are now...
For example, are people actually botting Salvage missions? Megaship turret missions? Cargo hijack missions? Are these reliably bottable, considering NPC interference? In terms of influence, these should be earning, say, ten times more in terms of influence and effects than a standard A->B delivery, and even more than standard trade routes.